jak-project/decompiler/data
Tyler Wilding 0a7caf1d10
decomp: handle dumping jak 2 VAG file assets (#2969)
There are potentially still some minor issues with the resulting files.
Some of them appear to have minor artifacts that playing through the
actual game do not -- but this is a much better starting point for
someone to iterate from if they are interested in improving things.
2023-09-09 10:33:41 -04:00
..
dir_tpages.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
dir_tpages.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
game_count.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
game_count.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
game_subs.h [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
game_text.cpp Jak 2 pc subtitle support (#2672) 2023-06-08 01:04:16 +01:00
game_text.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
LinkedWordReader.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
streamed_audio.cpp decomp: handle dumping jak 2 VAG file assets (#2969) 2023-09-09 10:33:41 -04:00
streamed_audio.h decomp: handle dumping jak 2 VAG file assets (#2969) 2023-09-09 10:33:41 -04:00
StrFileReader.cpp [jak2] Add static textures for the progress menu (#2838) 2023-07-23 12:35:59 -04:00
StrFileReader.h [jak2] Add static textures for the progress menu (#2838) 2023-07-23 12:35:59 -04:00
TextureDB.cpp handle texture of 0 in extract_tie (#2911) 2023-08-16 19:40:28 -04:00
TextureDB.h handle texture of 0 in extract_tie (#2911) 2023-08-16 19:40:28 -04:00
tpage.cpp [shrub] Fix bug with gs-prim settings (#2899) 2023-08-13 16:06:59 -04:00
tpage.h [shrub] Fix bug with gs-prim settings (#2899) 2023-08-13 16:06:59 -04:00