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3b558e093e
* Fix instanced sprite distort renderer not always using the most recent sine table Sometimes the game won't update the sine table on the same frame the aspect ratio changes (for example if the player is in a cutscene), but the renderer assumed that it was always up-to-date on the next frame. This caused it to occasionally use outdated vertex/tex coord data that usually made the distort sprites a little too small/big. * Same fix, but better |
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.. | ||
build | ||
dgos | ||
engine | ||
examples | ||
import | ||
kernel | ||
levels | ||
old | ||
pc | ||
pc_debug | ||
compiler-setup.gc | ||
game.gp | ||
kernel-defs.gc |