mirror of
https://github.com/open-goal/jak-project.git
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8ccb1dfb66
* `sound-play` macro * update source * fix `add-debug-light` lol * fix `add-debug-light` forreal * Update debug.gc * update some mood/tod decomp
362 lines
13 KiB
Common Lisp
362 lines
13 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: orb-cache.gc
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;; name in dgo: orb-cache
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;; dgos: GAME, COMMON, L1
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;; DECOMP BEGINS
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(import "goal_src/import/orb-cache-top-ag.gc")
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(deftype orb-cache-top (baseplat)
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((active-distance float :offset-assert 228)
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(inactive-distance float :offset-assert 232)
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(money-list handle 60 :offset-assert 240)
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(money-pos-list float 60 :offset-assert 720)
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(money-pos-actual float 60 :offset-assert 960)
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(platform-pos float :offset-assert 1200)
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(root-pos float :offset-assert 1204)
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(money int32 :offset-assert 1208)
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(activated symbol :offset-assert 1212)
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)
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:heap-base #x450
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:method-count-assert 29
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:size-assert #x4c0
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:flag-assert #x1d045004c0
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(:methods
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(pos-logic (_type_ symbol) symbol 27)
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(calculate-pos (_type_ symbol) none 28)
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)
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(:states
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(orb-cache-top-activate symbol)
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(orb-cache-top-complete symbol)
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(orb-cache-top-idle symbol)
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)
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)
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(defskelgroup *orb-cache-top-sg* orb-cache-top orb-cache-top-lod0-jg orb-cache-top-idle-ja
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((orb-cache-top-lod0-mg (meters 20)) (orb-cache-top-lod1-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 4)
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)
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(defstate orb-cache-top-idle (orb-cache-top)
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:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
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(case arg2
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(('eco-blue)
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(process-entity-status! self (entity-perm-status complete) #t)
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(dotimes (gp-0 5)
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(spawn-projectile-blue *target*)
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)
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(increment-success-for-hint (game-text-id sidekick-hint-orb-cache-top))
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(go orb-cache-top-activate #f)
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)
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(else
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(plat-event arg0 arg1 arg2 arg3)
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)
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)
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)
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:trans (behavior ()
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(if (and (and *target* (>= 20480.0 (vector-vector-distance (-> self root-override trans) (-> *target* control trans))))
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(not (send-event *target* 'query 'powerup (pickup-type eco-blue)))
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)
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(level-hint-spawn
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(game-text-id sidekick-hint-orb-cache-top)
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"sksp0009"
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(the-as entity #f)
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*entity-pool*
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(game-task none)
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)
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)
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(none)
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)
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:code (behavior ((arg0 symbol))
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(if (and (not arg0) (-> self child))
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(sound-play "close-orb-cash")
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)
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(dotimes (gp-1 (-> self money))
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(let ((a0-4 (handle->process (-> self money-list gp-1))))
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(if a0-4
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(deactivate a0-4)
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)
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)
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)
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(process-entity-status! self (entity-perm-status complete) #f)
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(ja :group! (-> self draw art-group data 3) :num! (identity (ja-aframe 0.0 0)))
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(transform-post)
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(anim-loop)
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(none)
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)
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)
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(defmethod dummy-22 orb-cache-top ((obj orb-cache-top))
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(if (< 4096.0 (- (-> obj basetrans y) (-> obj root-pos)))
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(activate! (-> obj smush) -1.0 60 150 1.0 1.0)
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(activate! (-> obj smush) -0.5 60 150 1.0 1.0)
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)
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(set! (-> obj bouncing) #t)
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(logclear! (-> obj mask) (process-mask sleep))
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0
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(none)
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)
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(defmethod calculate-pos orb-cache-top ((obj orb-cache-top) (arg0 symbol))
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(let ((f0-0 0.0))
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(when arg0
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(set! f0-0 (+ 10240.0 (* 6144.0 (the float (+ (-> obj money) -1)))))
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(if (< f0-0 2048.0)
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(set! f0-0 2048.0)
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)
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)
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(set! (-> obj platform-pos) (+ (-> obj root-pos) f0-0))
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(let ((f0-2 (+ -6144.0 f0-0)))
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(dotimes (v1-5 (-> obj money))
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(set! (-> obj money-pos-list v1-5) (+ (-> obj root-pos) f0-2))
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(set! f0-2 (+ -6144.0 f0-2))
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)
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)
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)
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0
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(none)
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)
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(defmethod pos-logic orb-cache-top ((obj orb-cache-top) (arg0 symbol))
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(dotimes (s4-0 (-> obj money))
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(when (not (handle->process (-> obj money-list s4-0)))
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(dotimes (v1-6 (-> obj money))
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(when (< s4-0 v1-6)
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(set! (-> obj money-list (+ v1-6 -1)) (-> obj money-list v1-6))
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(set! (-> obj money-pos-actual (+ v1-6 -1)) (-> obj money-pos-actual v1-6))
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)
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)
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(+! (-> obj money) -1)
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(calculate-pos obj arg0)
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(+! s4-0 -1)
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(let ((v1-15 (-> obj entity extra perm)))
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(logior! (-> v1-15 status) (entity-perm-status user-set-from-cstage))
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(+! (-> v1-15 user-int16 0) 1)
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)
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)
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)
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(let ((s4-1 (new 'stack-no-clear 'vector))
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(s5-1 #t)
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)
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(let ((s3-0 #f))
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(let ((f28-0 (- (-> obj basetrans y) (-> obj root-pos)))
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(f30-0 (- (-> obj platform-pos) (-> obj root-pos)))
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)
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(when (zero? (-> obj money))
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(set! f30-0 2048.0)
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(set! s3-0 #t)
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)
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(when (and (< f30-0 15155.2)
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(and *target* (>= 16384.0 (vector-vector-distance (-> obj root-override trans) (-> *target* control trans))))
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(< (-> (target-pos 0) y) (-> obj basetrans y))
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)
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(set! f30-0 (if (< 14131.2 f28-0)
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15155.2
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f28-0
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)
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)
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(set! s3-0 #f)
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)
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(seek! (-> obj basetrans y) (+ (-> obj root-pos) f30-0) (* 40960.0 (-> *display* seconds-per-frame)))
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(if (not (= (-> obj basetrans y) (+ (-> obj root-pos) f30-0)))
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(set! s5-1 #f)
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)
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)
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(dotimes (s2-0 (-> obj money))
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(set! (-> s4-1 quad)
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(-> (the-as process-drawable (handle->process (-> obj money-list s2-0))) root trans quad)
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)
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(seek!
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(-> obj money-pos-actual s2-0)
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(-> obj money-pos-list s2-0)
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(* 40960.0 (-> *display* seconds-per-frame))
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)
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(if (not (= (-> obj money-pos-actual s2-0) (-> obj money-pos-list s2-0)))
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(set! s5-1 #f)
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)
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(if (>= (-> obj money-pos-actual s2-0) (+ -8192.0 (-> obj root-pos)))
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(set! (-> s4-1 y) (-> obj money-pos-actual s2-0))
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(set! (-> s4-1 y) (+ -8192.0 (-> obj root-pos)))
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)
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(send-event (handle->process (-> obj money-list s2-0)) 'trans s4-1)
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)
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(set! s3-0 (and s5-1 s3-0))
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(if s3-0
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(go orb-cache-top-complete #f)
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)
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)
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s5-1
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)
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)
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(defstate orb-cache-top-activate (orb-cache-top)
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:event (the-as (function process int symbol event-message-block object :behavior orb-cache-top) plat-event)
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:exit (behavior ()
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(process-entity-status! self (entity-perm-status bit-3) #f)
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(none)
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)
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:trans (the-as (function none :behavior orb-cache-top) plat-trans)
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:code (behavior ((arg0 symbol))
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(process-entity-status! self (entity-perm-status bit-3) #t)
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(calculate-pos self arg0)
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(if arg0
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(set! (-> self basetrans y) (-> self platform-pos))
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(sound-play "open-orb-cash")
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)
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(dotimes (s5-1 (-> self money))
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(let ((s4-1 (new 'stack-no-clear 'vector)))
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(set! (-> s4-1 quad) (-> self basetrans quad))
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(set! (-> s4-1 y) (-> self money-pos-list s5-1))
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(set! (-> self money-pos-actual s5-1) (-> s4-1 y))
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(set! (-> self money-list s5-1)
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(ppointer->handle
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(process-spawn money :init money-init-by-other-no-bob s4-1 *null-vector* 5 1.0 (-> self entity) :to self)
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)
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)
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)
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)
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(loop
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(calculate-pos self #t)
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(while (not (or (not *target*) (< (-> self inactive-distance)
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(vector-vector-xz-distance (-> self root-override trans) (-> *target* control trans))
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)
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)
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)
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(pos-logic self #t)
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(suspend)
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)
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(calculate-pos self #f)
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(while (and (not (and (and *target* (>= (-> self active-distance)
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(vector-vector-xz-distance (-> self root-override trans) (-> *target* control trans))
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)
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)
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(let ((a1-11 (new 'stack-no-clear 'event-message-block)))
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(set! (-> a1-11 from) self)
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(set! (-> a1-11 num-params) 2)
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(set! (-> a1-11 message) 'query)
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(set! (-> a1-11 param 0) (the-as uint 'powerup))
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(set! (-> a1-11 param 1) (the-as uint 3))
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(or (send-event-function *target* a1-11) (-> self activated))
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)
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)
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)
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(not (pos-logic self #f))
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)
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(suspend)
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)
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(if (not (and (and *target* (>= (-> self active-distance)
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(vector-vector-xz-distance (-> self root-override trans) (-> *target* control trans))
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)
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)
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(let ((a1-14 (new 'stack-no-clear 'event-message-block)))
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(set! (-> a1-14 from) self)
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(set! (-> a1-14 num-params) 2)
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(set! (-> a1-14 message) 'query)
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(set! (-> a1-14 param 0) (the-as uint 'powerup))
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(set! (-> a1-14 param 1) (the-as uint 3))
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(or (send-event-function *target* a1-14) (-> self activated))
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)
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)
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)
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(go orb-cache-top-idle arg0)
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)
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)
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(none)
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)
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:post (the-as (function none :behavior orb-cache-top) plat-post)
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)
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(defstate orb-cache-top-complete (orb-cache-top)
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:event (the-as (function process int symbol event-message-block object :behavior orb-cache-top) plat-event)
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:trans (the-as (function none :behavior orb-cache-top) plat-trans)
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:code (behavior ((arg0 symbol))
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(if (not arg0)
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(sound-play "close-orb-cash")
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)
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(ja :group! (-> self draw art-group data 3) :num! (identity (ja-aframe 0.0 0)))
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(new 'stack-no-clear 'vector)
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(set! (-> self basetrans y) (+ 2048.0 (-> self root-pos)))
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(anim-loop)
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(none)
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)
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:post (the-as (function none :behavior orb-cache-top) plat-post)
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)
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(defmethod init-from-entity! orb-cache-top ((obj orb-cache-top) (arg0 entity-actor))
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(let ((a0-1 (-> obj entity)))
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(if (when a0-1
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(let ((a0-2 (-> a0-1 extra perm task)))
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(if a0-2
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(= a0-2 (game-task none))
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)
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)
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)
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(set! (-> obj entity extra perm task) (game-task complete))
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)
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)
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(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
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(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
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(set! (-> s4-0 reaction) default-collision-reaction)
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(set! (-> s4-0 no-reaction)
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(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
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)
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(alloc-riders s4-0 1)
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(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object blue-eco-suck))
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(set! (-> s3-0 collide-with) (collide-kind target))
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(set! (-> s3-0 prim-core action) (collide-action solid ca-1))
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(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
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(set! (-> s3-0 transform-index) 0)
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(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 11468.8)
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(set-root-prim! s4-0 s3-0)
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)
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(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
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(backup-collide-with-as s4-0)
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(set! (-> obj root-override) s4-0)
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)
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(process-drawable-from-entity! obj arg0)
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(logclear! (-> obj mask) (process-mask actor-pause))
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(initialize-skeleton obj *orb-cache-top-sg* '())
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(logior! (-> obj skel status) (janim-status inited))
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(update-transforms! (-> obj root-override))
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(dummy-21 obj)
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(set! (-> obj money) (res-lump-value (-> obj entity) 'orb-cache-count int :default (the-as uint128 20)))
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(set! (-> obj active-distance) 61440.0)
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(set! (-> obj inactive-distance) 245760.0)
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(set! (-> obj root-pos) (-> obj basetrans y))
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(set! (-> obj platform-pos) (-> obj root-pos))
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(set! (-> obj activated)
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(the-as
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symbol
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(and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
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)
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)
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(let ((v1-39 (-> obj entity extra perm)))
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(logior! (-> v1-39 status) (entity-perm-status user-set-from-cstage))
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(set! (-> obj money) (- (-> obj money) (-> v1-39 user-int16 0)))
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)
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(dotimes (v1-42 (-> obj money))
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(set! (-> obj money-list v1-42) (the-as handle #f))
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)
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(cond
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((zero? (-> obj money))
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(go orb-cache-top-complete #t)
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)
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((and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
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(go orb-cache-top-activate #t)
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)
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(else
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(go orb-cache-top-idle #f)
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)
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)
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(none)
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)
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