jak-project/game/overlord
Tyler Wilding f6bdc07990
d/jak2: finish progress menu code and initialize the camera (#1945)
This PR does a few main things:
- finish decompiling the progress related code
- implemented changes necessary to load the text files end-to-end
   - japanese/korean character encodings were not added
- finish more camera code, which is required to spawn the progress menu
/ init the default language settings needed for text
  - initialized the camera as well

Still havn't opened the menu as there are a lot of checks around
`*target*` which I havn't yet gone through and attempted to comment out.
2022-10-11 18:30:26 -04:00
..
dma.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma.h Initial Sound Implementation (#1325) 2022-05-19 16:54:36 -04:00
fake_iso.cpp extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
fake_iso.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
iso.cpp [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
iso.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
iso_api.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
iso_api.h Initial Sound Implementation (#1325) 2022-05-19 16:54:36 -04:00
iso_cd.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
iso_cd.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
iso_queue.cpp Implement IOP semaphores. (#1747) 2022-08-14 13:51:00 -04:00
iso_queue.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
isocommon.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
isocommon.h [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
overlord.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
overlord.h Use libco for cooperative threading in overlord (#1684) 2022-07-22 11:54:27 -04:00
ramdisk.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ramdisk.h Initial Sound Implementation (#1325) 2022-05-19 16:54:36 -04:00
sbank.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
sbank.h Overlord sound player (#1239) 2022-03-22 18:53:36 -04:00
soundcommon.cpp full ntsc-j mode + greatest hits support (#1525) 2022-06-23 18:44:02 -04:00
soundcommon.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
srpc.cpp [decompile] subdivide, wind-work, tie-work, bsp, focus (#1897) 2022-09-17 14:58:25 -04:00
srpc.h Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
ssound.cpp Implement IOP semaphores. (#1747) 2022-08-14 13:51:00 -04:00
ssound.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
stream.cpp d/jak2: finish progress menu code and initialize the camera (#1945) 2022-10-11 18:30:26 -04:00
stream.h Add the STR RPC to overlord and game code (#134) 2020-11-22 12:59:55 -05:00
todo.txt check in existing work 2020-08-22 22:30:12 -04:00