jak-project/decompiler/config.h

54 lines
1.6 KiB
C++

#pragma once
#ifndef JAK2_DISASSEMBLER_CONFIG_H
#define JAK2_DISASSEMBLER_CONFIG_H
#include <string>
#include <vector>
#include <unordered_set>
#include <unordered_map>
#include "decompiler/Disasm/Register.h"
namespace decompiler {
struct TypeHint {
Register reg;
std::string type_name;
};
struct Config {
int game_version = -1;
std::vector<std::string> dgo_names;
std::vector<std::string> object_file_names;
std::vector<std::string> str_file_names;
std::unordered_set<std::string> bad_inspect_types;
std::string obj_file_name_map_file;
bool write_disassembly = false;
bool write_hexdump = false;
bool write_scripts = false;
bool write_hexdump_on_v3_only = false;
bool disassemble_objects_without_functions = false;
bool write_hex_near_instructions = false;
bool analyze_functions = false;
bool process_tpages = false;
bool process_game_text = false;
bool process_game_count = false;
bool dump_objs = false;
bool write_func_json = false;
bool function_type_prop = false;
bool analyze_expressions = false;
std::unordered_set<std::string> asm_functions_by_name;
std::unordered_set<std::string> pair_functions_by_name;
std::unordered_set<std::string> no_type_analysis_functions_by_name;
std::unordered_map<std::string, std::unordered_map<int, std::vector<TypeHint>>>
type_hints_by_function_by_idx;
std::unordered_map<std::string, std::unordered_map<int, std::string>>
anon_function_types_by_obj_by_id;
bool run_ir2 = false;
};
Config& get_config();
void set_config(const std::string& path_to_config_file);
} // namespace decompiler
#endif // JAK2_DISASSEMBLER_CONFIG_H