jak-project/goal_src/levels/snow/snow-bunny.gc
ManDude 24578b64b9
proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00

1353 lines
45 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: snow-bunny.gc
;; name in dgo: snow-bunny
;; dgos: CIT, L1, SNO
;; DECOMP BEGINS
(deftype snow-bunny (nav-enemy)
((patrol-rand-distraction int32 :offset-assert 400)
(base-hop-dist float :offset-assert 404)
(halfway-dist float :offset-assert 408)
(retreat-timeout float :offset-assert 412)
(gnd-popup float :offset-assert 416)
(jump-height-min float :offset-assert 420)
(jump-height-factor float :offset-assert 424)
(jump-anim-start-frame float :offset-assert 428)
(defense uint64 :offset-assert 432)
(retreat-timeout-time time-frame :offset-assert 440)
(last-nondangerous-time time-frame :offset-assert 448)
(patrol-hop-failed? basic :offset-assert 456)
(should-retreat? basic :offset-assert 460)
(got-jump-event? symbol :offset-assert 464)
(using-jump-event? basic :offset-assert 468)
(jump-anim int8 :offset-assert 472)
(notice-land-anim int8 :offset-assert 473)
(attack-anim int8 :offset-assert 474)
(final-dest vector :inline :offset-assert 480)
(jump-event-dest vector :inline :offset-assert 496)
)
:heap-base #x190
:method-count-assert 77
:size-assert #x200
:flag-assert #x4d01900200
(:methods
(dummy-51 (_type_ vector vector) symbol :replace 51)
(dummy-52 (_type_) symbol :replace 52)
(dummy-54 (_type_) symbol :replace 54)
(dummy-57 (_type_) symbol :replace 57)
(dummy-60 (_type_) none :replace 60)
(dummy-76 (_type_ symbol) none 76)
)
)
(define-extern *snow-bunny* (pointer snow-bunny))
(defskelgroup *snow-bunny-sg* snow-bunny
0
5
((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
:bounds (static-spherem 0 0.25 0 2)
:longest-edge (meters 0)
:shadow 4
)
(define *snow-bunny-nav-enemy-info* (new 'static 'nav-enemy-info
:idle-anim 5
:walk-anim 5
:turn-anim 5
:notice-anim 9
:run-anim 5
:jump-anim 7
:jump-land-anim 10
:victory-anim 9
:taunt-anim 9
:die-anim 11
:neck-joint 5
:player-look-at-joint 5
:run-travel-speed (meters 6)
:run-rotate-speed (degrees 2880.0)
:run-acceleration (meters 1)
:run-turn-time (seconds 0.1)
:walk-travel-speed (meters 4)
:walk-rotate-speed (degrees 720.0)
:walk-acceleration (meters 1)
:walk-turn-time (seconds 0.5)
:shadow-size (meters 2)
:notice-nav-radius (meters 1.2)
:nav-nearest-y-threshold (meters 10)
:notice-distance (meters 30)
:stop-chase-distance (meters 40)
:frustration-distance (meters 8)
:frustration-time (seconds 4)
:die-anim-hold-frame 31.0
:jump-anim-start-frame 11.0
:jump-land-anim-end-frame 10000000000.0
:jump-height-min (meters 1)
:jump-height-factor 0.6
:jump-start-anim-speed 1.0
:shadow-max-y (meters 0.25)
:shadow-min-y (meters -4)
:shadow-locus-dist (meters 150)
:use-align #f
:draw-shadow #t
:move-to-ground #t
:hover-if-no-ground #f
:use-momentum #f
:use-flee #f
:use-proximity-notice #f
:use-jump-blocked #f
:use-jump-patrol #f
:gnd-collide-with #x1
:debug-draw-neck #f
:debug-draw-jump #f
)
)
(defbehavior snow-bunny-default-event-handler snow-bunny ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('attack)
(nav-enemy-set-hit-from-direction arg0)
(go-virtual nav-enemy-die)
)
(('touch)
(let ((a1-5 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-5 from) self)
(set! (-> a1-5 num-params) 2)
(set! (-> a1-5 message) 'attack)
(set! (-> a1-5 param 0) (-> arg3 param 0))
(set! (-> a1-5 param 1) (the-as uint (new 'static 'attack-info)))
(when (send-event-function arg0 a1-5)
(set! (-> self touch-time) (-> *display* base-frame-counter))
(set-collide-offense (-> self collide-info) 2 (collide-offense no-offense))
(logior! (-> self nav-enemy-flags) 256)
(go-virtual snow-bunny-attack)
)
)
)
(('jump)
(let ((v1-16 (the-as object (-> arg3 param 0))))
(set! (-> self got-jump-event?) #t)
(let ((v0-1 (the-as object (-> self jump-event-dest))))
(set! (-> (the-as vector v0-1) quad) (-> (the-as vector v1-16) quad))
v0-1
)
)
)
)
)
(defmethod dummy-76 snow-bunny ((obj snow-bunny) (arg0 symbol))
(let ((f0-0 -4096.0))
(if arg0
(set! f0-0 -20480.0)
)
(let ((v1-3 (-> obj draw shadow-ctrl)))
(set! (-> v1-3 settings bot-plane w) (- f0-0))
)
)
0
(none)
)
(defmethod initialize-collision snow-bunny ((obj snow-bunny))
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) default-collision-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0)))
(set! (-> s4-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s4-0 collide-with) (collide-kind target))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 3686.4 0.0 5324.8)
(set-root-prim! s5-0 s4-0)
(let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 prim-core offense) (collide-offense touch))
(set-vector! (-> s3-0 local-sphere) 0.0 1638.4 0.0 1843.2)
(append-prim s4-0 s3-0)
)
(let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
(set! (-> s3-1 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-1 collide-with) (collide-kind target))
(set! (-> s3-1 prim-core action) (collide-action solid))
(set! (-> s3-1 prim-core offense) (collide-offense touch))
(set-vector! (-> s3-1 local-sphere) 0.0 4096.0 0.0 1843.2)
(append-prim s4-0 s3-1)
)
(let ((s3-2 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1))))
(set! (-> s3-2 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-2 collide-with) (collide-kind target))
(set! (-> s3-2 prim-core offense) (collide-offense normal-attack))
(set! (-> s3-2 transform-index) 6)
(set-vector! (-> s3-2 local-sphere) 0.0 0.0 0.0 2457.6)
(append-prim s4-0 s3-2)
)
)
(set! (-> s5-0 nav-radius) 2048.0)
(backup-collide-with-as s5-0)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> obj collide-info) s5-0)
)
0
(none)
)
(defmethod dummy-60 snow-bunny ((obj snow-bunny))
(initialize-skeleton obj *snow-bunny-sg* '())
(set! (-> obj draw origin-joint-index) (the-as uint 3))
(none)
)
(defmethod TODO-RENAME-48 snow-bunny ((obj snow-bunny))
(dummy-60 obj)
(TODO-RENAME-45 obj *snow-bunny-nav-enemy-info*)
(set! (-> obj draw shadow-ctrl settings flags) (logand -9 (-> obj draw shadow-ctrl settings flags)))
(cond
((zero? (res-lump-value (-> obj entity) 'mode uint128))
(set! (-> obj defense) (the-as uint 1))
(set! (-> obj retreat-timeout) 5.0)
)
(else
(set! (-> obj defense) (the-as uint 0))
(set! (-> obj retreat-timeout) 0.1)
)
)
(set! (-> obj last-nondangerous-time) (-> *display* base-frame-counter))
(set! (-> obj gnd-popup) 16384.0)
(set! (-> obj got-jump-event?) #f)
(set! (-> obj notice-land-anim) 10)
(set! (-> obj attack-anim) 6)
(set! (-> obj neck up) (the-as uint 1))
(set! (-> obj neck nose) (the-as uint 2))
(set! (-> obj neck ear) (the-as uint 0))
(set! (-> obj patrol-rand-distraction) (+ (nav-enemy-rnd-int-count 5) 1))
(set! (-> obj patrol-hop-failed?) #f)
0
(none)
)
(defmethod init-from-entity! snow-bunny ((obj snow-bunny) (arg0 entity-actor))
(initialize-collision obj)
(process-drawable-from-entity! obj arg0)
(TODO-RENAME-48 obj)
(if (<= (-> obj path curve num-cverts) 0)
(go process-drawable-art-error "no path")
)
(set! *snow-bunny* (the-as (pointer snow-bunny) (process->ppointer obj)))
(TODO-RENAME-59 obj)
(none)
)
(defmethod dummy-58 snow-bunny ((obj snow-bunny))
(if (zero? (logand (-> *target* state-flags) 2))
(set! (-> obj last-nondangerous-time) (-> *display* base-frame-counter))
)
(none)
)
(defbehavior snow-bunny-initialize-jump snow-bunny ((arg0 vector))
(nav-enemy-initialize-custom-jump arg0 #f (-> self jump-height-min) (-> self jump-height-factor) -307200.0)
(set! (-> self nav-enemy-flags) (logand -1025 (-> self nav-enemy-flags)))
(logior! (-> self nav-enemy-flags) 512)
0
(none)
)
(defbehavior snow-bunny-execute-jump snow-bunny ()
(nav-enemy-execute-custom-jump (-> self jump-anim) (-> self jump-anim-start-frame) 1.0)
0
(none)
)
(defmethod set-jump-height-factor! snow-bunny ((obj snow-bunny) (arg0 int))
(let ((v1-0 arg0))
(cond
((zero? v1-0)
(set! (-> obj jump-anim) 8)
(set! (-> obj jump-height-min) 4096.0)
(set! (-> obj jump-height-factor) 0.6)
(set! (-> obj jump-anim-start-frame) 4.0)
)
((= v1-0 1)
(set! (-> obj jump-anim) 7)
(set! (-> obj jump-height-min) 4096.0)
(set! (-> obj jump-height-factor) 0.6)
(set! (-> obj jump-anim-start-frame) 11.0)
)
((= v1-0 2)
(set! (-> obj jump-anim) 7)
(set! (-> obj jump-height-min) 4096.0)
(set! (-> obj jump-height-factor) 0.4)
(set! (-> obj jump-anim-start-frame) 11.0)
)
)
)
(none)
)
(defmethod dummy-57 snow-bunny ((obj snow-bunny))
(if (or (not *target*) (zero? (logand (-> *target* state-flags) 2)))
(return #f)
)
(let ((f0-0 (vector-vector-xz-distance (target-pos 0) (-> obj collide-info trans))))
(if (< 73728.0 f0-0)
(return #f)
)
(let* ((f0-1 (- f0-0 (-> *TARGET-bank* spin-radius)))
(f0-2 (+ -2457.6 f0-1))
)
(if (>= 40.96 f0-2)
(set! f0-2 40.96)
)
(let ((v1-13 (the int (/ f0-2 (* (-> obj nav-info run-travel-speed) (-> *display* seconds-per-frame))))))
(if (<= (- (- (seconds 0.36) (- (-> *display* base-frame-counter) (-> obj last-nondangerous-time)))
(the-as time-frame v1-13)
)
0
)
(return #f)
)
)
)
)
#t
)
(defstate snow-bunny-tune-spheres (snow-bunny)
:virtual override
:code
(behavior ()
0
(none)
)
:post
(the-as (function none :behavior snow-bunny) transform-post)
)
(defstate nav-enemy-idle (snow-bunny)
:virtual #t
:enter
(behavior ()
(dummy-76 self #f)
(let ((t9-1 (-> (method-of-type nav-enemy nav-enemy-idle) enter)))
(if t9-1
(t9-1)
)
)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 30)
(let ((gp-0 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
gp-0
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
num-func-identity
)
(set! (-> gp-0 frame-num)
(rand-vu-float-range 0.0 (the float (+ (-> (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
data
0
length
)
-1
)
)
)
)
)
(let ((f30-0 (nav-enemy-rnd-float-range 0.75 1.25)))
(while #t
(suspend)
(let ((a0-4 (-> self skel root-channel 0)))
(set! (-> a0-4 param 0) f30-0)
(joint-control-channel-group-eval! a0-4 (the-as art-joint-anim #f) num-func-loop!)
)
)
)
(none)
)
)
(defstate nav-enemy-patrol (snow-bunny)
:virtual #t
:enter
(the-as (function none :behavior snow-bunny) #f)
:trans
(the-as (function none :behavior snow-bunny) #f)
:code
(behavior ()
(go-virtual snow-bunny-nav-resume)
(none)
)
)
(defstate snow-bunny-nav-resume (snow-bunny)
:virtual override
:code
(behavior ()
(cond
(*target*
(let ((f0-0 (vector-vector-distance (target-pos 0) (-> self collide-info trans))))
(cond
((>= f0-0 (-> self enemy-info idle-distance))
(go-virtual nav-enemy-idle)
)
((< (-> self nav-info notice-distance) f0-0)
(go-virtual snow-bunny-patrol-idle)
)
((TODO-RENAME-46 self (-> self nav-info notice-distance))
(go-virtual nav-enemy-notice)
)
(else
(go-virtual snow-bunny-patrol-idle)
)
)
)
)
(else
(go-virtual nav-enemy-idle)
)
)
(none)
)
)
(defstate snow-bunny-patrol-idle (snow-bunny)
:virtual override
:event
snow-bunny-default-event-handler
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(dummy-76 self #f)
(set! (-> self nav flags) (logior (nav-control-flags bit19) (-> self nav flags)))
(set! (-> self nav-enemy-flags) (logand -5 (-> self nav-enemy-flags)))
(logior! (-> self nav-enemy-flags) 8)
(set! (-> self state-timeout) (seconds 0.1))
(none)
)
:trans
(behavior ()
(if (dummy-57 self)
(go-virtual snow-bunny-defend)
)
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self state-timeout))
(if (not *target*)
(go-virtual nav-enemy-idle)
)
(cond
((>= (vector-vector-distance (target-pos 0) (-> self collide-info trans)) (-> self enemy-info idle-distance))
(go-virtual nav-enemy-idle)
)
((nav-enemy-notice-player?)
(go-virtual nav-enemy-notice)
)
)
)
(dummy-58 self)
(none)
)
:code
(behavior ()
(let ((gp-0 (nav-enemy-rnd-int-count 3)))
(when (and (not (-> self patrol-hop-failed?)) (zero? gp-0))
(if (dummy-53 self)
(go-virtual snow-bunny-patrol-hop)
)
)
(set! (-> self patrol-hop-failed?) #f)
(let ((gp-2 (min gp-0 (nav-enemy-rnd-int-count 3))))
(ja-channel-push! 1 30)
(let ((s5-0 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
s5-0
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
num-func-identity
)
(set! (-> s5-0 frame-num)
(rand-vu-float-range 0.0 (the float (+ (-> (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
data
0
length
)
-1
)
)
)
)
)
(while #t
(let ((s5-1 (-> *display* base-frame-counter)))
(until (>= (- (-> *display* base-frame-counter) s5-1) (seconds 2.52))
(suspend)
(let ((a0-6 (-> self skel root-channel 0)))
(set! (-> a0-6 param 0) 1.0)
(joint-control-channel-group-eval! a0-6 (the-as art-joint-anim #f) num-func-loop!)
)
)
)
(cond
((zero? gp-2)
(if (dummy-53 self)
(go-virtual snow-bunny-patrol-hop)
)
)
(else
(+! gp-2 -1)
)
)
)
)
)
(none)
)
:post
(the-as (function none :behavior snow-bunny) nav-enemy-simple-post)
)
(defmethod dummy-51 snow-bunny ((obj snow-bunny) (arg0 vector) (arg1 vector))
(let ((s5-0 (new 'stack-no-clear 'vector)))
(let* ((s4-0 (new 'stack-no-clear 'collide-tri-result))
(f0-0 (-> obj gnd-popup))
(f30-0 (+ f0-0 40960.0))
)
(set! (-> s5-0 quad) (-> arg0 quad))
(+! (-> s5-0 y) f0-0)
(let ((f0-2 (fill-and-probe-using-y-probe
*collide-cache*
s5-0
f30-0
(collide-kind background)
(-> obj collide-info process)
s4-0
(the-as uint 1)
)
)
)
(if (or (< f0-2 0.0) (= (logand #b111000 (the-as int (-> s4-0 pat))) 8)) ;; yes this is bugged... again
(return #f)
)
(set! (-> s5-0 y) (- (-> s5-0 y) (* f0-2 f30-0)))
)
)
(set! (-> arg1 quad) (-> s5-0 quad))
)
#t
)
(defmethod dummy-53 snow-bunny ((obj snow-bunny))
(let* ((s4-0 (-> obj path curve num-cverts))
(s2-0 (nav-enemy-rnd-int-count s4-0))
(s5-0 (new 'stack-no-clear 'vector))
)
(dotimes (s3-0 s4-0)
(eval-path-curve-div! (-> obj path) s5-0 (the float s2-0) 'interp)
(let ((f30-0 (vector-vector-xz-distance s5-0 (-> obj collide-info trans))))
(when (>= f30-0 6144.0)
(when (dummy-51 obj s5-0 s5-0)
(set! (-> obj final-dest quad) (-> s5-0 quad))
(set! (-> obj halfway-dist) (* 0.5 f30-0))
(set! (-> obj base-hop-dist) (rand-vu-float-range 6144.0 22118.4))
(return #t)
)
)
)
(set! s2-0 (mod (+ s2-0 1) s4-0))
)
)
#f
)
(defmethod dummy-54 snow-bunny ((obj snow-bunny))
(local-vars (sv-48 (function float float)))
(set! (-> obj using-jump-event?) #f)
(let* ((s5-1 (vector-! (new 'stack-no-clear 'vector) (-> obj final-dest) (-> obj collide-info trans)))
(f30-0 (vector-length s5-1))
(f1-0 (-> obj halfway-dist))
(f0-1 (- 1.0 (/ (fabs (- f30-0 f1-0)) (* 2.0 f1-0))))
)
(cond
((< f0-1 0.3)
(set! f0-1 0.3)
)
((< 1.0 f0-1)
(set! f0-1 1.0)
)
)
(let ((f28-0 (* (-> obj base-hop-dist) f0-1)))
(cond
((>= (+ 4096.0 f28-0) f30-0)
(set! (-> obj nav target-pos quad) (-> obj final-dest quad))
)
(else
(vector-rotate-around-y! s5-1 s5-1 16384.0)
(vector-normalize! s5-1 (- f30-0 f28-0))
(let ((s4-0 (new 'stack-no-clear 'vector)))
(let ((s3-0 vector+*!)
(s2-0 s4-0)
(s1-0 (-> obj final-dest))
(s0-0 s5-1)
)
(set! sv-48 sin)
(let ((a0-9 (rand-vu-float-range -16384.0 16384.0)))
(s3-0 s2-0 s1-0 s0-0 (sv-48 a0-9))
)
)
(vector-! s5-1 s4-0 (-> obj collide-info trans))
(when (< f28-0 (vector-length s5-1))
(vector-normalize! s5-1 f28-0)
(vector+! s4-0 (-> obj collide-info trans) s5-1)
)
(set! (-> obj nav target-pos quad) (-> s4-0 quad))
)
)
)
)
)
(set! (-> obj got-jump-event?) #f)
(dummy-11 (-> obj nav) (-> obj nav target-pos))
(cond
((-> obj got-jump-event?)
(set! (-> obj nav target-pos quad) (-> obj jump-event-dest quad))
(set! (-> obj using-jump-event?) #t)
)
(else
(let ((s5-2 (-> obj nav travel)))
(if (< (vector-length s5-2) 0.01)
(return #f)
)
(let ((a2-2 (-> obj nav target-pos)))
(vector+! a2-2 (-> obj collide-info trans) s5-2)
(if (not (dummy-51 obj a2-2 a2-2))
(return #f)
)
)
)
)
)
#t
)
(defstate snow-bunny-patrol-hop (snow-bunny)
:virtual override
:event
snow-bunny-default-event-handler
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(when (not (dummy-54 self))
(set! (-> self patrol-hop-failed?) #t)
(go-virtual snow-bunny-patrol-idle)
)
(if (dummy-57 self)
(go-virtual snow-bunny-defend)
)
(set-jump-height-factor! self 0)
(snow-bunny-initialize-jump (-> self nav target-pos))
(dummy-76 self #t)
(set! (-> self rotate-speed) 728177.75)
(set! (-> self turn-time) (seconds 0.1))
(none)
)
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) 24)
(set! (-> self collide-info nav-flags) (logand -3 (-> self collide-info nav-flags)))
(none)
)
:trans
(behavior ()
(dummy-58 self)
(none)
)
:code
(behavior ()
(snow-bunny-execute-jump)
(if (-> self using-jump-event?)
(set-current-poly! (-> self nav) (dummy-16 (-> self nav) (-> self collide-info trans)))
)
(if (or (zero? (nav-enemy-rnd-int-count (-> self patrol-rand-distraction)))
(>= 40.96 (vector-vector-distance (-> self final-dest) (-> self collide-info trans)))
)
(go-virtual snow-bunny-patrol-idle)
(go-virtual snow-bunny-patrol-hop)
)
(none)
)
:post
(the-as (function none :behavior snow-bunny) nav-enemy-jump-post)
)
(defstate nav-enemy-notice (snow-bunny)
:virtual #t
:event
snow-bunny-default-event-handler
:enter
(behavior ()
(logior! (-> self nav-enemy-flags) 4)
(nav-enemy-neck-control-look-at)
(if (logtest? (-> self nav-enemy-flags) 2)
(go-virtual nav-enemy-chase)
)
(logior! (-> self nav-enemy-flags) 2)
(dummy-76 self #t)
(set-vector! (-> self collide-info transv) 0.0 (nav-enemy-rnd-float-range 102400.0 131072.0) 0.0 1.0)
(none)
)
:exit
(the-as (function none :behavior snow-bunny) #f)
:trans
(behavior ()
(dummy-58 self)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(let ((gp-0 (-> self skel root-channel 0)))
(set! (-> gp-0 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info notice-anim)))
)
(set! (-> gp-0 param 0) (ja-aframe 8.0 0))
(set! (-> gp-0 param 1) f30-0)
(set! (-> gp-0 frame-num) 0.0)
(joint-control-channel-group!
gp-0
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info notice-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 param 0) (ja-aframe 8.0 0))
(set! (-> gp-1 param 1) f30-0)
(joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
(until (logtest? (-> self collide-info status) 1)
(let ((a0-11 (-> self skel root-channel 0)))
(set! (-> a0-11 param 0) (the float (+ (-> a0-11 frame-group data 0 length) -1)))
(set! (-> a0-11 param 1) f30-0)
(joint-control-channel-group-eval! a0-11 (the-as art-joint-anim #f) num-func-seek!)
)
(+! (-> self collide-info transv y) (* -546119.7 (-> *display* seconds-per-frame)))
(integrate-for-enemy-with-move-to-ground!
(-> self collide-info)
(-> self collide-info transv)
(collide-kind background)
12288.0
#f
#f
#f
)
(when *target*
(let ((gp-2 (new 'stack-no-clear 'vector)))
(vector-! gp-2 (target-pos 0) (-> self collide-info trans))
(seek-toward-heading-vec! (-> self collide-info) gp-2 524288.0 (seconds 0.1))
)
)
(suspend)
)
(ja-channel-push! 1 22)
(let ((a0-18 (-> self skel root-channel 0)))
(set! (-> a0-18 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self notice-land-anim))))
(set! (-> a0-18 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self notice-land-anim))) data 0 length) -1)
)
)
(set! (-> a0-18 param 1) f30-0)
(set! (-> a0-18 frame-num) 0.0)
(joint-control-channel-group!
a0-18
(the-as art-joint-anim (-> self draw art-group data (-> self notice-land-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-19 (-> self skel root-channel 0)))
(set! (-> a0-19 param 0) (the float (+ (-> a0-19 frame-group data 0 length) -1)))
(set! (-> a0-19 param 1) f30-0)
(joint-control-channel-group-eval! a0-19 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(go-virtual nav-enemy-chase)
(none)
)
:post
(the-as (function none :behavior snow-bunny) nav-enemy-simple-post)
)
(defstate nav-enemy-chase (snow-bunny)
:virtual #t
:event
(the-as (function process int symbol event-message-block object :behavior snow-bunny) #f)
:exit
(the-as (function none :behavior snow-bunny) #f)
:trans
(the-as (function none :behavior snow-bunny) #f)
:code
(behavior ()
(go-virtual snow-bunny-chase-hop)
(none)
)
:post
(the-as (function none :behavior snow-bunny) #f)
)
(defmethod dummy-52 snow-bunny ((obj snow-bunny))
(local-vars (sv-48 (function float float)))
(set! (-> obj using-jump-event?) #f)
(if (not *target*)
(return #f)
)
(let ((s4-0 (-> obj final-dest)))
(set! (-> s4-0 quad) (-> (target-pos 0) quad))
(if (not (dummy-51 obj s4-0 s4-0))
(return #f)
)
(set! (-> obj base-hop-dist) (rand-vu-float-range 18022.4 22118.4))
(let* ((s5-2 (vector-! (new 'stack-no-clear 'vector) s4-0 (-> obj collide-info trans)))
(f28-0 (vector-length s5-2))
(f30-0 (-> obj base-hop-dist))
)
(cond
((>= (+ 4096.0 f30-0) f28-0)
(set! (-> obj nav target-pos quad) (-> s4-0 quad))
)
(else
(vector-rotate-around-y! s5-2 s5-2 16384.0)
(vector-normalize! s5-2 (- f28-0 f30-0))
(let ((s3-0 (new 'stack-no-clear 'vector)))
(let ((s2-0 vector+*!)
(s1-0 s3-0)
(s0-0 s5-2)
)
(set! sv-48 sin)
(let ((a0-11 (rand-vu-float-range -16384.0 16384.0)))
(s2-0 s1-0 s4-0 s0-0 (sv-48 a0-11))
)
)
(vector-! s5-2 s3-0 (-> obj collide-info trans))
(when (< f30-0 (vector-length s5-2))
(vector-normalize! s5-2 f30-0)
(vector+! s3-0 (-> obj collide-info trans) s5-2)
)
(set! (-> obj nav target-pos quad) (-> s3-0 quad))
)
)
)
)
)
(set! (-> obj got-jump-event?) #f)
(dummy-11 (-> obj nav) (-> obj nav target-pos))
(cond
((-> obj got-jump-event?)
(set! (-> obj nav target-pos quad) (-> obj jump-event-dest quad))
(set! (-> obj using-jump-event?) #t)
)
(else
(let ((s5-3 (-> obj nav travel)))
(if (< (vector-length s5-3) 0.01)
(return #f)
)
(let ((a2-3 (-> obj nav target-pos)))
(vector+! a2-3 (-> obj collide-info trans) s5-3)
(if (not (dummy-51 obj a2-3 a2-3))
(return #f)
)
)
)
)
)
#t
)
(defstate snow-bunny-chase-hop (snow-bunny)
:virtual override
:event
snow-bunny-default-event-handler
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(set! (-> self should-retreat?) #f)
(if (or (not *target*) (logtest? (-> *target* state-flags) 128))
(go-virtual nav-enemy-patrol)
)
(if (not (TODO-RENAME-46 self (-> self nav-info stop-chase-distance)))
(go-virtual nav-enemy-patrol)
)
(if (dummy-57 self)
(go-virtual snow-bunny-defend)
)
(when (not (dummy-52 self))
(set! (-> self nav-enemy-flags) (logand -3 (-> self nav-enemy-flags)))
(go-virtual nav-enemy-notice)
)
(set-jump-height-factor! self 1)
(snow-bunny-initialize-jump (-> self nav target-pos))
(dummy-76 self #t)
(set! (-> self rotate-speed) 728177.75)
(set! (-> self turn-time) (seconds 0.1))
(none)
)
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) 24)
(set! (-> self collide-info nav-flags) (logand -3 (-> self collide-info nav-flags)))
(none)
)
:trans
(behavior ()
(if (dummy-57 self)
(set! (-> self should-retreat?) #t)
)
(dummy-58 self)
(none)
)
:code
(behavior ()
(snow-bunny-execute-jump)
(if (-> self using-jump-event?)
(set-current-poly! (-> self nav) (dummy-16 (-> self nav) (-> self collide-info trans)))
)
(if (-> self should-retreat?)
(go-virtual snow-bunny-defend)
)
(go-virtual snow-bunny-chase-hop)
(none)
)
:post
(the-as (function none :behavior snow-bunny) nav-enemy-jump-post)
)
(defstate snow-bunny-defend (snow-bunny)
:virtual override
:code
(behavior ()
(if (= (-> self defense) 1)
(go-virtual snow-bunny-retreat-hop)
(go-virtual snow-bunny-lunge)
)
(none)
)
)
(deftype snow-bunny-retreat-work (structure)
((found-best basic :offset-assert 0)
(using-jump-event? basic :offset-assert 4)
(best-travel-dist float :offset-assert 8)
(best-dest vector :inline :offset-assert 16)
(away-vec vector :inline :offset-assert 32)
)
:method-count-assert 9
:size-assert #x30
:flag-assert #x900000030
)
(defmethod dummy-55 snow-bunny ((obj snow-bunny))
(set! (-> obj using-jump-event?) #f)
(if (not *target*)
(return #f)
)
(let ((s5-0 (new 'stack-no-clear 'snow-bunny-retreat-work)))
(set! (-> s5-0 found-best) #f)
(let ((s4-0 (-> obj nav)))
(TODO-RENAME-27 s4-0)
(TODO-RENAME-28 s4-0 (collide-kind
background
cak-1
cak-2
cak-3
target
water
powerup
crate
enemy
wall-object
projectile
ground-object
target-attack
mother-spider
cak-14
blue-eco-suck
unknown-16
unknown-17
unknown-18
unknown-19
unknown-20
unknown-21
unknown-22
unknown-23
unknown-24
unknown-25
unknown-26
unknown-27
unknown-28
unknown-29
unknown-30
unknown-31
unknown-32
unknown-33
unknown-34
unknown-35
unknown-36
unknown-37
unknown-38
unknown-39
unknown-40
unknown-41
unknown-42
unknown-43
unknown-44
unknown-45
unknown-46
unknown-47
unknown-48
unknown-49
unknown-50
unknown-51
unknown-52
unknown-53
unknown-54
unknown-55
unknown-56
unknown-57
unknown-58
unknown-59
unknown-60
unknown-61
unknown-62
unknown-63
)
)
)
(let ((s4-1 (target-pos 0)))
(vector-! (-> s5-0 away-vec) (-> obj collide-info trans) s4-1)
(set! (-> s5-0 away-vec y) 0.0)
(vector-normalize! (-> s5-0 away-vec) 86016.0)
(let* ((s3-0 (quaternion-y-angle (-> *target* control quat)))
(a0-9 (atan (-> s5-0 away-vec x) (-> s5-0 away-vec z)))
(s3-1 (deg- a0-9 s3-0))
)
(dotimes (s2-0 2)
(cond
((zero? s2-0)
(let ((f30-0 0.0))
(if (< (fabs s3-1) 16384.0)
(set! f30-0 (if (>= s3-1 0.0)
4551.1113
-4551.1113
)
)
)
(let ((f0-7 (+ f30-0 (rand-vu-float-range -6371.5557 6371.5557)))
(s1-0 (new 'stack-no-clear 'vector))
)
(vector-rotate-around-y! s1-0 (-> s5-0 away-vec) f0-7)
(vector+! (-> obj final-dest) s4-1 s1-0)
)
)
)
((= s2-0 1)
(let* ((f30-1 32768.0)
(f0-10 (if (>= s3-1 0.0)
(- f30-1 (rand-vu-float-range 10012.444 15473.777))
(+ f30-1 (rand-vu-float-range 10012.444 15473.777))
)
)
(s1-1 (new 'stack-no-clear 'vector))
)
(vector-rotate-around-y! s1-1 (-> s5-0 away-vec) f0-10)
(vector+! (-> obj final-dest) s4-1 s1-1)
)
)
)
(let* ((s1-3 (vector-! (new 'stack-no-clear 'vector) (-> obj final-dest) (-> obj collide-info trans)))
(f0-12 (vector-length s1-3))
)
(let ((f1-4 (* 0.000011625744 f0-12)))
(cond
((< 1.0 f1-4)
(set! f1-4 1.0)
)
((< f1-4 0.4)
(set! f1-4 0.4)
)
)
(set! (-> obj base-hop-dist) (+ 16384.0 (* 20480.0 f1-4)))
)
(when (< (-> obj base-hop-dist) f0-12)
(vector-normalize! s1-3 (-> obj base-hop-dist))
(vector+! (-> obj final-dest) (-> obj collide-info trans) s1-3)
)
)
(set! (-> obj nav target-pos quad) (-> obj final-dest quad))
(set! (-> obj got-jump-event?) #f)
(dummy-13 (-> obj nav) (-> obj nav target-pos) (-> obj nav old-travel))
(when (< (vector-xz-length (-> obj nav travel)) 204.8)
(let ((s1-4 (new 'stack-no-clear 'nav-gap-info)))
(when (TODO-RENAME-12 (-> obj nav) s1-4)
(set! (-> obj got-jump-event?) #t)
(set! (-> obj jump-event-dest quad) (-> s1-4 dest quad))
)
)
)
(cond
((-> obj got-jump-event?)
(when (zero? s2-0)
(set! (-> obj nav target-pos quad) (-> obj jump-event-dest quad))
(set! (-> obj using-jump-event?) #t)
(return #t)
)
)
(else
(let* ((s0-0 (-> obj nav travel))
(f30-2 (vector-length s0-0))
)
(when (>= f30-2 409.6)
(let ((s1-5 (-> obj nav target-pos)))
(vector+! s1-5 (-> obj collide-info trans) s0-0)
(when (dummy-51 obj s1-5 s1-5)
(if (>= f30-2 (+ -409.6 (-> obj base-hop-dist)))
(return #t)
)
(when (or (not (-> s5-0 found-best)) (< (-> s5-0 best-travel-dist) f30-2))
(set! (-> s5-0 found-best) #t)
(set! (-> s5-0 best-travel-dist) f30-2)
(set! (-> s5-0 best-dest quad) (-> s1-5 quad))
)
)
)
)
)
)
)
)
)
)
(when (-> s5-0 found-best)
(set! (-> obj nav target-pos quad) (-> s5-0 best-dest quad))
(vector-! (-> obj nav travel) (-> s5-0 best-dest) (-> obj collide-info trans))
(return #t)
)
)
#f
)
(defstate snow-bunny-retreat-hop (snow-bunny)
:virtual override
:event
snow-bunny-default-event-handler
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(if (not *target*)
(go-virtual nav-enemy-patrol)
)
(let ((v1-8 (>= 73728.0 (vector-vector-xz-distance (target-pos 0) (-> self collide-info trans)))))
(when (or (-> self should-retreat?) (and v1-8 (logtest? (-> *target* state-flags) 2)))
(set! (-> self retreat-timeout-time)
(+ (-> *display* base-frame-counter) (the int (* 300.0 (-> self retreat-timeout))))
)
(set! (-> self should-retreat?) #f)
)
(when (or (>= (-> *display* base-frame-counter) (-> self retreat-timeout-time)) (not v1-8))
(if (or (not *target*)
(logtest? (-> *target* state-flags) 128)
(not (TODO-RENAME-46 self (-> self nav-info stop-chase-distance)))
)
(go-virtual nav-enemy-patrol)
(go-virtual snow-bunny-chase-hop)
)
)
)
(when (not (dummy-55 self))
(set-vector! (-> self nav travel) 0.0 0.0 0.0 1.0)
(set! (-> self nav target-pos quad) (-> self collide-info trans quad))
)
(set-jump-height-factor! self 2)
(snow-bunny-initialize-jump (-> self nav target-pos))
(dummy-76 self #t)
(set! (-> self rotate-speed) 728177.75)
(set! (-> self turn-time) (seconds 0.1))
(none)
)
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) 24)
(set! (-> self collide-info nav-flags) (logand -3 (-> self collide-info nav-flags)))
(none)
)
:trans
(behavior ()
(dummy-58 self)
(none)
)
:code
(behavior ()
(snow-bunny-execute-jump)
(if (-> self using-jump-event?)
(set-current-poly! (-> self nav) (dummy-16 (-> self nav) (-> self collide-info trans)))
)
(go-virtual snow-bunny-retreat-hop)
(none)
)
:post
(the-as (function none :behavior snow-bunny) nav-enemy-jump-post)
)
(defstate snow-bunny-lunge (snow-bunny)
:virtual override
:event
snow-bunny-default-event-handler
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(dummy-76 self #f)
(none)
)
:trans
(behavior ()
(if (not *target*)
(go-virtual nav-enemy-patrol)
)
(dummy-58 self)
(let ((f0-0 (vector-vector-xz-distance (target-pos 0) (-> self collide-info trans))))
(if (< 73728.0 f0-0)
(go-virtual snow-bunny-chase-hop)
)
)
(if (not (logtest? (-> *target* state-flags) 2))
(go-virtual snow-bunny-chase-hop)
)
(if (and (logtest? (-> *target* state-flags) 2) (not (TODO-RENAME-46 self (-> self nav-info notice-distance))))
(go-virtual snow-bunny-retreat-hop)
)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(while #t
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
)
(set! (-> a0-1 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) data 0 length) -1)
)
)
(set! (-> a0-1 param 1) 1.0)
(set! (-> a0-1 frame-num) 0.0)
(joint-control-channel-group!
a0-1
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1)))
(set! (-> a0-2 param 1) 1.0)
(joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(none)
)
:post
(the-as (function none :behavior snow-bunny) nav-enemy-simple-post)
)
(defstate snow-bunny-attack (snow-bunny)
:virtual override
:event
snow-bunny-default-event-handler
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(set-vector! (-> self collide-info transv) 0.0 0.0 0.0 1.0)
(dummy-76 self #t)
(none)
)
:trans
(behavior ()
(when *target*
(let ((gp-0 (new 'stack-no-clear 'vector)))
(vector-! gp-0 (target-pos 0) (-> self collide-info trans))
(seek-toward-heading-vec! (-> self collide-info) gp-0 524288.0 (seconds 0.1))
)
)
(+! (-> self collide-info transv y) (* -546119.7 (-> *display* seconds-per-frame)))
(integrate-for-enemy-with-move-to-ground!
(-> self collide-info)
(-> self collide-info transv)
(collide-kind background)
8192.0
#f
#f
#f
)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self attack-anim))))
(set! (-> a0-1 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self attack-anim))) data 0 length) -1)
)
)
(set! (-> a0-1 param 1) 1.0)
(set! (-> a0-1 frame-num) 0.0)
(joint-control-channel-group!
a0-1
(the-as art-joint-anim (-> self draw art-group data (-> self attack-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1)))
(set! (-> a0-2 param 1) 1.0)
(joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
)
(until (logtest? (-> self collide-info status) 1)
(suspend)
)
(go-virtual snow-bunny-retreat-hop)
(none)
)
:post
(the-as (function none :behavior snow-bunny) nav-enemy-simple-post)
)