mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
5b99929394
Supports most of the grain types now while maintaining compatibility with the old stuff (at least the subset of things jak1 uses) Would benefit from some testing in Jak 1 to make sure I didn't break anything. Sorry the git history is a mess, I'll do something about it later.
44 lines
846 B
C++
44 lines
846 B
C++
#ifndef LFO_H_
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#define LFO_H_
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#include "common/common_types.h"
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namespace snd {
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enum class lfo_type { OFF, SINE, SQUARE, TRIANGLE, SAW, RAND };
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enum class lfo_target { NONE, VOLUME, PAN, PMOD, PBEND, UNK1, UNK2 };
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class blocksound_handler;
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class LFOTracker {
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public:
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LFOTracker(blocksound_handler& handler) : m_handler(handler) {}
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lfo_type m_type{lfo_type::OFF};
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lfo_target m_target{0};
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u8 m_target_extra{0};
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u8 m_setup_flags{0};
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u8 m_running_flags{0};
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s16 m_depth{0};
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u32 m_orig_depth{0};
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s32 m_next_step{0};
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u32 m_step_size{0};
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u32 m_orig_step_size{0};
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s32 m_state_hold1{0};
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s32 m_state_hold2{0};
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s32 m_range{0};
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s32 m_last_lfo{0};
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u32 m_tick{0};
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void init();
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void calc_depth();
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void tick();
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s32 get_lfo(s32 step_mult);
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blocksound_handler& m_handler;
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};
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} // namespace snd
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#endif // LFO_H_
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