jak-project/goal_src/jak2/engine/collide
2022-10-22 13:26:28 -04:00
..
collide-cache-h.gc d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847) 2022-09-10 18:03:17 -04:00
collide-cache.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide-debug.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide-edge-grab-h.gc decomp: logic-target (#1861) 2022-09-08 18:26:33 -04:00
collide-edge-grab.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide-frag-h.gc [decomp] Decompile first batch of files in engine (#1787) 2022-08-24 00:29:51 -04:00
collide-frag.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide-func-h.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide-func.gc [decomp] Jak 2 mips2c, collide-func (#1805) 2022-08-26 18:03:48 -04:00
collide-h.gc decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958) 2022-10-14 19:35:57 -04:00
collide-mesh-h.gc [decomp] Decompile first batch of files in engine (#1787) 2022-08-24 00:29:51 -04:00
collide-mesh.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide-probe.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide-shape-h.gc d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
collide-shape-rider.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide-shape.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide-target-h.gc decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958) 2022-10-14 19:35:57 -04:00
collide-touch-h.gc decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958) 2022-10-14 19:35:57 -04:00
collide-touch.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
find-nearest-h.gc d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847) 2022-09-10 18:03:17 -04:00
find-nearest.gc [decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs (#1926) 2022-09-26 20:57:44 -04:00
los-control-h.gc d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
los-control.gc d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
main-collide.gc d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
pat-h.gc [decomp] Decompile first batch of files in engine (#1787) 2022-08-24 00:29:51 -04:00