jak-project/goal_src/kernel
Tyler Wilding 44c43610ce
game: Get camera code working (#965)
* cmake: disable edit&continue flags

* goos: make the build system work for alternate file paths nicely

* vs: update vs config

* vscode: extend terminal buffer!

* vs: fix presets

* debugger: fix exception handler

* game: add logo to application

* decomp: get `cam-master` to "work" -- manually changed return type

* debugger: fix printing issue

* game: get the camera actually working

* game: neutralize the analog sticks

* game: support analog sticks

* tests: update ref tests

* temp commit - inprogress stuff

* fix `send-macro`

* turn camera stuff back on, seems to work.  Still kernel-dispatch problem though

* address feedback

* formatting
2021-11-13 22:41:15 -05:00
..
dgo-h.gc update 2020-11-28 19:59:23 -05:00
gcommon.gc [goalc] improve reliability of debugger tests (#898) 2021-10-15 19:24:52 -04:00
gkernel-h.gc game: Get camera code working (#965) 2021-11-13 22:41:15 -05:00
gkernel.gc [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
gstate.gc game: Get camera code working (#965) 2021-11-13 22:41:15 -05:00
gstring-h.gc [decomp] texture (#684) 2021-07-09 22:20:37 -04:00
gstring.gc [decomp] Split condition and body of until after building expressions (#768) 2021-08-18 19:36:52 -04:00
pskernel.gc [Decompiler, Game] Run type prop on gstring (#168) 2020-12-26 11:09:59 -05:00