jak-project/goal_src/jak2
ManDude 8344ac6963
use only the real level name in the Loader (#3495)
This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
2024-04-30 17:12:57 +01:00
..
build [opengoal] make none a child of object (#3001) 2023-09-22 10:54:49 +01:00
dgos jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
engine use only the real level name in the Loader (#3495) 2024-04-30 17:12:57 +01:00
examples docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
kernel [jak3] implement pckernel (#3472) 2024-04-15 19:26:48 +01:00
levels decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436) 2024-03-30 10:28:02 -04:00
lib custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
pc jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
tools g/j2: Some more work on the SQL editor - dump and seed light data (#2954) 2023-09-08 21:21:02 -04:00
compiler-setup.gc [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625) 2022-07-08 19:23:49 -04:00
game.gp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
kernel-defs.gc jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00