jak-project/third-party/fpng/fpng.h
Tyler Wilding ffb04ddd10
Documentation cleanup and some feature improvements (#1155)
* ci: switch to codacy for coverage

* docs: update badges

* decomp: allow overriding config flags via CLI

* cleanup: top level file cleanup

* docs: big README overhaul

Attempt to close #1128 and #1086

* decomp: attempt to detect if `iso_data` is missing or wrongly extracted

* game: switch to `fpng` for screenshots, allow for compression

closes #1035

* game: switch vsync control to a checkbox

* lint: format cpp files

* lint: format json files

* docs/scripts: organize taskfile
2022-02-12 17:48:50 -05:00

110 lines
5.6 KiB
C++
Vendored
Generated

// fpng.h - unlicense (see end of fpng.cpp)
#pragma once
#include <stdlib.h>
#include <stdint.h>
#include <vector>
namespace fpng
{
// ---- Library initialization - call once to identify if the process supports SSE.
// Otherwise you'll only get scalar fallbacks.
void fpng_init();
// ---- Useful Utilities
// Returns true if the CPU supports SSE 4.1, and SSE support wasn't disabled by setting FPNG_NO_SSE=1.
// fpng_init() must have been called first, or it'll assert and return false.
bool fpng_cpu_supports_sse41();
// Fast CRC-32 SSE4.1+pclmul or a scalar fallback (slice by 4)
const uint32_t FPNG_CRC32_INIT = 0;
uint32_t fpng_crc32(const void* pData, size_t size, uint32_t prev_crc32 = FPNG_CRC32_INIT);
// Fast Adler32 SSE4.1 Adler-32 with a scalar fallback.
const uint32_t FPNG_ADLER32_INIT = 1;
uint32_t fpng_adler32(const uint8_t* ptr, size_t buf_len, uint32_t adler = FPNG_ADLER32_INIT);
// ---- Compression
enum
{
// Enables computing custom Huffman tables for each file, instead of using the custom global tables.
// Results in roughly 6% smaller files on average, but compression is around 40% slower.
FPNG_ENCODE_SLOWER = 1,
// Only use raw Deflate blocks (no compression at all). Intended for testing.
FPNG_FORCE_UNCOMPRESSED = 2,
};
// Fast PNG encoding. The resulting file can be decoded either using a standard PNG decoder or by the fpng_decode_memory() function below.
// pImage: pointer to RGB or RGBA image pixels, R first in memory, B/A last.
// w/h - image dimensions. Image's row pitch in bytes must is w*num_chans.
// num_chans must be 3 or 4.
bool fpng_encode_image_to_memory(const void* pImage, uint32_t w, uint32_t h, uint32_t num_chans, std::vector<uint8_t>& out_buf, uint32_t flags = 0);
#ifndef FPNG_NO_STDIO
// Fast PNG encoding to the specified file.
bool fpng_encode_image_to_file(const char* pFilename, const void* pImage, uint32_t w, uint32_t h, uint32_t num_chans, uint32_t flags = 0);
#endif
// ---- Decompression
enum
{
FPNG_DECODE_SUCCESS = 0, // file is a valid PNG file and written by FPNG and the decode succeeded
FPNG_DECODE_NOT_FPNG, // file is a valid PNG file, but it wasn't written by FPNG so you should try decoding it with a general purpose PNG decoder
FPNG_DECODE_INVALID_ARG, // invalid function parameter
FPNG_DECODE_FAILED_NOT_PNG, // file cannot be a PNG file
FPNG_DECODE_FAILED_HEADER_CRC32, // a chunk CRC32 check failed, file is likely corrupted or not PNG
FPNG_DECODE_FAILED_INVALID_DIMENSIONS, // invalid image dimensions in IHDR chunk (0 or too large)
FPNG_DECODE_FAILED_DIMENSIONS_TOO_LARGE, // decoding the file fully into memory would likely require too much memory (only on 32bpp builds)
FPNG_DECODE_FAILED_CHUNK_PARSING, // failed while parsing the chunk headers, or file is corrupted
FPNG_DECODE_FAILED_INVALID_IDAT, // IDAT data length is too small and cannot be valid, file is either corrupted or it's a bug
// fpng_decode_file() specific errors
FPNG_DECODE_FILE_OPEN_FAILED,
FPNG_DECODE_FILE_TOO_LARGE,
FPNG_DECODE_FILE_READ_FAILED,
FPNG_DECODE_FILE_SEEK_FAILED
};
// Fast PNG decoding of files ONLY created by fpng_encode_image_to_memory() or fpng_encode_image_to_file().
// If fpng_get_info() or fpng_decode_memory() returns FPNG_DECODE_NOT_FPNG, you should decode the PNG by falling back to a general purpose decoder.
//
// fpng_get_info() parses the PNG header and iterates through all chunks to determine if it's a file written by FPNG, but does not decompress the actual image data so it's relatively fast.
//
// pImage, image_size: Pointer to PNG image data and its size
// width, height: output image's dimensions
// channels_in_file: will be 3 or 4
//
// Returns FPNG_DECODE_SUCCESS on success, otherwise one of the failure codes above.
// If FPNG_DECODE_NOT_FPNG is returned, you must decompress the file with a general purpose PNG decoder.
// If another error occurs, the file is likely corrupted or invalid, but you can still try to decompress the file with another decoder (which will likely fail).
int fpng_get_info(const void* pImage, uint32_t image_size, uint32_t& width, uint32_t& height, uint32_t& channels_in_file);
// fpng_decode_memory() decompresses 24/32bpp PNG files ONLY encoded by this module.
// If the image was written by FPNG, it will decompress the image data, otherwise it will return FPNG_DECODE_NOT_FPNG in which case you should fall back to a general purpose PNG decoder (lodepng, stb_image, libpng, etc.)
//
// pImage, image_size: Pointer to PNG image data and its size
// out: Output 24/32bpp image buffer
// width, height: output image's dimensions
// channels_in_file: will be 3 or 4
// desired_channels: must be 3 or 4
//
// If the image is 24bpp and 32bpp is requested, the alpha values will be set to 0xFF.
// If the image is 32bpp and 24bpp is requested, the alpha values will be discarded.
//
// Returns FPNG_DECODE_SUCCESS on success, otherwise one of the failure codes above.
// If FPNG_DECODE_NOT_FPNG is returned, you must decompress the file with a general purpose PNG decoder.
// If another error occurs, the file is likely corrupted or invalid, but you can still try to decompress the file with another decoder (which will likely fail).
int fpng_decode_memory(const void* pImage, uint32_t image_size, std::vector<uint8_t>& out, uint32_t& width, uint32_t& height, uint32_t& channels_in_file, uint32_t desired_channels);
#ifndef FPNG_NO_STDIO
int fpng_decode_file(const char* pFilename, std::vector<uint8_t>& out, uint32_t& width, uint32_t& height, uint32_t& channels_in_file, uint32_t desired_channels);
#endif
} // namespace fpng