mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-21 07:37:45 -04:00
9ff71412e5
* toggle for ripping level models * Create pckernel.gc * builds and works * fix defs * resolution info works * native letterboxing * menu * Fullscreen buttons * Update glfw * fix fullscreen taking over everything for some reason * fix screenshots and add more menu options * Cleanup DMA mess in load boundary render code (first try!!) * Update default-menu.gc * clang * fix accidental macros in pairs * refs * fix null reference bugs * add lavatube * custom aspect ratios work (3D only) * custom aspect ratios work (3D only) * fix aspect ratio and non-4x3 debug text * change `sceOpen` * deadzone setting * merge fixes * check out `debug-pad-display` * update readme imgs * settings save works * oops * settings read/load (incomplete) * add `:stop` to debugger and fix detach on Windows * settings load works * fullscreen and aspect ratio setting fixes * swap menu options for convenience * settings loads automatically properly * fix panic and font hack edge case * add rolling, ogre, snow, swamp, sunken b, jungle b * Fixed borderless on windows please work * Update fake_iso.txt * remove error from opengl debug filter * update refs * minor tfrag tod palette lookup change * accidentally nuked all opengl errors |
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.. | ||
shaders | ||
tfrag | ||
AdgifHandler.h | ||
BucketRenderer.cpp | ||
BucketRenderer.h | ||
debug_gui.cpp | ||
debug_gui.h | ||
DirectRenderer.cpp | ||
DirectRenderer.h | ||
dma_helpers.cpp | ||
dma_helpers.h | ||
Loader.cpp | ||
Loader.h | ||
OpenGLRenderer.cpp | ||
OpenGLRenderer.h | ||
Profiler.cpp | ||
Profiler.h | ||
Shader.cpp | ||
Shader.h | ||
SkyRenderer.cpp | ||
SkyRenderer.h | ||
SpriteRenderer.cpp | ||
SpriteRenderer.h | ||
TextureUploadHandler.cpp | ||
TextureUploadHandler.h |