mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer |
||
---|---|---|
.. | ||
assert.h | ||
BinaryReader.h | ||
BinaryWriter.h | ||
BitUtils.cpp | ||
BitUtils.h | ||
colors.h | ||
compress.cpp | ||
compress.h | ||
CopyOnWrite.h | ||
dgo_util.cpp | ||
dgo_util.h | ||
DgoReader.cpp | ||
DgoReader.h | ||
DgoWriter.cpp | ||
DgoWriter.h | ||
diff.cpp | ||
diff.h | ||
FileUtil.cpp | ||
FileUtil.h | ||
FilteredValue.h | ||
FontUtils.cpp | ||
FontUtils.h | ||
FrameLimiter.cpp | ||
FrameLimiter.h | ||
image_loading.cpp | ||
image_loading.h | ||
json_util.cpp | ||
json_util.h | ||
math_util.h | ||
os.cpp | ||
os.h | ||
print_float.cpp | ||
print_float.h | ||
Range.h | ||
Serializer.h | ||
SmallVector.h | ||
Timer.cpp | ||
Timer.h | ||
Trie.h |