mirror of
https://github.com/open-goal/jak-project.git
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74250a22f7
This will create a folder like `decompiler_out/jak1/entities` and save a JSON file per level with all the actors. Also, it should hopefully make custom level building a little faster.
153 lines
5.5 KiB
C++
153 lines
5.5 KiB
C++
#pragma once
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/*!
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* @file LinkedObjectFile.h
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* An object file's data with linking information included.
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*/
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "LinkedWord.h"
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#include "common/common_types.h"
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#include "decompiler/Disasm/DecompilerLabel.h"
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#include "decompiler/Function/Function.h"
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#include "decompiler/IR2/LabelDB.h"
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namespace decompiler {
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/*!
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* An object file's data with linking information included.
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*/
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class LinkedObjectFile {
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public:
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LinkedObjectFile(GameVersion version) : version(version){};
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void set_segment_count(int n_segs);
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void push_back_word_to_segment(uint32_t word, int segment);
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int get_label_id_for(int seg, int offset);
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int get_label_at(int seg, int offset) const;
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bool label_points_to_code(int label_id) const;
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bool pointer_link_word(int source_segment, int source_offset, int dest_segment, int dest_offset);
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void pointer_link_split_word(int source_segment,
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int source_hi_offset,
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int source_lo_offset,
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int dest_segment,
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int dest_offset);
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void symbol_link_word(int source_segment,
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int source_offset,
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const char* name,
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LinkedWord::Kind kind);
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void symbol_link_offset(int source_segment,
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int source_offset,
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const char* name,
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bool subtract_one);
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Function& get_function_at_label(int label_id);
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Function* try_get_function_at_label(int label_id);
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Function* try_get_function_at_label(const DecompilerLabel& label);
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const Function* try_get_function_at_label(int label_id) const;
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const Function* try_get_function_at_label(const DecompilerLabel& label) const;
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std::string get_label_name(int label_id) const;
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uint32_t set_ordered_label_names();
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void find_code();
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std::string print_words();
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void find_functions(GameVersion version);
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void disassemble_functions();
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void process_fp_relative_links();
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std::string print_scripts();
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std::string print_disassembly(bool write_hex);
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bool has_any_functions();
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void append_word_to_string(std::string& dest, const LinkedWord& word) const;
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std::string print_function_disassembly(Function& func,
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int seg,
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bool write_hex,
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const std::string& extra_name);
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std::string print_asm_function_disassembly(const std::string& my_name);
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u32 read_data_word(const DecompilerLabel& label);
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const DecompilerLabel& get_label_by_name(const std::string& name) const;
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std::string get_goal_string_by_label(const DecompilerLabel& label) const;
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std::string get_goal_string_by_label(int label_id) const {
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return get_goal_string_by_label(labels.at(label_id));
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}
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std::string get_goal_string(int seg, int word_idx, bool with_quotes = true) const;
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bool is_string(int seg, int byte_idx) const;
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struct Stats {
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uint32_t total_code_bytes = 0;
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uint32_t total_v2_code_bytes = 0;
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uint32_t total_v2_pointers = 0;
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uint32_t total_v2_pointer_seeks = 0;
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uint32_t total_v2_link_bytes = 0;
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uint32_t total_v2_symbol_links = 0;
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uint32_t total_v2_symbol_count = 0;
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uint32_t v3_code_bytes = 0;
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uint32_t v3_pointers = 0;
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uint32_t v3_split_pointers = 0;
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uint32_t v3_word_pointers = 0;
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uint32_t v3_pointer_seeks = 0;
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uint32_t v3_link_bytes = 0;
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uint32_t v3_symbol_count = 0;
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uint32_t v3_symbol_link_offset = 0;
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uint32_t v3_symbol_link_word = 0;
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uint32_t data_bytes = 0;
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uint32_t code_bytes = 0;
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uint32_t function_count = 0;
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uint32_t decoded_ops = 0;
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uint32_t n_fp_reg_use = 0;
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uint32_t n_fp_reg_use_resolved = 0;
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void add(const Stats& other) {
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total_code_bytes += other.total_code_bytes;
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total_v2_code_bytes += other.total_v2_code_bytes;
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total_v2_pointers += other.total_v2_pointers;
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total_v2_pointer_seeks += other.total_v2_pointer_seeks;
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total_v2_link_bytes += other.total_v2_link_bytes;
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total_v2_symbol_links += other.total_v2_symbol_links;
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total_v2_symbol_count += other.total_v2_symbol_count;
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v3_code_bytes += other.v3_code_bytes;
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v3_pointers += other.v3_pointers;
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v3_pointer_seeks += other.v3_pointer_seeks;
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v3_link_bytes += other.v3_link_bytes;
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v3_word_pointers += other.v3_word_pointers;
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v3_split_pointers += other.v3_split_pointers;
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v3_symbol_count += other.v3_symbol_count;
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v3_symbol_link_offset += other.v3_symbol_link_offset;
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v3_symbol_link_word += other.v3_symbol_link_word;
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data_bytes += other.data_bytes;
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code_bytes += other.code_bytes;
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function_count += other.function_count;
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decoded_ops += other.decoded_ops;
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n_fp_reg_use += other.n_fp_reg_use;
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n_fp_reg_use_resolved += other.n_fp_reg_use_resolved;
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}
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} stats;
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int segments = 0;
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std::vector<std::vector<LinkedWord>> words_by_seg;
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std::vector<uint32_t> offset_of_data_zone_by_seg;
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std::vector<std::vector<Function>> functions_by_seg;
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std::vector<DecompilerLabel> labels;
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std::unique_ptr<LabelDB> label_db;
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GameVersion version;
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goos::Object to_form_script(int seg, int word_idx, std::vector<bool>* seen) const;
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private:
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goos::Object to_form_script_object(int seg, int byte_idx, std::vector<bool>* seen) const;
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bool is_empty_list(int seg, int byte_idx) const;
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std::vector<std::unordered_map<int, int>> label_per_seg_by_offset;
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};
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} // namespace decompiler
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