..
background
cleanup our cmake and build warnings ( #2876 )
2023-08-08 20:53:16 -04:00
foreground
[jak 2] Clouds V2, Clean up texture animator ( #2921 )
2023-08-19 12:50:59 -04:00
loader
[jak 2] Clouds V2, Clean up texture animator ( #2921 )
2023-08-19 12:50:59 -04:00
ocean
[jak 2] Fix possible stereo desync in overlord ( #2663 )
2023-05-19 21:17:11 -04:00
shaders
[jak 2] Clouds V2, Clean up texture animator ( #2921 )
2023-08-19 12:50:59 -04:00
sprite
[jak2] fix glow sprite flickering ( #2912 )
2023-08-16 20:42:52 -04:00
AdgifHandler.h
BlitDisplays.cpp
[jak2] use current buffer for blit-displays ( #2855 )
2023-07-29 18:14:31 -04:00
BlitDisplays.h
[jak2] use current buffer for blit-displays ( #2855 )
2023-07-29 18:14:31 -04:00
BucketRenderer.cpp
[jak2] combined shadow work PR ( #2632 )
2023-05-07 12:12:21 -04:00
BucketRenderer.h
[gfx] Clean up background renderer matrices, fix "hole covers" ( #2866 )
2023-07-29 20:34:42 -04:00
buckets.h
[decompiler] jak 2 cutscene file support ( #2390 )
2023-03-22 21:31:13 +00:00
CollideMeshRenderer.cpp
[jak 2] Clouds V2, Clean up texture animator ( #2921 )
2023-08-19 12:50:59 -04:00
CollideMeshRenderer.h
game: Remove temporary CLI arg shim in gk
( #2532 )
2023-04-22 14:13:57 -04:00
debug_gui.cpp
[jak2] graphic options menu proof of concept ( #2849 )
2023-07-29 18:08:44 +01:00
debug_gui.h
cleanup our cmake and build warnings ( #2876 )
2023-08-08 20:53:16 -04:00
DepthCue.cpp
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
DepthCue.h
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
DirectRenderer.cpp
[jak 2] Clouds V2, Clean up texture animator ( #2921 )
2023-08-19 12:50:59 -04:00
DirectRenderer.h
[jak2] fix a few silly texture bugs ( #2917 )
2023-08-18 11:04:31 -04:00
DirectRenderer2.cpp
Get the project compiling on Apple Silicon macOS natively (arm64) ( #2827 )
2023-07-16 11:13:48 -04:00
DirectRenderer2.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
dma_helpers.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
dma_helpers.h
EyeRenderer.cpp
[jak2] Fix degrees conversion for particle rotation ( #2413 )
2023-03-25 18:01:43 -04:00
EyeRenderer.h
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
Fbo.h
[jak2] Work-in-progress texture animations ( #2819 )
2023-07-14 18:17:54 -04:00
opengl_utils.cpp
[jak2] use current buffer for blit-displays ( #2855 )
2023-07-29 18:14:31 -04:00
opengl_utils.h
[jak2] use current buffer for blit-displays ( #2855 )
2023-07-29 18:14:31 -04:00
OpenGLRenderer.cpp
[jak2] Support draw-raw-image
( #2915 )
2023-08-17 20:23:17 -04:00
OpenGLRenderer.h
[jak2] use current buffer for blit-displays ( #2855 )
2023-07-29 18:14:31 -04:00
Profiler.cpp
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code ( #2397 )
2023-06-04 15:34:37 -04:00
Profiler.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
ProgressRenderer.cpp
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
ProgressRenderer.h
[jak2] WIP minimap ( #2280 )
2023-02-27 19:51:14 -05:00
Shader.cpp
[jak2] Work-in-progress texture animations ( #2819 )
2023-07-14 18:17:54 -04:00
Shader.h
[jak2] Work-in-progress texture animations ( #2819 )
2023-07-14 18:17:54 -04:00
Shadow_PS2.cpp
[jak2] combined shadow work PR ( #2632 )
2023-05-07 12:12:21 -04:00
ShadowRenderer.cpp
fix racer hud regression ( #2648 )
2023-05-15 03:18:02 +01:00
ShadowRenderer.h
fix shadow colors in jak 1 and jak 2 shadow crash ( #2647 )
2023-05-15 01:01:49 +01:00
SkyBlendCommon.h
SkyBlendCPU.cpp
Get the project compiling on Apple Silicon macOS natively (arm64) ( #2827 )
2023-07-16 11:13:48 -04:00
SkyBlendCPU.h
Get the project compiling on Apple Silicon macOS natively (arm64) ( #2827 )
2023-07-16 11:13:48 -04:00
SkyBlendGPU.cpp
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyBlendGPU.h
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyRenderer.cpp
cleanup our cmake and build warnings ( #2876 )
2023-08-08 20:53:16 -04:00
SkyRenderer.h
[jak2] More texture animations ( #2831 )
2023-07-16 13:02:53 -04:00
TextureAnimator.cpp
[jak 2] Clouds V2, Clean up texture animator ( #2921 )
2023-08-19 12:50:59 -04:00
TextureAnimator.h
[jak 2] Clouds V2, Clean up texture animator ( #2921 )
2023-08-19 12:50:59 -04:00
TextureUploadHandler.cpp
[jak2] fix a few silly texture bugs ( #2917 )
2023-08-18 11:04:31 -04:00
TextureUploadHandler.h
[jak 2] bigmap, fix texture filtering on map icons ( #2906 )
2023-08-15 21:53:06 -04:00
VisDataHandler.cpp
set up fog for jak 2 ( #2223 )
2023-02-18 15:45:13 -05:00
VisDataHandler.h
[graphics] hook up visibility data for jak 2 ( #1938 )
2022-10-01 17:12:12 -04:00
Warp.cpp
[jak2] GOAL side texture animation stuff ( #2766 )
2023-06-24 10:11:47 -04:00
Warp.h
[jak2] faster startup ( #2738 )
2023-06-17 17:23:25 -04:00