jak-project/test/offline/framework/execution.h
Tyler Wilding 9c631e11fe
offline-test: Partition by DGO and colorize/condense output (#2045)
This solves two main problems:
- the looming threat of running out of memory since every thread would
consume duplicate (and probably not needed) resources
- though I will point out, jak 2's offline tests seem to hardly use any
memory even with 400+ files, duplicated across many threads. Where as
jak 1 does indeed use tons more memory. So I think there is something
going on besides just the source files
- condense the output so it's much easier to see what is happening / how
close the test is to completing.
- one annoying thing about the multiple thread change was errors were
typically buried far in the middle of the output, this fixes that
- refactors the offline test code in general to be a lot more modular

The pretty printing is not enabled by default, run with `-p` or
`--pretty-print` if you want to use it


https://user-images.githubusercontent.com/13153231/205513212-a65c20d4-ce36-44f6-826a-cd475505dbf9.mp4
2022-12-22 13:41:33 -05:00

23 lines
866 B
C++

#pragma once
#include "orchestration.h"
#include "decompiler/ObjectFile/ObjectFileDB.h"
#include "test/offline/config/config.h"
struct OfflineTestDecompiler {
std::unique_ptr<decompiler::ObjectFileDB> db;
std::unique_ptr<decompiler::Config> config;
};
void disassemble(OfflineTestDecompiler& dc);
void decompile(OfflineTestDecompiler& dc,
const OfflineTestConfig& config,
const std::shared_ptr<OfflineTestThreadStatus> status);
OfflineTestCompareResult compare(OfflineTestDecompiler& dc,
const OfflineTestWorkGroup& work_group,
const OfflineTestConfig& config);
OfflineTestCompileResult compile(OfflineTestDecompiler& dc,
const OfflineTestWorkGroup& work_group,
const OfflineTestConfig& config);