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3bb6bd0e3a
We were forcing the drill crane to draw at lod 0, but we should have listened to the game and drawn it at lod 1. |
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.. | ||
assets | ||
common | ||
external | ||
graphics | ||
kernel | ||
mips2c | ||
overlord | ||
sce | ||
settings | ||
sound | ||
system | ||
tools | ||
CMakeLists.txt | ||
main.cpp | ||
runtime.cpp | ||
runtime.h |