mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
bdded9ad8c
This refactors some of the texture animation code a bit to better support multiple games and adds most of the missing texture animations for Jak 3 with a couple of exceptions/bugs: - `hanga-sprite`: Despite `move_to_pool` being set for this anim, it's not showing up in-game, but it does display properly in the ImGUI debug window. ![image](https://github.com/open-goal/jak-project/assets/6624576/29df8e17-8831-412b-b9b7-7704d6bd7813) - `factoryc-alpha`: Some conveyors do not have the animation for some reason. ![image](https://github.com/open-goal/jak-project/assets/6624576/209ef073-2a81-4e2c-b020-dc2ae0b01196) - This spot in Spargus seems to use texture animations, but it looks like it maps to the `fora-water-dest` texture/slot, which comes from `foresta-water`. Because the texture is not initialized, the texture shows up black on first load, but it does show up after loading `foresta`. ![image](https://github.com/open-goal/jak-project/assets/6624576/1e54bab2-f97c-47d5-a92a-a98a52c30178) ![image](https://github.com/open-goal/jak-project/assets/6624576/240b0137-1e9e-4e65-8446-0f78df9802dd) - `hfrag` texture anim is not handled yet. Probably needs some special casing. |
||
---|---|---|
.. | ||
flyingsaw.gc | ||
hover-nav-sewb.gc | ||
hover-nav-sewg.gc | ||
hover-nav-sewj.gc | ||
hover-nav-sewl.gc | ||
hover-nav-sewo.gc | ||
jump-pad.gc | ||
kg-hopper.gc | ||
mh-wasp-part.gc | ||
mh-wasp.gc | ||
needle-fish.gc | ||
neo-grenadier.gc | ||
neo-juicer.gc | ||
saberfish-spawner.gc | ||
saberfish.gc | ||
sew-laser-guard.gc | ||
sew-laser-turret.gc | ||
sew-platforms.gc | ||
sew-whirlpool.gc | ||
sewer-frog.gc | ||
sewer-mood.gc | ||
sewer-move-turret.gc | ||
sewer-obs.gc | ||
sewer-obs2.gc | ||
sewer-part.gc | ||
sewer-scenes.gc | ||
sewer-texture.gc |