mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
cc16f62428
Actors that use types from a level that got unloaded should now get killed immediately instead of continuing to exist and eventually crash the game. NOTE: Will spam the console whenever a bad actor tries to spawn. I would like to document all instances of where this happens!
27 lines
467 B
Common Lisp
27 lines
467 B
Common Lisp
("NES.DGO"
|
|
("gun-buoy.o"
|
|
"nest-obs.o"
|
|
"mantis.o"
|
|
"mammoth.o"
|
|
"flying-spider.o"
|
|
"nest-ocean.o"
|
|
"nest-scenes.o"
|
|
"nest-part.o"
|
|
"tpage-2988.go"
|
|
"tpage-2990.go"
|
|
"tpage-2989.go"
|
|
"tpage-2991.go"
|
|
"tpage-3349.go"
|
|
"mammoth-ag.go"
|
|
"flying-spider-ag.go"
|
|
"mantis-ag.go"
|
|
"nest-break-rocks-ag.go"
|
|
"water-anim-nest-dark-eco-ag.go"
|
|
"gun-buoy-ag.go"
|
|
"transport-ag.go"
|
|
"cas-switch-ag.go"
|
|
"air-train-ag.go"
|
|
"piston-ag.go"
|
|
"nest-vis.go"
|
|
))
|