jak-project/goal_src/jak2/engine/physics/chain-physics-h.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

54 lines
1.5 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: chain-physics-h.gc
;; name in dgo: chain-physics-h
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(deftype chain-physics-setup (structure)
((joint-index int32)
)
)
(deftype chain-physics-joint (structure)
((position vector :inline)
(velocity vector :inline)
(old-x vector :inline)
(joint-mod joint-mod)
)
)
(deftype chain-physics (basic)
((chain-joints chain-physics-joint 20 :inline)
(num-joints uint8)
(root-joint-index uint8)
(joint-length float)
(gravity vector :inline)
(gravity-target vector :inline)
(stretch-vel float)
(stretch-vel-parallel float)
(compress-vel float)
(compress-vel-parallel float)
(negate-y symbol)
(axial-slop float)
(maximum-stretch float)
(turn-off-start time-frame)
(turn-off-duration time-frame)
)
(:methods
(initialize-chain-joints (_type_) symbol)
(turn-off (_type_ time-frame) none :behavior process)
(update (_type_ process-drawable) none :behavior process)
(gravity-update (_type_ process-drawable) none)
(apply-gravity (_type_ vector int process-drawable) none :behavior process)
(chain-physics-method-14 (_type_ vector int) none)
(clamp-length (_type_ vector vector object process-drawable) vector)
(chain-physics-method-16 (_type_ int) float)
(chain-physics-method-17 (_type_ vector int) none)
)
)