jak-project/game/graphics/opengl_renderer
ManDude 9ff71412e5
[runtime] pckernel implementation (#1032)
* toggle for ripping level models

* Create pckernel.gc

* builds and works

* fix defs

* resolution info works

* native letterboxing

* menu

* Fullscreen buttons

* Update glfw

* fix fullscreen taking over everything for some reason

* fix screenshots and add more menu options

* Cleanup DMA mess in load boundary render code (first try!!)

* Update default-menu.gc

* clang

* fix accidental macros in pairs

* refs

* fix null reference bugs

* add lavatube

* custom aspect ratios work (3D only)

* custom aspect ratios work (3D only)

* fix aspect ratio and non-4x3 debug text

* change `sceOpen`

* deadzone setting

* merge fixes

* check out `debug-pad-display`

* update readme imgs

* settings save works

* oops

* settings read/load (incomplete)

* add `:stop` to debugger and fix detach on Windows

* settings load works

* fullscreen and aspect ratio setting fixes

* swap menu options for convenience

* settings loads automatically properly

* fix panic and font hack edge case

* add rolling, ogre, snow, swamp, sunken b, jungle b

* Fixed borderless on windows please work

* Update fake_iso.txt

* remove error from opengl debug filter

* update refs

* minor tfrag tod palette lookup change

* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
..
shaders [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
tfrag [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
AdgifHandler.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
BucketRenderer.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
BucketRenderer.h [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
debug_gui.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
debug_gui.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
DirectRenderer.cpp tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
DirectRenderer.h tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
dma_helpers.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
Loader.cpp [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
Loader.h [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
OpenGLRenderer.cpp [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
OpenGLRenderer.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
Profiler.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
Profiler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
Shader.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
Shader.h [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
SkyRenderer.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
SkyRenderer.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
SpriteRenderer.cpp tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
SpriteRenderer.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
TextureUploadHandler.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
TextureUploadHandler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00