jak-project/game/system
Tyler Wilding 4d751af38e
logs: replace every fmt::print with a lg call instead (#1368)
Favors the `lg` namespace over `fmt` directly, as this will output the
logs to a file / has log levels.

I also made assertion errors go to a file, this unfortunately means
importing `lg` and hence `fmt` which was attempted to be avoided before.
But I'm not sure how else to do this aspect without re-inventing the
file logging.

We have a lot of commented out prints as well that we should probably
cleanup at some point / switch them to trace level and default to `info`
level.

I noticed the pattern of disabling debug logs behind some boolean,
something to consider cleaning up in the future -- if our logs were more
structured (knowing where they are coming from) then a lot this
boilerplate could be eliminated.

Closes #1358
2022-10-01 11:58:36 -04:00
..
vm [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
Deci2Server.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
Deci2Server.h [jak2] goalc supports multiple projects (#1619) 2022-07-06 21:18:08 -04:00
deci_common.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
IOP_Kernel.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
IOP_Kernel.h Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
iop_thread.cpp Implement scheduling of IOP threads. (#1689) 2022-07-26 21:15:37 -04:00
iop_thread.h Implement scheduling of IOP threads. (#1689) 2022-07-26 21:15:37 -04:00
newpad.cpp Ast/kbm remapper update (#1800) 2022-08-26 11:59:11 -04:00
newpad.h Ast/kbm remapper update (#1800) 2022-08-26 11:59:11 -04:00
SystemThread.cpp Set thread names of system threads (#1697) 2022-07-23 10:27:42 -04:00
SystemThread.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00