jak-project/goal_src/engine/util/smush-control-h.gc
ManDude 9b905f903c
random clean-up (#551)
* clean-up various files, do `game-h` and `generic-obs-h`

* cleanup `smush-control-h`

* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`

* [goal lib]organize minor things

* Fix a library command before I forget again

* fix
2021-06-04 13:22:50 -04:00

143 lines
4.9 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: smush-control-h.gc
;; name in dgo: smush-control-h
;; dgos: GAME, ENGINE
;; A "smush-control" generates a damped sinusoidal floating point value.
;; - on each full period, the amplitude and period are changed (multiplied)
;; - there is a maximum duration.
;; - the amplitude is additionally linearly scaled to go to zero over the duration.
(deftype smush-control (structure)
((start-time uint64 :offset-assert 0)
(period float :offset-assert 8)
(duration float :offset-assert 12)
(amp float :offset-assert 16)
(damp-amp float :offset-assert 20)
(damp-period float :offset-assert 24) ;; set a negative value here to flag as die on next update
(ticks float :offset-assert 28)
)
:method-count-assert 15
:size-assert #x20
:flag-assert #xf00000020
(:methods
(set-zero! (_type_) _type_ 9)
(update! (_type_) float 10)
(get-no-update (_type_) float 11)
(activate! (_type_ float int int float float float) _type_ 12)
(nonzero-amplitude? (_type_) symbol 13)
(die-on-next-update! (_type_) _type_ 14)
)
)
(defmethod nonzero-amplitude? smush-control ((obj smush-control))
"Return #t if amp is not zero, #f otherwise"
(declare (inline))
(!= (-> obj amp) 0.0)
)
(defmethod set-zero! smush-control ((obj smush-control))
(set! (-> obj period) 0.0)
(set! (-> obj duration) 0.0)
(set! (-> obj amp) 0.0)
(set! (-> obj damp-amp) 0.0)
(set! (-> obj damp-period) 0.0)
(set! (-> obj ticks) 0.0)
obj
)
(defmethod update! smush-control ((obj smush-control))
"Run the smush control and return the result. Updates the internal state."
(cond
((nonzero-amplitude? obj)
(let* ((time-since-start (the float (- (-> *display* base-frame-counter) (-> obj start-time))))
;; use float to int rounding to figure out offset into the current period.
(time-since-period-start (- time-since-start (* (the float (the int (/ time-since-start (-> obj period)))) (-> obj period))))
)
;; we completed a new period!
(when (>= (- time-since-start (-> obj ticks)) (-> obj period))
;; once per period updates of amp/period
(set! (-> obj amp) (* (-> obj amp) (-> obj damp-amp)))
(set! (-> obj period) (* (-> obj period) (-> obj damp-period)))
;; store the ticks that we did this on
(set! (-> obj ticks) time-since-start)
;; you can set damp-period to a negative number to indicate
;; that it should die on the next update. Do that here.
(if (< (-> obj damp-period) 0.0)
(set-zero! obj)
)
)
;; absolute duraction check
(if (>= time-since-start (-> obj duration))
(set-zero! obj)
)
;; sine term multiplied by amplitude, and scaled by how much is left to go.
(* (sin (/ (* DEGREES_PER_ROT time-since-period-start) (-> obj period)))
(* (-> obj amp)
(/ (- (-> obj duration) time-since-start) (-> obj duration)))
)
)
)
;; amplitude = 0, die.
(else 0.0)
)
)
(defmethod get-no-update smush-control ((obj smush-control))
"Get the value, but don't update internal state"
(cond
((nonzero-amplitude? obj)
(let* ((time-since-start (the float (- (-> *display* base-frame-counter) (-> obj start-time))))
(time-since-period-start (- time-since-start (* (the float (the int (/ time-since-start (-> obj period)))) (-> obj period))))
)
(* (sin (/ (* DEGREES_PER_ROT time-since-period-start) (-> obj period)))
(* (-> obj amp)
(/ (- (-> obj duration) time-since-start) (-> obj duration)))
)
)
)
;; amplitude = 0, die.
(else 0.0)
)
)
(defmethod die-on-next-update! smush-control ((obj smush-control))
"On the next call to update!, zero everything.
Calls to get-no-update will still work."
(if (nonzero-amplitude? obj)
(set! (-> obj damp-period) -1.0)
)
obj
)
(defmethod activate! smush-control ((obj smush-control)
(arg0 float)
(arg1 int)
(arg2 int)
(arg3 float)
(arg4 float)
(arg5 float)
)
"Activate the smush! This only activates if the ongoing smush is mostly done."
(when (>= (fabs (* 0.2 (-> obj amp)))
(fabs (get-no-update obj))
)
(set! (-> obj amp) arg0)
(set! (-> obj period) (the float arg1))
(set! (-> obj duration) (the float arg2))
(set! (-> obj damp-amp) arg3)
(set! (-> obj damp-period) arg4)
(set! (-> obj ticks) 0.0)
(set! (-> obj start-time) (-> *display* base-frame-counter))
)
obj
)