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da4ec008c3
* Add a gltf level exporter * more fixes * disable by default * compile fixes for windows * improve collide packer * bug fix * clang format * fix texture bug
10 lines
370 B
C
10 lines
370 B
C
#pragma once
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#include "common/custom_data/Tfrag3Data.h"
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#include "common/util/FileUtil.h"
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/*!
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* Export the background geometry (tie, tfrag, shrub) to a GLTF binary format (.glb) file.
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*/
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void save_level_background_as_gltf(const tfrag3::Level& level, const fs::path& glb_file);
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void save_level_foreground_as_gltf(const tfrag3::Level& level, const fs::path& glb_file); |