jak-project/decompiler/ObjectFile
Tyler Wilding 4cccaf2645
d/j3: all-types: guess at associated process for non-virtual states and fix some issues along the way (#3300)
This will make a best effort attempt at guessing which process a
non-virtual state belongs to:
![Screenshot 2024-01-08
195309](https://github.com/open-goal/jak-project/assets/13153231/69132f10-823d-4df5-b2d6-662d4dd754a0)

I also noticed some issues while working on this, mainly around how
virtual states were being output. They were being duplicated, for
example:
![Screenshot 2024-01-08
184733](https://github.com/open-goal/jak-project/assets/13153231/1edb0f1a-3ac7-46cb-96cd-cf93d42fb01f)
or
![Screenshot 2024-01-08
193730](https://github.com/open-goal/jak-project/assets/13153231/45673653-4000-45bb-af00-9baa6e2a70ae)

I think I've fixed that, but @Hat-Kid I defer to you to see if i've done
something terrible.
![Screenshot 2024-01-08
194513](https://github.com/open-goal/jak-project/assets/13153231/75543d2e-69da-4bbd-b143-2f824b9d8dde)
2024-01-09 16:50:05 -05:00
..
LinkedObjectFile.cpp [decompiler] Support v5 data file link data (#3076) 2023-10-10 21:56:03 -04:00
LinkedObjectFile.h Save entities to JSON, and make custom level building a little faster (#2973) 2023-09-09 17:06:39 -04:00
LinkedObjectFileCreation.cpp [decompiler] Support v5 data file link data (#3076) 2023-10-10 21:56:03 -04:00
LinkedObjectFileCreation.h [decompiler] setup before making IR2 type inspector (#1423) 2022-06-06 17:58:49 -04:00
LinkedWord.h Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
ObjectFileDB.cpp decompiler: allow jak 3 texture and model extraction (#3080) 2023-10-11 19:32:12 -04:00
ObjectFileDB.h d/j3: all-types: guess at associated process for non-virtual states and fix some issues along the way (#3300) 2024-01-09 16:50:05 -05:00
ObjectFileDB_IR2.cpp d/j3: all-types: guess at associated process for non-virtual states and fix some issues along the way (#3300) 2024-01-09 16:50:05 -05:00