jak-project/goalc/compiler
ManDude bd1718dc9c
A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00
..
compilation A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
CodeGenerator.cpp [goalc] Address-to-line (#783) 2021-08-26 20:33:00 -04:00
CodeGenerator.h [goalc] Address-to-line (#783) 2021-08-26 20:33:00 -04:00
Compiler.cpp pass filename through (#1080) 2022-01-15 23:31:07 -05:00
Compiler.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
CompilerException.h Add some compiler features and documentation (#147) 2020-12-01 21:39:46 -05:00
CompilerSettings.cpp Compiler Cleanup and Documentation (#54) 2020-09-24 17:19:23 -04:00
CompilerSettings.h Compiler Cleanup and Documentation (#54) 2020-09-24 17:19:23 -04:00
ConstantValue.h [goalc] fix 0 in xmm128, be more strict with none in comparison (#1079) 2022-01-15 22:33:53 -05:00
Env.cpp add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
Env.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
IR.cpp A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
IR.h [goalc] register allocator v2 (#731) 2021-08-01 17:46:55 -04:00
Label.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
Lambda.h Add deftype (#48) 2020-09-17 21:47:52 -04:00
StaticObject.cpp [decompiler] automatically label things when possible (#784) 2021-08-29 11:13:06 -04:00
StaticObject.h [decompiler/compiler] Fixes for task-control (#668) 2021-07-01 21:38:19 -04:00
SymbolInfo.h Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
Util.cpp [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
Val.cpp [goalc] fix 0 in xmm128, be more strict with none in comparison (#1079) 2022-01-15 22:33:53 -05:00
Val.h [goalc] fix 0 in xmm128, be more strict with none in comparison (#1079) 2022-01-15 22:33:53 -05:00