.. |
collide-cache-h.gc
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d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847)
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2022-09-10 18:03:17 -04:00 |
collide-cache.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide-debug.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide-edge-grab-h.gc
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decomp: logic-target (#1861)
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2022-09-08 18:26:33 -04:00 |
collide-edge-grab.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide-frag-h.gc
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[decomp] Decompile first batch of files in engine (#1787)
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2022-08-24 00:29:51 -04:00 |
collide-frag.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide-func-h.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide-func.gc
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[decomp] Jak 2 mips2c, collide-func (#1805)
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2022-08-26 18:03:48 -04:00 |
collide-h.gc
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decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool , fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
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2022-10-14 19:35:57 -04:00 |
collide-mesh-h.gc
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[decomp] Decompile first batch of files in engine (#1787)
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2022-08-24 00:29:51 -04:00 |
collide-mesh.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide-probe.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide-shape-h.gc
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d/jak2: finish viewer , texture-finish , process-taskable , main-collide , prototype and los-control (#1975)
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2022-10-22 13:26:28 -04:00 |
collide-shape-rider.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide-shape.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide-target-h.gc
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decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool , fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
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2022-10-14 19:35:57 -04:00 |
collide-touch-h.gc
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decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool , fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
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2022-10-14 19:35:57 -04:00 |
collide-touch.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
find-nearest-h.gc
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d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847)
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2022-09-10 18:03:17 -04:00 |
find-nearest.gc
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[decompiler] recognize jak 2 vector-float*! , fix some vector inline casting bugs (#1926)
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2022-09-26 20:57:44 -04:00 |
los-control-h.gc
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d/jak2: finish viewer , texture-finish , process-taskable , main-collide , prototype and los-control (#1975)
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2022-10-22 13:26:28 -04:00 |
los-control.gc
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d/jak2: finish viewer , texture-finish , process-taskable , main-collide , prototype and los-control (#1975)
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2022-10-22 13:26:28 -04:00 |
main-collide.gc
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d/jak2: finish viewer , texture-finish , process-taskable , main-collide , prototype and los-control (#1975)
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2022-10-22 13:26:28 -04:00 |
pat-h.gc
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[decomp] Decompile first batch of files in engine (#1787)
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2022-08-24 00:29:51 -04:00 |