jak-project/decompiler/data/game_text.h
Tyler Wilding b21f0d3397
Add PC Port settings to legit start menu (#1217)
* decompiler: support adding new strings to the game_text.txt file

* gsrc: expand the pckernel type and functions to work better with the menu

* gsrc: add new text-ids

* gsrc: add new macros to help with menu code

* gsrc: make a new type to generalize their list menu options

* gsrc: add new menu options and enums

* gsrc: cleanup and refactor the list menu option drawing code

this allows us to easily add a new list menu option...well as easy as the rest is atleast (setting up static lists properly, etc)

* gsrc: add and cleanup handling of new menu options

* scripts: add checks with nice error messages for user facing taskfile recipes

* lint: formatting

* address simple feedback

* gsrc: move modified files to `pc/` folder

* gsrc: revert changes to originally decompiled files

* gsrc: move modified and new files to `goal_src/pc` folder

* gsrc: update paths in `all_files.gc`
2022-03-10 19:25:01 -05:00

22 lines
533 B
C++

#pragma once
#include <string>
#include <unordered_map>
#include "common/util/FontUtils.h"
namespace decompiler {
struct ObjectFileData;
struct Config;
struct GameTextResult {
int total_text = 0;
int language = -1;
std::unordered_map<int, std::string> text;
int total_chars = 0;
};
GameTextResult process_game_text(ObjectFileData& data, GameTextVersion version);
std::string write_game_text(
const Config& cfg,
const std::unordered_map<int, std::unordered_map<int, std::string>>& data);
} // namespace decompiler