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https://github.com/open-goal/jak-project.git
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4d751af38e
Favors the `lg` namespace over `fmt` directly, as this will output the logs to a file / has log levels. I also made assertion errors go to a file, this unfortunately means importing `lg` and hence `fmt` which was attempted to be avoided before. But I'm not sure how else to do this aspect without re-inventing the file logging. We have a lot of commented out prints as well that we should probably cleanup at some point / switch them to trace level and default to `info` level. I noticed the pattern of disabling debug logs behind some boolean, something to consider cleaning up in the future -- if our logs were more structured (knowing where they are coming from) then a lot this boilerplate could be eliminated. Closes #1358
166 lines
4 KiB
C++
166 lines
4 KiB
C++
/*!
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* @file display.cpp
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* Display for graphics. This is the game window, distinct from the runtime console.
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*/
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#include "display.h"
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#include <optional>
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#include "gfx.h"
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#include "common/log/log.h"
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#include "common/util/FileUtil.h"
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#include "common/util/json_util.h"
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#include "game/runtime.h"
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#include "third-party/json.hpp"
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/*
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********************************
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* Internal functions
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********************************
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*/
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namespace {
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void set_main_display(std::shared_ptr<GfxDisplay> display) {
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if (Display::g_displays.size() > 0) {
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Display::g_displays[0] = display;
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} else {
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Display::g_displays.push_back(display);
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}
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}
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} // namespace
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/*
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********************************
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* GfxDisplay
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********************************
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*/
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void GfxDisplay::set_title(const char* title) {
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if (!is_active()) {
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lg::error("No window to set title `{}`.", title);
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return;
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}
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// TODO set title?
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m_title = title;
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}
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int GfxDisplay::width() {
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int w;
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get_size(&w, NULL);
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return w;
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}
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int GfxDisplay::height() {
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int h;
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get_size(NULL, &h);
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#ifdef _WIN32
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if (last_fullscreen_mode() == GfxDisplayMode::Borderless) {
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// windows borderless hack
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h--;
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}
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#endif
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return h;
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}
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void GfxDisplay::save_display_settings() {
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nlohmann::json json;
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json["window_xpos"] = m_last_windowed_xpos;
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json["window_ypos"] = m_last_windowed_ypos;
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std::string file_path =
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(file_util::get_user_settings_dir(g_game_version) / "display-settings.json").string();
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file_util::write_text_file(file_path, json.dump(2));
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}
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void GfxDisplay::restore_display_settings() {
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try {
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std::string file_path =
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(file_util::get_user_settings_dir(g_game_version) / "display-settings.json").string();
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if (!file_util::file_exists(file_path)) {
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return;
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}
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lg::info("reading {}", file_path);
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auto raw = file_util::read_text_file(file_path);
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auto json = parse_commented_json(raw, "display-settings.json");
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if (json.contains("window_xpos")) {
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m_last_windowed_xpos = json.at("window_xpos").get<int>();
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}
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if (json.contains("window_ypos")) {
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m_last_windowed_ypos = json.at("window_ypos").get<int>();
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}
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} catch (std::exception& e) {
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// do nothing
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}
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}
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/*
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********************************
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* DISPLAY
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********************************
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*/
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namespace Display {
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std::vector<std::shared_ptr<GfxDisplay>> g_displays;
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std::shared_ptr<GfxDisplay> GetMainDisplay() {
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if (g_displays.size() == 0)
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return NULL;
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return g_displays.front()->is_active() ? g_displays.front() : NULL;
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}
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int InitMainDisplay(int width,
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int height,
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const char* title,
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GfxSettings& settings,
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GameVersion version) {
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if (GetMainDisplay() != NULL) {
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lg::warn("InitMainDisplay called when main display already exists.");
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return 1;
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}
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auto display =
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Gfx::GetCurrentRenderer()->make_display(width, height, title, settings, version, true);
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if (display == NULL) {
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lg::error("Failed to make main display.");
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return 1;
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}
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set_main_display(display);
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// Restore window settings
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display->restore_display_settings();
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return 0;
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}
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void KillMainDisplay() {
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KillDisplay(GetMainDisplay());
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}
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void KillDisplay(std::shared_ptr<GfxDisplay> display) {
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// lg::debug("kill display #x{:x}", (uintptr_t)display);
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if (!display->is_active()) {
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lg::warn("display #x{:x} cant be killed because it is not active");
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return;
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}
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if (GetMainDisplay() == display) {
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// Save the main display's position to a file so it can be restored upon re-opening
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display->save_display_settings();
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// killing the main display, kill all children displays too!
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while (g_displays.size() > 1) {
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KillDisplay(g_displays.at(1));
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}
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}
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// find this display in the list and remove it from there
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// if everything went right the smart pointer should delete the display.
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auto this_disp = std::find(g_displays.begin(), g_displays.end(), display);
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g_displays.erase(this_disp);
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}
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} // namespace Display
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