.. |
euler-h.gc
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decomp3: some engine files (#3319)
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2024-01-20 10:42:51 -05:00 |
euler.gc
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decomp3: some engine files (#3319)
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2024-01-20 10:42:51 -05:00 |
math.gc
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Jak 3, fixes for animation issues, rm debug print (#3453)
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2024-04-06 15:09:02 -04:00 |
matrix-compose.gc
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decomp3: spawn target , add merc and particle buckets and some temporary hacks (#3445)
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2024-04-05 00:07:39 -04:00 |
matrix-h.gc
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[jak3] A bunch of small fixes to get game.cgo to load (#3435)
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2024-03-24 16:30:28 -04:00 |
matrix.gc
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decomp3: some engine files (#3319)
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2024-01-20 10:42:51 -05:00 |
quaternion-h.gc
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decomp3: some engine files (#3319)
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2024-01-20 10:42:51 -05:00 |
quaternion.gc
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decomp3: some engine files (#3319)
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2024-01-20 10:42:51 -05:00 |
transform-h.gc
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decomp3: some engine files (#3319)
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2024-01-20 10:42:51 -05:00 |
transform.gc
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decomp3: some engine files (#3319)
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2024-01-20 10:42:51 -05:00 |
transformq-h.gc
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Decompile joint , collide-func , clean up joint decompression code for all games (#3369)
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2024-02-11 09:50:07 -05:00 |
transformq.gc
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decompiler: defskelgroup macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work (#3370)
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2024-02-11 09:32:06 -05:00 |
trigonometry-h.gc
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decomp3: some engine files (#3319)
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2024-01-20 10:42:51 -05:00 |
trigonometry.gc
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decomp3: some engine files (#3319)
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2024-01-20 10:42:51 -05:00 |
vector-h.gc
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decomp3: geometry , vector , timer-h , ocean table files and game-task related enums (#3329)
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2024-01-22 20:45:53 -05:00 |
vector.gc
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decomp3: geometry , vector , timer-h , ocean table files and game-task related enums (#3329)
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2024-01-22 20:45:53 -05:00 |