jak-project/goal_src/jak2/levels
ManDude 4b8b2abbed
port pckernel to Jak 2 (#2248)
Adds the `pckernel` system to Jak 2, allowing you to do the PC-specific
things that Jak 1 lets you do like change game resolution, etc.

In other to reduce the amount of code duplication for something that
we're gonna be changing a lot over time, I split it into a few more code
files. In this new system, `pckernel-h.gc`, `pckernel-common.gc`
(previously `pckernel.gc`) and `pc-debug-common.gc` are the files that
should be shared across all games (I hacked the Jak 2 project to pull
these files from the Jak 1 folder), while `pckernel-impl.gc`,
`pckernel.gc` and `pc-debug-methods.gc` are their respective
game-specific counterparts that should be loaded after. I'm not fully
happy with this, I think it's slightly messy, but it cleanly separates
code that should be game-specific and not accidentally copied around and
code that should be the same for all games anyway.
2023-02-25 10:19:32 -05:00
..
atoll decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
castle decomp: castle-baron (#2208) 2023-02-11 09:24:40 -05:00
city port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
common port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
consite d/jak2: decompile all *-texture files except castle-texture (#2149) 2023-01-28 17:37:37 -05:00
demo port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
dig decomp: race-* files (#2224) 2023-02-18 15:45:00 -05:00
drill_platform jak2: fix drill-eggs crash (#2209) 2023-02-11 09:08:08 -05:00
forest d/jak2: seal-at-waterslums working, and do a pass through all missions (#2199) 2023-02-09 18:40:01 -05:00
fortress decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
gungame port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
hideout docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
hiphog d/jak2: cleaning up the remainder of unblocked / unclaimed files (#2171) 2023-01-31 18:32:50 -05:00
intro d/jak2: cleaning up the remainder of unblocked / unclaimed files (#2171) 2023-01-31 18:32:50 -05:00
landing_pad d/jak2: cleaning up the remainder of unblocked / unclaimed files (#2171) 2023-01-31 18:32:50 -05:00
mars_tomb decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
nest decomp: metalkor-* files (#2211) 2023-02-11 09:34:31 -05:00
outro d/jak2: get portrun working and decompile a bunch of miscellaneous files (#2169) 2023-01-28 19:36:57 -05:00
palace jak2: add back some pc port debugging tools and add palace-scenes to gsrc (#2240) 2023-02-23 21:39:02 +00:00
power_station d/jak2: seal-at-waterslums working, and do a pass through all missions (#2199) 2023-02-09 18:40:01 -05:00
ruins [decomp] finish up nav-graph, traffic-engine, traffic-manager, height-map (#2191) 2023-02-05 18:16:58 -05:00
sewer g/jak2: Add missing DGO files to game.gp lost in the shuffle (#2178) 2023-01-30 20:45:45 -05:00
stadium port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
strip d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136) 2023-01-21 20:26:51 -05:00
temple d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136) 2023-01-21 20:26:51 -05:00
title port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
undefined docs: add support for :override-doc in method declarations as well as documenting state handlers (#2139) 2023-01-21 20:45:45 -05:00
underport decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00