jak-project/goal_src/levels/common/ticky.gc
ManDude 8ccb1dfb66
[decomp] macros for sound playback (#1453)
* `sound-play` macro

* update source

* fix `add-debug-light` lol

* fix `add-debug-light` forreal

* Update debug.gc

* update some mood/tod decomp
2022-06-13 18:39:22 -04:00

70 lines
1.9 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: ticky.gc
;; name in dgo: ticky
;; dgos: GAME, COMMON, L1
;; DECOMP BEGINS
(deftype ticky (structure)
((delay-til-ramp time-frame :offset-assert 0)
(delay-til-timeout time-frame :offset-assert 8)
(starting-time time-frame :offset-assert 16)
(last-tick-time time-frame :offset-assert 24)
)
:method-count-assert 12
:size-assert #x20
:flag-assert #xc00000020
(:methods
(sleep (_type_ time-frame) none 9)
(reached-delay? (_type_ time-frame) symbol 10)
(completed? (_type_) symbol 11)
)
)
(defmethod sleep ticky ((obj ticky) (arg0 time-frame))
(set! (-> obj starting-time) (-> *display* base-frame-counter))
(set! (-> obj delay-til-timeout) arg0)
(set! (-> obj delay-til-ramp) (max 0 (+ arg0 (seconds -4))))
(set! (-> obj last-tick-time) 0)
0
(none)
)
(defmethod completed? ticky ((obj ticky))
(let ((gp-0 #f))
(let ((v1-2 (- (-> *display* base-frame-counter) (-> obj starting-time))))
(cond
((>= v1-2 (-> obj delay-til-timeout))
(set! gp-0 #t)
)
(else
(let* ((f0-1 (fmin 1.0 (/ (the float (max 0 (- v1-2 (-> obj delay-til-ramp))))
(the float (- (-> obj delay-til-timeout) (-> obj delay-til-ramp)))
)
)
)
(v1-7 (the int (lerp 105.0 41.0 f0-1)))
)
(when (>= (- (-> *display* base-frame-counter) (-> obj last-tick-time)) v1-7)
(set! (-> obj last-tick-time) (-> *display* base-frame-counter))
(sound-play "stopwatch")
)
)
)
)
)
gp-0
)
)
(defmethod reached-delay? ticky ((obj ticky) (arg0 time-frame))
(>= (- (-> *display* base-frame-counter) (-> obj starting-time)) arg0)
)