jak-project/test/offline/framework
Tyler Wilding 6d99f1bfc1
d/config: re-organize decompiler/config and eliminate most of the duplication (#2185)
Reasons for doing so include:
1. This should stop the confusion around editing the wrong config file's
flags -- when for example, extracting a level. Common settings can be in
one central place, with bespoke overrides being provided for each
version
2. Less verbose way of supporting multiple game versions. You don't have
to duplicate the entire `type_casts` file for example, just add or
override the json objects required.
3. Makes the folder structure consistent, Jak 1's `all-types` is now in
a `jak1` folder, etc.
2023-03-08 20:07:26 -05:00
..
execution.cpp d/config: re-organize decompiler/config and eliminate most of the duplication (#2185) 2023-03-08 20:07:26 -05:00
execution.h offline-test: Partition by DGO and colorize/condense output (#2045) 2022-12-22 13:41:33 -05:00
file_management.cpp d/jak2: decompile all *-texture files except castle-texture (#2149) 2023-01-28 17:37:37 -05:00
file_management.h docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
orchestration.cpp d/config: re-organize decompiler/config and eliminate most of the duplication (#2185) 2023-03-08 20:07:26 -05:00
orchestration.h tests: make the offline tests aware of the current terminals row count (#2105) 2023-01-07 10:35:12 -05:00