jak-project/goal_src/engine
water111 409c1f5a7d
[Decompiler] WIP new type analysis tools (#601)
* add multi-lookup

* use multi-lookup
2021-06-17 21:50:36 -04:00
..
ambient decomp: mood-tables (#460) 2021-05-12 19:33:29 -04:00
anim [decomp] prepare joint stuff (#594) 2021-06-14 23:45:21 -04:00
camera [Decompiler] WIP new type analysis tools (#601) 2021-06-17 21:50:36 -04:00
collide [decomp] finish actor-link-h and a few more (#592) 2021-06-14 20:46:54 -04:00
data [decomp] prepare joint stuff (#594) 2021-06-14 23:45:21 -04:00
debug [decomp] prepare joint stuff (#594) 2021-06-14 23:45:21 -04:00
dma Change syntax for boxed array to support different length and allocated-length (#568) 2021-06-07 20:22:06 -04:00
draw [decomp] gsound (#583) 2021-06-12 10:48:38 -04:00
engine [Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410) 2021-05-05 17:38:16 -04:00
entity [decomp] finish actor-link-h and a few more (#592) 2021-06-14 20:46:54 -04:00
game [decomp] prepare joint stuff (#594) 2021-06-14 23:45:21 -04:00
geometry [decomp] finish actor-link-h and a few more (#592) 2021-06-14 20:46:54 -04:00
gfx [decomp] prepare joint stuff (#594) 2021-06-14 23:45:21 -04:00
level [decomp] prepare joint stuff (#594) 2021-06-14 23:45:21 -04:00
load [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
math [decomp] gsound (#583) 2021-06-12 10:48:38 -04:00
nav [decomp] finish actor-link-h and a few more (#592) 2021-06-14 20:46:54 -04:00
physics decomp: decompile trajectory (#499) 2021-05-18 21:50:08 -04:00
ps2 [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
sound [decomp] prepare joint stuff (#594) 2021-06-14 23:45:21 -04:00
sparticle [decompile] bsp-h (#562) 2021-06-07 18:30:16 -04:00
target [decomp] joint-mod-h (#560) 2021-06-05 20:22:03 -04:00
ui Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h (#575) 2021-06-12 21:52:55 -04:00
util random clean-up (#551) 2021-06-04 13:22:50 -04:00