jak-project/goal_src/jak3
ManDude 8344ac6963
use only the real level name in the Loader (#3495)
This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
2024-04-30 17:12:57 +01:00
..
build decomp3: some engine files (#3319) 2024-01-20 10:42:51 -05:00
dgos jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
engine use only the real level name in the Loader (#3495) 2024-04-30 17:12:57 +01:00
kernel decomp3: more misc files (#3466) 2024-04-22 18:43:51 +02:00
levels decomp3 title-obs, credits-h (#3476) 2024-04-29 20:23:31 +02:00
lib decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
pc jak3: fix some collide decomp + fix projectiles aiming at intangible objects (#3485) 2024-04-26 16:22:26 +01:00
compiler-setup.gc [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
game.gp decomp3 title-obs, credits-h (#3476) 2024-04-29 20:23:31 +02:00
kernel-defs.gc jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00