jak-project/game
water111 3bb6bd0e3a
[jak2] fix missing drill crane center part (#2692)
We were forcing the drill crane to draw at lod 0, but we should have
listened to the game and drawn it at lod 1.
2023-06-05 18:56:26 -04:00
..
assets game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
common jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
external game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
graphics [jak2] fix missing drill crane center part (#2692) 2023-06-05 18:56:26 -04:00
kernel [jak2] fix missing drill crane center part (#2692) 2023-06-05 18:56:26 -04:00
mips2c [jak2] float patch for bogus collide frags (#2686) 2023-06-04 15:19:08 -04:00
overlord overlord: Some cleanup (#2669) 2023-05-26 17:55:10 -04:00
sce [jak2] fix missing drill crane center part (#2692) 2023-06-05 18:56:26 -04:00
settings game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
sound jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
system [jak2] fix missing drill crane center part (#2692) 2023-06-05 18:56:26 -04:00
tools game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
CMakeLists.txt game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
main.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
runtime.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
runtime.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00