jak-project/goal_src/jak3/levels/desert/wvehicle/wcar-marauder.gc
Hat Kid 58a5440c8a
decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

501 lines
20 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: wcar-marauder.gc
;; name in dgo: wcar-marauder
;; dgos: LPATK, LFACCAR, WASALL
(deftype wcar-marauder-stack-var0 (structure)
((time0 uint32 :offset 0)
(float0 float :offset 16)
(float1 float :offset 20)
(time uint32 :offset 24)
)
)
;; DECOMP BEGINS
(defskelgroup skel-v-marauder interceptor interceptor-lod0-jg interceptor-idle-ja
((interceptor-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 5.5)
:longest-edge (meters 4.88)
:shadow interceptor-shadow-mg
:origin-joint-index 3
:shadow-joint-index 3
)
(defskelgroup skel-v-marauder-wheel interceptor interceptor-wheel-lod0-jg interceptor-wheel-idle-ja
((interceptor-wheel-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 1.5)
:longest-edge (meters 1.07)
:shadow interceptor-wheel-shadow-mg
)
(defskelgroup skel-v-marauder-wheel-blur interceptor interceptor-wheel-blur-lod0-jg interceptor-wheel-blur-idle-ja
((interceptor-wheel-blur-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 1.5)
:longest-edge (meters 1.07)
:shadow interceptor-wheel-blur-shadow-mg
)
(define *v-marauder-turret-control-info* (new 'static 'turret-control-info
:joint-index 8
:barrel-count 1
:shot-speed 819200.0
:attack-range 819200.0
:damage 2.0
:vehicle-damage-factor 1.0
:vehicle-impulse-factor 1.0
:rot-min (new 'static 'array float 2 -1820.4445 -32768.0)
:rot-max (new 'static 'array float 2 16384.0 32768.0)
:local-pos (new 'static 'vector :z 4096.0 :w 1.0)
:local-dir (new 'static 'vector :z 1.0 :w 1.0)
:barrel-array (new 'static 'inline-array turret-barrel-info 4
(new 'static 'turret-barrel-info
:local-pos (new 'static 'vector :w 1.0)
:local-dir (new 'static 'vector :z 1.0 :w 1.0)
)
(new 'static 'turret-barrel-info)
(new 'static 'turret-barrel-info)
(new 'static 'turret-barrel-info)
)
)
)
(set! (-> *v-marauder-turret-control-info* shot-type) v-marauder-shot)
(define *v-marauder-turret-guard-settings* (new 'static 'squad-unit-settings
:shot-count 2
:rand-shot-count 2
:inaccuracy 0.75
:acquire-delay (seconds 0.2)
:shot-delay (seconds 0.15)
:burst-delay (seconds 0.5)
:rand-burst-delay (seconds 1)
:rand-shot-delay (seconds 0.2)
)
)
(set! (-> *v-marauder-constants* debris)
(new 'static 'debris-static-params
:joints (new 'static 'boxed-array :type debris-static-joint-params
(new 'static 'debris-static-joint-params :parent-joint-index 4 :group "skel-v-marauder-debris-ring")
(new 'static 'debris-static-joint-params :parent-joint-index 5 :group "skel-v-marauder-debris-ring")
(new 'static 'debris-static-joint-params :parent-joint-index 10 :group "skel-v-marauder-debris-ring")
(new 'static 'debris-static-joint-params :parent-joint-index 9 :group "skel-v-marauder-debris-ring")
(new 'static 'debris-static-joint-params :parent-joint-index 4 :group "skel-v-marauder-debris-nut")
(new 'static 'debris-static-joint-params :parent-joint-index 5 :group "skel-v-marauder-debris-nut")
(new 'static 'debris-static-joint-params :parent-joint-index 10 :group "skel-v-marauder-debris-nut")
(new 'static 'debris-static-joint-params :parent-joint-index 9 :group "skel-v-marauder-debris-nut")
(new 'static 'debris-static-joint-params :parent-joint-index 4 :group "skel-v-marauder-debris-rod")
(new 'static 'debris-static-joint-params :parent-joint-index 5 :group "skel-v-marauder-debris-rod")
(new 'static 'debris-static-joint-params :parent-joint-index 10 :group "skel-v-marauder-debris-rod")
(new 'static 'debris-static-joint-params :parent-joint-index 9 :group "skel-v-marauder-debris-rod")
(new 'static 'debris-static-joint-params :parent-joint-index 4 :group "skel-v-marauder-debris-panel")
(new 'static 'debris-static-joint-params :parent-joint-index 5 :group "skel-v-marauder-debris-panel")
(new 'static 'debris-static-joint-params :parent-joint-index 10 :group "skel-v-marauder-debris-panel")
(new 'static 'debris-static-joint-params :parent-joint-index 9 :group "skel-v-marauder-debris-panel")
)
:collide-spec (collide-spec backgnd)
:sound-hit (static-sound-name "inter-pieces")
:art-level 'wasall
)
)
(deftype v-marauder (wcar-base)
((jmod-axles joint-mod-rotate-local 4 :inline)
(jmod-gun-x joint-mod-rotate-local :inline)
(jmod-gun-y joint-mod-rotate-local :inline)
(jmod-hatch joint-mod-rotate-local :inline)
(turret-control turret-control :inline)
(inaccuracy-factor float)
(sub-state-time uint32)
(sub-state int8)
)
(:methods
(setup-draw-masks (_type_ int) none)
)
)
(defmethod control-hook-ai ((this v-marauder) (arg0 vehicle-controls))
(let ((t9-0 (method-of-type wcar-base control-hook-ai)))
(t9-0 this arg0)
)
(let ((s5-0 (-> this target-status)))
(when (< 122880.0 (vector-vector-distance (-> s5-0 position) (-> this root trans)))
(let ((f1-0 (vector-length (-> s5-0 velocity))))
(set! (-> this turret-control inaccuracy) (* (-> this inaccuracy-factor) (fmax 1.0 (* 0.000012207031 f1-0))))
)
(turret-control-method-11 (-> this turret-control) this (-> s5-0 position) (-> s5-0 velocity))
)
)
(cond
((logtest? (vehicle-flag vf53) (-> this v-flags))
(let ((v1-14 (-> this sub-state)))
(cond
((zero? v1-14)
(+! (-> this sub-state) 1)
)
((= v1-14 1)
(attach-callback (-> this jmod-hatch))
(quaternion-identity! (-> this jmod-hatch rotation))
(set! (-> this sub-state-time) (the-as uint (current-time)))
(+! (-> this sub-state) 1)
)
((= v1-14 2)
(let ((s5-1 (new 'stack-no-clear 'wcar-marauder-stack-var0)))
(set! (-> s5-1 time) (the-as uint (current-time)))
(set! (-> s5-1 float1) (fmin 1.0 (* 0.026666667 (the float (- (-> s5-1 time) (-> this sub-state-time))))))
(set! (-> s5-1 float0) (* 16384.0 (-> s5-1 float1)))
(quaternion-axis-angle! (-> this jmod-hatch rotation) 1.0 0.0 0.0 (-> s5-1 float0))
(when (= (-> s5-1 float1) 1.0)
(set! (-> this sub-state-time) (the-as uint (current-time)))
(+! (-> this sub-state) 1)
)
)
)
((= v1-14 3)
(let ((s5-2 (new 'stack-no-clear 'inline-array 'vector 1)))
(vector-matrix*!
(-> s5-2 0)
(new 'static 'vector :y 2048.0 :z -409.6 :w 1.0)
(-> this node-list data 0 bone transform)
)
(send-event (handle->process (-> this other-proc)) 'drop-off (-> s5-2 0) (-> this other-pos))
)
(set! (-> this sub-state-time) (the-as uint (current-time)))
(+! (-> this sub-state) 1)
)
((= v1-14 4)
(let ((a0-19 (new 'stack-no-clear 'wcar-marauder-stack-var0)))
(set! (-> a0-19 time0) (the-as uint (current-time)))
(when (< (the-as uint 150) (- (-> a0-19 time0) (-> this sub-state-time)))
(set! (-> this sub-state-time) (the-as uint (current-time)))
(+! (-> this sub-state) 1)
)
)
)
((= v1-14 5)
(let ((s5-3 (new 'stack-no-clear 'wcar-marauder-stack-var0)))
(set! (-> s5-3 time) (the-as uint (current-time)))
(let ((f0-9 1.0)
(f1-7 1.0)
(f2-3 8.0)
(f3-2 (* 0.0033333334 (the float (- (-> s5-3 time) (-> this sub-state-time)))))
)
(set! (-> s5-3 float1) (- f0-9 (fmin f1-7 (* f2-3 (* f3-2 f3-2)))))
)
(set! (-> s5-3 float0) (* 16384.0 (-> s5-3 float1)))
(quaternion-axis-angle! (-> this jmod-hatch rotation) 1.0 0.0 0.0 (-> s5-3 float0))
(when (= (-> s5-3 float1) 0.0)
(remove-callback (-> this jmod-hatch))
(set! (-> this sub-state-time) (the-as uint (current-time)))
(+! (-> this sub-state) 1)
)
)
)
((= v1-14 6)
(let ((a0-27 (new 'stack-no-clear 'wcar-marauder-stack-var0)))
(set! (-> a0-27 time0) (the-as uint (current-time)))
(when (< (the-as uint 150) (- (-> a0-27 time0) (-> this sub-state-time)))
(set! (-> this sub-state-time) (the-as uint (current-time)))
(+! (-> this sub-state) 1)
)
)
)
(else
(set! (-> this v-flags) (the-as vehicle-flag (logclear (-> this v-flags) (vehicle-flag vf53))))
(set! (-> this sub-state) 0)
0
)
)
)
)
(else
(set! (-> this sub-state) 0)
0
)
)
0
(none)
)
(defmethod init-collision! ((this v-marauder))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrate-using) (penetrate vehicle))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 9) 0)))
(set! (-> s5-0 total-prims) (the-as uint 10))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s5-0 root-prim) s4-0)
)
(let ((a0-5 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1))))
(set! (-> a0-5 prim-core action) (collide-action solid))
(set! (-> a0-5 transform-index) 0)
)
(let ((a0-7 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 4))))
(set! (-> a0-7 prim-core action) (collide-action solid))
(set! (-> a0-7 transform-index) 0)
)
(let ((a0-9 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 2))))
(set! (-> a0-9 prim-core action) (collide-action solid))
(set! (-> a0-9 transform-index) 0)
)
(let ((a0-11 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 8))))
(set! (-> a0-11 prim-core action) (collide-action solid))
(set! (-> a0-11 transform-index) 0)
)
(let ((a0-13 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 5))))
(set! (-> a0-13 prim-core action) (collide-action solid))
(set! (-> a0-13 transform-index) 0)
)
(let ((a0-15 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 144))))
(set! (-> a0-15 prim-core action) (collide-action solid))
(set! (-> a0-15 transform-index) 0)
)
(let ((a0-17 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 10))))
(set! (-> a0-17 prim-core action) (collide-action solid))
(set! (-> a0-17 transform-index) 0)
)
(let ((a0-19 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
(set! (-> a0-19 prim-core action) (collide-action solid))
(set! (-> a0-19 transform-index) 0)
)
(let ((a0-21 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 12))))
(set! (-> a0-21 prim-core action) (collide-action solid))
(set! (-> a0-21 transform-index) 0)
)
(set! (-> s5-0 nav-radius) 20480.0)
(let ((v1-28 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-28 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-28 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
0
(none)
)
(defmethod vehicle-method-62 ((this v-marauder))
(let ((s5-0 (-> this root root-prim)))
(mem-copy!
(the-as pointer (-> (the-as collide-shape-prim-group s5-0) child 0 local-sphere))
(the-as pointer (new 'static 'vector :x 8192.0 :y 1638.4 :z 7864.32 :w 3276.8))
16
)
(mem-copy!
(the-as pointer (-> (the-as collide-shape-prim-group s5-0) child 1 local-sphere))
(the-as pointer (new 'static 'vector :x -8192.0 :y 1638.4 :z 7864.32 :w 3276.8))
16
)
(mem-copy!
(the-as pointer (-> (the-as collide-shape-prim-group s5-0) child 2 local-sphere))
(the-as pointer (new 'static 'vector :x 9011.2 :y 2048.0 :z -11878.4 :w 4915.2))
16
)
(mem-copy!
(the-as pointer (-> (the-as collide-shape-prim-group s5-0) child 3 local-sphere))
(the-as pointer (new 'static 'vector :x -9011.2 :y 2048.0 :z -11878.4 :w 4915.2))
16
)
(mem-copy!
(the-as pointer (-> (the-as collide-shape-prim-group s5-0) child 4 local-sphere))
(the-as pointer (new 'static 'vector :y 3276.8 :z 9011.2 :w 4505.6))
16
)
(mem-copy!
(the-as pointer (-> (the-as collide-shape-prim-group s5-0) child 5 local-sphere))
(the-as pointer (new 'static 'vector :y 3686.4 :z -1638.4 :w 6144.0))
16
)
(mem-copy!
(the-as pointer (-> (the-as collide-shape-prim-group s5-0) child 6 local-sphere))
(the-as pointer (new 'static 'vector :y 3276.8 :z -11878.4 :w 5734.4))
16
)
(mem-copy!
(the-as pointer (-> (the-as collide-shape-prim-group s5-0) child 7 local-sphere))
(the-as pointer (new 'static 'vector :x 8192.0 :y 3276.8 :z -1638.4 :w 5324.8))
16
)
(mem-copy!
(the-as pointer (-> (the-as collide-shape-prim-group s5-0) child 8 local-sphere))
(the-as pointer (new 'static 'vector :x -8192.0 :y 3276.8 :z -1638.4 :w 5324.8))
16
)
)
((method-of-type wcar-base vehicle-method-62) this)
0
(none)
)
(defmethod vehicle-method-79 ((this v-marauder))
(let ((s5-0 (new 'stack-no-clear 'inline-array 'quaternion 3)))
(set-vector! (-> s5-0 2) 1092.2667 1092.2667 0.0 0.0)
(dotimes (s4-0 (-> this info physics-model wheel-count))
(let ((s3-0 (-> this wheel s4-0)))
(-> s3-0 info)
(quaternion-set!
(-> s5-0 0)
0.0
0.0
(* (-> s3-0 sin-susp-ang) (-> s3-0 x-scale))
(+ 1.0 (-> s3-0 cos-susp-ang))
)
(quaternion-normalize! (-> s5-0 0))
(quaternion-axis-angle! (-> s5-0 1) 0.0 0.0 (-> s3-0 x-scale) (-> (&-> s5-0 0 data s4-0) 8))
)
(let ((v1-10 (-> this jmod-axles s4-0)))
(quaternion*! (-> v1-10 rotation) (-> s5-0 0) (-> s5-0 1))
)
0
)
)
(quaternion-axis-angle! (-> this jmod-gun-x rotation) 1.0 0.0 0.0 (- (-> this turret-control aim-rot-x)))
(quaternion-axis-angle! (-> this jmod-gun-y rotation) 0.0 1.0 0.0 (-> this turret-control aim-rot-y))
0
(none)
)
(defmethod rigid-body-object-method-30 ((this v-marauder))
((method-of-type wvehicle rigid-body-object-method-30) this)
(new 'stack-no-clear 'vector)
0
(none)
)
(defmethod setup-draw-masks ((this v-marauder) (arg0 int))
(setup-masks (-> this draw) 0 -1)
(setup-masks (-> this draw) 1 0)
(let ((v1-4 (logand arg0 15)))
(cond
((or (zero? v1-4) (= v1-4 12))
(setup-masks (-> this draw) 2 0)
(setup-masks (-> this draw) 4 0)
)
((= v1-4 1)
(setup-masks (-> this draw) 8 0)
(setup-masks (-> this draw) 16 0)
)
((or (= v1-4 2) (= v1-4 13))
(setup-masks (-> this draw) 64 0)
)
((or (= v1-4 3) (= v1-4 14))
(setup-masks (-> this draw) 4 0)
)
((= v1-4 4)
(setup-masks (-> this draw) 2 0)
(setup-masks (-> this draw) 16 0)
)
((= v1-4 5)
(setup-masks (-> this draw) 8 0)
)
((= v1-4 6)
(setup-masks (-> this draw) 64 0)
(setup-masks (-> this draw) 4 0)
)
((= v1-4 7)
(setup-masks (-> this draw) 16 0)
)
((= v1-4 8)
(setup-masks (-> this draw) 2 0)
)
((= v1-4 9)
(setup-masks (-> this draw) 8 0)
(setup-masks (-> this draw) 4 0)
)
((or (= v1-4 10) (= v1-4 15))
(setup-masks (-> this draw) 64 0)
(setup-masks (-> this draw) 16 0)
)
((= v1-4 11)
)
)
)
(if (zero? (rand-vu-int-count 2))
(setup-masks (-> this draw) 32 0)
)
0
(none)
)
(defmethod init-rbody-control! ((this v-marauder))
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-v-marauder" (the-as (pointer level) #f)))
(the-as pair 0)
)
(alloc-rbody-control! this *v-marauder-constants*)
(set! (-> this draw lod-set lod 0 dist) 1105920.0)
(set! (-> this rider-hand-joint-array 0) 3)
(setup-draw-masks this (the-as int (-> this info setup look-select)))
(+! (-> this info setup look-select) 1)
((method-of-type joint-mod-rotate-local init)
(the-as joint-mod-rotate-local (-> this jmod-axles))
this
(the-as uint 5)
(joint-mod-base-flags attached)
)
(init (-> this jmod-axles 1) this (the-as uint 9) (joint-mod-base-flags attached))
(init (-> this jmod-axles 2) this (the-as uint 4) (joint-mod-base-flags attached))
(init (-> this jmod-axles 3) this (the-as uint 10) (joint-mod-base-flags attached))
(init (-> this jmod-gun-x) this (the-as uint 7) (joint-mod-base-flags attached))
(init (-> this jmod-gun-y) this (the-as uint 6) (joint-mod-base-flags attached))
(init (-> this jmod-hatch) this (the-as uint 11) (joint-mod-base-flags))
(set-info (-> this turret-control) *v-marauder-turret-control-info*)
(logior! (-> this turret-control flags) (turret-flag no-rot-y-clamp))
(set! (-> this turret-control ignore-handle) (process->handle this))
(set! (-> this turret-control guard-settings) *v-marauder-turret-guard-settings*)
(spawn-wheels!
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-v-marauder-wheel" (the-as (pointer level) #f)))
(the-as
skeleton-group
(art-group-get-by-name *level* "skel-v-marauder-wheel-blur" (the-as (pointer level) #f))
)
(the-as skeleton-group #f)
(the-as skeleton-group #f)
)
(set! (-> this eng-pitch-offset) (rand-vu-float-range -0.5 0.5))
(if (< (-> this eng-pitch-offset) 0.0)
(set! (-> this v-flags) (the-as vehicle-flag (logior (vehicle-flag vf54) (-> this v-flags))))
)
(if (-> this info debris)
(set! (-> this info debris art-level) (-> this level name))
)
0
(none)
)
(defmethod wvehicle-method-201 ((this v-marauder) (arg0 float))
(set! (-> this turret-control burst-delay-factor) arg0)
0
(none)
)
(defmethod wvehicle-method-202 ((this v-marauder) (arg0 float))
(set! (-> this inaccuracy-factor) arg0)
0
(none)
)
(defstate explode (v-marauder)
:virtual #t
:enter (behavior ()
(+! (-> *game-info* marauders-killed) 1.0)
(if (and *target* (focus-test? *target* pilot-riding))
(turbo-pickup-spawn (-> self root trans))
)
(let ((t9-2 (-> (find-parent-state) enter)))
(if t9-2
(t9-2)
)
)
)
)