jak-project/goal_src/levels/common/launcherdoor.gc
ManDude 0e2320ca95
fix some entity decomp + improve battle hud to track specific tasks (#1455)
* entity decomp and update battle hud code

* disable lag compensation in pc port

* delete unnecessary forward decls

* make battle hud track specific tasks

* fix mem leak + debug flying-lurker hud

* improve battle hud lights and fix bug

* tests
2022-06-16 20:10:39 +01:00

218 lines
6.9 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: launcherdoor.gc
;; name in dgo: launcherdoor
;; dgos: JUN, JUNGLE, L1, MAI, MAINCAVE, SUN, SUNKEN
;; DECOMP BEGINS
(import "goal_src/import/launcherdoor-maincave-ag.gc")
(import "goal_src/import/launcherdoor-ag.gc")
(deftype launcherdoor (process-drawable)
((root-override collide-shape :offset 112)
(notify-player-passed-thru? symbol :offset-assert 176)
(thresh-y float :offset-assert 180)
(open-speed float :offset-assert 184)
(close-speed float :offset-assert 188)
(load-mode symbol :offset-assert 192)
)
:heap-base #x60
:method-count-assert 20
:size-assert #xc4
:flag-assert #x14006000c4
(:states
(launcherdoor-closed symbol)
(launcherdoor-open symbol)
)
)
(defskelgroup *launcherdoor-sg* launcherdoor launcherdoor-geo-jg -1
((launcherdoor-geo-mg (meters 20)) (launcherdoor-lod1-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4)
)
(defskelgroup *launcherdoor-maincave-sg* launcherdoor-maincave launcherdoor-maincave-geo-jg -1
((launcherdoor-maincave-geo-mg (meters 20)) (launcherdoor-maincave-lod1-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4)
)
(defstate launcherdoor-closed (launcherdoor)
:code (behavior ((arg0 symbol))
(if (not arg0)
(sound-play "ldoor-close")
)
(when *target*
(case (-> *target* current-level name)
(('jungle 'jungleb)
(send-event *target* 'no-load-wait (seconds 20))
)
)
)
(restore-collide-with-as (-> self root-override))
(ja-no-eval :num! (seek! 0.0))
(when arg0
(ja :num-func num-func-identity :frame-num 0.0)
(set! (-> self draw force-lod) 1)
)
(suspend)
(loop
(if (and *target*
(= (-> *target* control unknown-surface00 name) 'launch-jump)
(< (-> *target* control trans y) (-> self thresh-y))
)
(go launcherdoor-open #f)
)
(ja :num! (seek! 0.0 (-> self close-speed)))
(suspend)
(when (ja-done? 0)
(set! (-> self draw force-lod) 1)
(when (-> self notify-player-passed-thru?)
(set! (-> self notify-player-passed-thru?) #f)
(let* ((gp-1 (-> self entity))
(s5-1 (entity-actor-count gp-1 'alt-actor))
)
(dotimes (s4-1 s5-1)
(let ((v1-43 (entity-actor-lookup gp-1 'alt-actor s4-1)))
(if v1-43
(send-event
(if v1-43
(-> v1-43 extra process)
)
'notify
)
)
)
)
)
(case (-> self load-mode)
(('jungle)
(load-state-want-levels 'village1 'jungle)
(load-state-want-display-level 'village1 'display)
)
)
)
)
)
(none)
)
:post (the-as (function none :behavior launcherdoor) ja-post)
)
(defstate launcherdoor-open (launcherdoor)
:code (behavior ((arg0 symbol))
(if (not arg0)
(sound-play "ldoor-open")
)
(set! (-> self draw force-lod) 0)
(clear-collide-with-as (-> self root-override))
(ja-no-eval :num! (seek!))
(if arg0
(ja :num-func num-func-identity :frame-num max)
)
(loop
(when (or (not *target*)
(!= (-> *target* control unknown-surface00 name) 'launch-jump)
(< (+ 4096.0 (-> self root-override trans y)) (-> *target* control trans y))
)
(when (and *target* (< (-> self thresh-y) (-> *target* control trans y)))
(let ((a1-3 (res-lump-struct (-> self entity) 'continue-name structure)))
(when a1-3
(let ((v1-36 (set-continue! *game-info* (the-as basic a1-3))))
(load-commands-set! *level* (-> v1-36 load-commands))
)
)
)
(set! (-> self notify-player-passed-thru?) #t)
)
(go launcherdoor-closed #f)
)
(ja :num! (seek! max (-> self open-speed)))
(suspend)
)
(none)
)
:post (the-as (function none :behavior launcherdoor) ja-post)
)
(defmethod init-from-entity! launcherdoor ((obj launcherdoor) (arg0 entity-actor))
(set! (-> obj notify-player-passed-thru?) #f)
(set! (-> obj open-speed) 4.0)
(set! (-> obj close-speed) 2.0)
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 0)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 14336.0)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(cond
((= (-> (if (-> obj entity)
(-> obj entity extra level)
(-> *level* level-default)
)
name
)
'maincave
)
(set! (-> obj close-speed) 4.0)
(initialize-skeleton obj *launcherdoor-maincave-sg* '())
(ja-channel-set! 1)
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 3))
num-func-identity
)
(set! (-> s5-1 frame-num) 0.0)
)
)
(else
(initialize-skeleton obj *launcherdoor-sg* '())
(ja-channel-set! 1)
(let ((s5-2 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-2
(the-as art-joint-anim (-> obj draw art-group data 3))
num-func-identity
)
(set! (-> s5-2 frame-num) 0.0)
)
)
)
(transform-post)
(case (-> obj entity extra level name)
(('jungle)
(set! (-> obj draw shadow-mask) (the-as uint 28))
)
)
(set! (-> obj load-mode) (-> (if (-> obj entity)
(-> obj entity extra level)
(-> *level* level-default)
)
name
)
)
(set! (-> obj thresh-y) (+ -81920.0 (-> obj root-override trans y)))
(if (and *target* (= (-> *target* control unknown-surface00 name) 'launch-jump))
(go launcherdoor-open #t)
(go launcherdoor-closed #t)
)
(none)
)