jak-project/goal_src/jak1
Ethan Lafrenais 3b558e093e
Fix instanced sprite distort renderer not always using the most recent sine table (#1646)
* Fix instanced sprite distort renderer not always using the most recent sine table

Sometimes the game won't update the sine table on the same frame the aspect ratio changes (for example if the player is in a cutscene), but the renderer assumed that it was always up-to-date on the next frame. This caused it to occasionally use outdated vertex/tex coord data that usually made the distort sprites a little too small/big.

* Same fix, but better
2022-07-15 18:16:46 -04:00
..
build jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
dgos jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
engine Fix instanced sprite distort renderer not always using the most recent sine table (#1646) 2022-07-15 18:16:46 -04:00
examples jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
import jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
kernel separate language settings into 3 settings/options (#1636) 2022-07-12 18:00:52 -04:00
levels Some high FPS fixes (#1634) 2022-07-10 19:11:24 -04:00
old jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
pc Fix exclusive fullscreen refresh rate (#1643) 2022-07-15 10:01:54 -04:00
pc_debug jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
compiler-setup.gc [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625) 2022-07-08 19:23:49 -04:00
game.gp [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625) 2022-07-08 19:23:49 -04:00
kernel-defs.gc split game framebuffers to allow custom resolutions/shaders (#1641) 2022-07-14 21:37:03 -04:00