jak-project/test
Hat Kid bdee98323d
decomp: add a bunch of enemy files (#2101)
Adds the following files:

- `amphibian`
- `centurion`
- `ginsu`
- `grenadier`
- `hopper`
- `metalmonk`
- `monster-frog`
- `predator-graph`
- `predator-h`
- `predator`
- `rapid-gunner`
- `rhino`
- `rhino-wall`
- `tomb-baby-spider`

Also adds the DGOs for the following levels:

- Mar's Tomb
- Mountain Temple
- Drill Platform
- Sacred Site (Sage Hut)

Manual patches:

- The decompiler emits `(b! #t cfg-17)` in `(trans hostile hopper)`
without putting a `(label cfg-17)` anywhere
- Added cast to `art-joint-anim` in `(code broken rhino-wall)` and
`(code hit rhino-wall)`

Other notes:

- `amphibian` seems to occasionally crash when using its tongue attack.
Haven't investigated this yet
- `ginsu` crashes after being killed somewhere in the `deactivate`
method, possibly because of its `part-spawner`
- Predators aren't spawning in the forest hunt mission, not sure if
`forest-obs` might be needed for that or if it's something else
- The `rhino-wall` STR animation seems to load (albeit a bit broken due
to missing VAG stream playback), but causes the viewport to shrink as
soon as it's played
- I added `pegasus::74` to the `event_handler_hack` bool in
`variable_naming.cpp` because I got a `none` cast after changing the
return value of `enemy::74`
2023-01-07 17:14:12 -05:00
..
decompiler decomp: add a bunch of enemy files (#2101) 2023-01-07 17:14:12 -05:00
game d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864) 2022-10-29 15:22:57 -04:00
goalc d/jak2: decompile fodder and nav-enemy (#2080) 2023-01-01 21:03:07 -05:00
offline decomp: add a bunch of enemy files (#2101) 2023-01-07 17:14:12 -05:00
test_data subtitle editor fixes + other smaller fixes (#1572) 2022-06-29 19:43:23 -04:00
all_jak1_symbols.cpp Cleaned up some unneeded changes 2020-08-29 15:11:16 -04:00
all_jak1_symbols.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
CMakeLists.txt tests: run tests in gcc runner again (#1962) 2022-10-12 19:53:02 -04:00
test_CodeTester.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_common_util.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_emitter.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_emitter_avx.cpp [decompile] subdivide, wind-work, tie-work, bsp, focus (#1897) 2022-09-17 14:58:25 -04:00
test_goos.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_kernel_jak1.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
test_listener_deci2.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_main.cpp CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
test_math.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_pretty_print.cpp jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
test_reader.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_type_system.cpp decomp: add docstring support to relevant places in all-types (#1753) 2022-08-23 00:32:07 -04:00
test_zstd.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_zydis.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00