jak-project/common/versions.h
Tyler Wilding 00ac12094e
goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104)
- lets you split up your `startup.gc` file into two sections
  - one that runs on initial startup / reloads
  - the other that runs when you listen to a target
- allows for customization of the keybinds added a month or so ago
- removes a useless flag (--startup-cmd) and marks others for
deprecation.
- added another help prompt that lists all the keybinds and what they do

Co-authored-by: water <awaterford111445@gmail.com>
2023-01-07 11:24:02 -05:00

60 lines
1.5 KiB
C++

#pragma once
/*!
* @file versions.h
* Version numbers for GOAL Language, Kernel, etc...
*/
#include <string>
#include <vector>
#include "common/common_types.h"
namespace versions {
// language version (OpenGOAL)
constexpr s32 GOAL_VERSION_MAJOR = 1;
constexpr s32 GOAL_VERSION_MINOR = 0;
namespace jak1 {
// these versions are from the game
constexpr u32 ART_FILE_VERSION = 6;
constexpr u32 LEVEL_FILE_VERSION = 30;
constexpr u32 DGO_FILE_VERSION = 1;
constexpr u32 RES_FILE_VERSION = 1;
constexpr u32 TX_PAGE_VERSION = 7;
} // namespace jak1
namespace jak2 {
constexpr u32 ART_FILE_VERSION = 7;
constexpr u32 DGO_FILE_VERSION = 1;
constexpr u32 LEVEL_FILE_VERSION = 36;
constexpr u32 TX_PAGE_VERSION = 8;
} // namespace jak2
} // namespace versions
// GOAL kernel version (OpenGOAL changes this version from the game's version)
constexpr int KERNEL_VERSION_MAJOR = 2;
constexpr int KERNEL_VERSION_MINOR = 0;
// OVERLORD version returned by an RPC
constexpr int IRX_VERSION_MAJOR = 2;
constexpr int IRX_VERSION_MINOR = 0;
enum class GameVersion { Jak1 = 1, Jak2 = 2 };
template <typename T>
struct PerGameVersion {
constexpr PerGameVersion(T jak1, T jak2) : data{jak1, jak2} {}
constexpr const T& operator[](GameVersion v) const { return data[(int)v - 1]; }
T data[2];
};
constexpr PerGameVersion<const char*> game_version_names = {"jak1", "jak2"};
GameVersion game_name_to_version(const std::string& name);
bool valid_game_version(const std::string& name);
std::string version_to_game_name(GameVersion v);
std::vector<std::string> valid_game_version_names();