jak-project/decompiler/level_extractor
ManDude 3ed009924f
collision renderer v2 (#1344)
* collision renderer v2

* update code

* update again!

* Update collision.vert

* Update collide-target-h.gc

* fix code

* bleh

* gah

* minor fixes

* fix stupidity

* skip filters

* fix subtitle that i missed

* remove assert that doesn't work!

* Update hint-control.gc
2022-04-30 14:48:24 -04:00
..
BspHeader.cpp [gfx] remove the generic v1 renderer, cleanup (#1345) 2022-04-30 13:10:33 -04:00
BspHeader.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
extract_collide_frags.cpp collision renderer v2 (#1344) 2022-04-30 14:48:24 -04:00
extract_collide_frags.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
extract_level.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
extract_level.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
extract_shrub.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
extract_shrub.h [graphics] First part of shrub extraction (#1258) 2022-03-28 18:14:25 -04:00
extract_tfrag.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
extract_tfrag.h add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
extract_tie.cpp [graphics] tie generic (#1341) 2022-04-29 23:44:53 -04:00
extract_tie.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
notes.txt [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00