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459d83f755
Manual patches in: - `tomb-boulder`: a few `ppointer->handle`s (I think) were not being decompiled properly (all used in combination with `clone-anim-once`) - `ruins-obs`, `pillar-collapse`: `art-joint-anim` casts - `tomb-beetle`: commented out a call to `shadow-control-method-14` that was crashing the game when spawning the beetles - `grunt-mech`: commented out `(.mula.s)` instruction Notes: - `enemy-info`'s `idle-anim-script` is most likely a `(pointer idle-control-frame)`, however, some `nav-enemy-info` labels set it to `#f` (first encountered in `tomb-beetle`, but also present in `hal`, `roboguard` and `metalkor-setup`), which crashes the decompiler. This may become a problem in the future when we eventually get to these files. For this PR, I made `tomb-beetle` decompile with `idle-anim-script` set to `#f` and have not noticed any issues/crashes with that. - `tomb-boulder` compiles and doesn't crash, but when trying to play the Daxter chase sequence, the boulder sometimes either spawns at the origin or spawns in the correct place, but doesn't move. Co-authored-by: water <awaterford111445@gmail.com> |
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jak1 | ||
jak2 | ||
config.cpp | ||
config.h |