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https://github.com/open-goal/jak-project.git
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c9b53d51ff
* check on windows * fix windows build * version test * clean up - will it work on windows * fix formatting
81 lines
1.5 KiB
C
81 lines
1.5 KiB
C
#pragma once
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/*!
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* @file kboot.h
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* GOAL Boot. Contains the "main" function to launch GOAL runtime.
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*/
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#ifndef RUNTIME_KBOOT_H
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#define RUNTIME_KBOOT_H
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#include "common/common_types.h"
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//! Supported languages.
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enum class Language {
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English = 0,
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French = 1,
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German = 2,
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Spanish = 3,
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Italian = 4,
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Japanese = 5,
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UK_English = 6,
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// uk english?
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};
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struct MasterConfig {
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u16 language; //! GOAL language 0
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u16 aspect; //! SCE_ASPECT 2
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u16 disable_game; // 4
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u16 inactive_timeout; // todo 6
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u16 timeout; // todo 8
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u16 volume; // todo 12
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};
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// Level to load on boot
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extern char DebugBootLevel[64];
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// Pass to GOAL kernel on boot
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extern char DebugBootMessage[64];
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// Set to 1 to kill GOAL kernel
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extern u32 MasterExit;
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// Set to 1 to enable debug heap
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extern u32 MasterDebug;
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// Set to 1 to load debug code
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extern u32 DebugSegment;
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// Set to 1 to load game engine after boot automatically
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extern u32 DiskBoot;
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extern MasterConfig masterConfig;
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/*!
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* Initialize global variables for kboot
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*/
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void kboot_init_globals();
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/*!
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* Launch the GOAL Kernel (EE).
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* See InitParms for launch argument details.
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* @param argc : argument count
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* @param argv : argument list
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* @return 0 on success, otherwise failure.
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*/
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s32 goal_main(int argc, const char* const* argv);
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/*!
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* Run the GOAL Kernel.
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*/
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void KernelCheckAndDispatch();
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/*!
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* Stop running the GOAL Kernel.
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*/
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void KernelShutdown();
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extern u32 MasterUseKernel;
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#endif // RUNTIME_KBOOT_H
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