jak-project/game/graphics/opengl_renderer
water111 3b29da919b
[jak 2] Clouds V2, Clean up texture animator (#2921)
Some general improvements for the texture animator:
- Clouds are special cased, saving about 1 ms per frame
- Adjusting the amount of clouds now actually works.
- Fixed an issue with the brightness of clouds, and the way that they
fade out around the edges.
2023-08-19 12:50:59 -04:00
..
background cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
foreground [jak 2] Clouds V2, Clean up texture animator (#2921) 2023-08-19 12:50:59 -04:00
loader [jak 2] Clouds V2, Clean up texture animator (#2921) 2023-08-19 12:50:59 -04:00
ocean [jak 2] Fix possible stereo desync in overlord (#2663) 2023-05-19 21:17:11 -04:00
shaders [jak 2] Clouds V2, Clean up texture animator (#2921) 2023-08-19 12:50:59 -04:00
sprite [jak2] fix glow sprite flickering (#2912) 2023-08-16 20:42:52 -04:00
AdgifHandler.h
BlitDisplays.cpp [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
BlitDisplays.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
BucketRenderer.cpp [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
BucketRenderer.h [gfx] Clean up background renderer matrices, fix "hole covers" (#2866) 2023-07-29 20:34:42 -04:00
buckets.h [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
CollideMeshRenderer.cpp [jak 2] Clouds V2, Clean up texture animator (#2921) 2023-08-19 12:50:59 -04:00
CollideMeshRenderer.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
debug_gui.cpp [jak2] graphic options menu proof of concept (#2849) 2023-07-29 18:08:44 +01:00
debug_gui.h cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
DepthCue.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DepthCue.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DirectRenderer.cpp [jak 2] Clouds V2, Clean up texture animator (#2921) 2023-08-19 12:50:59 -04:00
DirectRenderer.h [jak2] fix a few silly texture bugs (#2917) 2023-08-18 11:04:31 -04:00
DirectRenderer2.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
DirectRenderer2.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_helpers.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
dma_helpers.h
EyeRenderer.cpp [jak2] Fix degrees conversion for particle rotation (#2413) 2023-03-25 18:01:43 -04:00
EyeRenderer.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
Fbo.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
opengl_utils.cpp [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
opengl_utils.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
OpenGLRenderer.cpp [jak2] Support draw-raw-image (#2915) 2023-08-17 20:23:17 -04:00
OpenGLRenderer.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
Profiler.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
Profiler.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
ProgressRenderer.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
ProgressRenderer.h [jak2] WIP minimap (#2280) 2023-02-27 19:51:14 -05:00
Shader.cpp [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
Shader.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
Shadow_PS2.cpp [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
ShadowRenderer.cpp fix racer hud regression (#2648) 2023-05-15 03:18:02 +01:00
ShadowRenderer.h fix shadow colors in jak 1 and jak 2 shadow crash (#2647) 2023-05-15 01:01:49 +01:00
SkyBlendCommon.h
SkyBlendCPU.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
SkyBlendCPU.h Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
SkyBlendGPU.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyBlendGPU.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyRenderer.cpp cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
SkyRenderer.h [jak2] More texture animations (#2831) 2023-07-16 13:02:53 -04:00
TextureAnimator.cpp [jak 2] Clouds V2, Clean up texture animator (#2921) 2023-08-19 12:50:59 -04:00
TextureAnimator.h [jak 2] Clouds V2, Clean up texture animator (#2921) 2023-08-19 12:50:59 -04:00
TextureUploadHandler.cpp [jak2] fix a few silly texture bugs (#2917) 2023-08-18 11:04:31 -04:00
TextureUploadHandler.h [jak 2] bigmap, fix texture filtering on map icons (#2906) 2023-08-15 21:53:06 -04:00
VisDataHandler.cpp set up fog for jak 2 (#2223) 2023-02-18 15:45:13 -05:00
VisDataHandler.h [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00
Warp.cpp [jak2] GOAL side texture animation stuff (#2766) 2023-06-24 10:11:47 -04:00
Warp.h [jak2] faster startup (#2738) 2023-06-17 17:23:25 -04:00