jak-project/goal_src/jak1/levels/jungle/jungle-obs.gc
2022-06-29 22:20:09 -04:00

1250 lines
48 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: jungle-obs.gc
;; name in dgo: jungle-obs
;; dgos: JUN, JUNGLE, L1
;; DECOMP BEGINS
(import "goal_src/jak1/import/maindoor-ag.gc")
(import "goal_src/jak1/import/junglecam-ag.gc")
(import "goal_src/jak1/import/precurbridge-ag.gc")
(import "goal_src/jak1/import/sidedoor-ag.gc")
(import "goal_src/jak1/import/towertop-ag.gc")
(import "goal_src/jak1/import/logtrap-ag.gc")
(import "goal_src/jak1/import/lurkerm-tall-sail-ag.gc")
(import "goal_src/jak1/import/medres-firecanyon-ag.gc")
(import "goal_src/jak1/import/lurkerm-piston-ag.gc")
(import "goal_src/jak1/import/accordian-ag.gc")
(defskelgroup *med-res-firecanyon-sg* medres-firecanyon medres-firecanyon-lod0-jg medres-firecanyon-idle-ja
((medres-firecanyon-lod0-mg (meters 999999)))
:bounds (static-spherem -200 0 -440 530)
:longest-edge (meters 0.01)
)
(defskelgroup *jungle-camera-sg* jungle-camera 0 2
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 4)
:texture-level 2
)
(deftype logtrap (process-drawable)
((root-override collide-shape-moving :offset 112)
)
:heap-base #x40
:method-count-assert 21
:size-assert #xb0
:flag-assert #x15004000b0
(:methods
(idle () _type_ :state 20)
)
)
(defskelgroup *logtrap-sg* logtrap logtrap-lod0-jg logtrap-idle-ja
((logtrap-lod0-mg (meters 20)) (logtrap-lod1-mg (meters 999999)))
:bounds (static-spherem 0 8 0 13)
:longest-edge (meters 6)
:shadow logtrap-shadow-mg
)
(defstate idle (logtrap)
:virtual #t
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(if (or (= arg2 'touch) (= arg2 'attack))
(send-event arg0 'attack (-> arg3 param 0) (new 'static 'attack-info))
)
)
:code (behavior ()
(transform-post)
(loop
(ja-no-eval :group! (-> self draw art-group data 4) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(when (logtest? (-> self draw status) (draw-status was-drawn))
(cond
((> (-> self draw cur-lod) 0)
(ja-post)
)
(else
(transform-post)
(if *target*
(look-at-enemy! (-> *target* neck) (the-as vector (-> self root-override root-prim prim-core)) #f self)
)
)
)
)
(suspend)
(ja :num! (seek!))
)
)
(none)
)
)
(defmethod init-from-entity! logtrap ((obj logtrap) (arg0 entity-actor))
(set! (-> obj mask) (logior (process-mask enemy) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 transform-index) 6)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 19251.2)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *logtrap-sg* '())
(set! (-> obj draw shadow-ctrl) (new 'process 'shadow-control -5734.4 0.0 614400.0 (the-as float 1) 163840.0))
(logclear! (-> obj mask) (process-mask actor-pause))
(update-transforms! (-> obj root-override))
(go (method-of-object obj idle))
(none)
)
(deftype towertop (process-drawable)
((root-override trsq :offset 112)
)
:heap-base #x40
:method-count-assert 20
:size-assert #xb0
:flag-assert #x14004000b0
(:states
towertop-idle
)
)
(defskelgroup *towertop-sg* towertop towertop-lod0-jg towertop-idle-ja
((towertop-lod0-mg (meters 20)) (towertop-lod1-mg (meters 40)) (towertop-lod2-mg (meters 999999)))
:bounds (static-spherem 0 0 0 30)
)
(defstate towertop-idle (towertop)
:code (behavior ()
(loop
(ja-no-eval :group! (-> self draw art-group data 4) :num! (seek! max 0.4) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 0.4))
)
)
(none)
)
:post (the-as (function none :behavior towertop) ja-post)
)
(defmethod init-from-entity! towertop ((obj towertop) (arg0 entity-actor))
(set! (-> obj mask) (logior (process-mask ambient) (-> obj mask)))
(set! (-> obj root-override) (new 'process 'trsq))
(process-drawable-from-entity! obj arg0)
(logclear! (-> obj mask) (process-mask actor-pause))
(initialize-skeleton obj *towertop-sg* '())
(go towertop-idle)
(none)
)
(deftype lurkerm-tall-sail (process-drawable)
((root-override collide-shape-moving :offset 112)
(speed float :offset-assert 176)
(alt-actor entity-actor :offset-assert 180)
)
:heap-base #x50
:method-count-assert 20
:size-assert #xb8
:flag-assert #x14005000b8
(:states
lurkerm-tall-sail-idle
)
)
(defskelgroup *lurkerm-tall-sail-sg* lurkerm-tall-sail lurkerm-tall-sail-lod0-jg lurkerm-tall-sail-idle-ja
((lurkerm-tall-sail-lod0-mg (meters 20))
(lurkerm-tall-sail-lod1-mg (meters 40))
(lurkerm-tall-sail-lod2-mg (meters 999999))
)
:bounds (static-spherem 0 5 0 7)
:longest-edge (meters 4)
)
(defstate lurkerm-tall-sail-idle (lurkerm-tall-sail)
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (when (= v1-0 'stop)
(process-entity-status! self (entity-perm-status complete) #t)
(let ((f0-0 0.0))
(set! (-> self speed) f0-0)
f0-0
)
)
)
)
)
:trans (the-as (function none :behavior lurkerm-tall-sail) rider-trans)
:code (behavior ()
(loop
(ja-no-eval :group! (-> self draw art-group data 4) :num! (seek! max (* 0.5 (-> self speed))) :frame-num 0.0)
(until (ja-done? 0)
(quaternion-rotate-local-y!
(-> self root-override quat)
(-> self root-override quat)
(* 12743.111 (-> *display* seconds-per-frame) (-> self speed))
)
(suspend)
(ja :num! (seek! max (* 0.5 (-> self speed))))
)
)
(none)
)
:post (the-as (function none :behavior lurkerm-tall-sail) rider-post)
)
(defmethod init-from-entity! lurkerm-tall-sail ((obj lurkerm-tall-sail) (arg0 entity-actor))
(set! (-> obj mask) (logior (process-mask platform) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(alloc-riders s4-0 1)
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 1) 0)))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid ca-1))
(set! (-> s3-0 transform-index) 0)
(set-vector! (-> s3-0 local-sphere) 0.0 36044.8 0.0 47104.0)
(set-root-prim! s4-0 s3-0)
(let ((s2-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s2-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-0 collide-with) (collide-kind target))
(set! (-> s2-0 prim-core action) (collide-action solid ca-1))
(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
(set! (-> s2-0 transform-index) 3)
(set-vector! (-> s2-0 local-sphere) 39321.6 0.0 0.0 43417.6)
(append-prim s3-0 s2-0)
)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *lurkerm-tall-sail-sg* '())
(logior! (-> obj skel status) (janim-status inited))
(update-transforms! (-> obj root-override))
(set! (-> obj alt-actor) (entity-actor-lookup (-> obj entity) 'alt-actor 0))
(set! (-> obj speed) 1.0)
(if (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
(set! (-> obj speed) 0.0)
)
(go lurkerm-tall-sail-idle)
(none)
)
(deftype lurkerm-short-sail (process-drawable)
((root-override collide-shape-moving :offset 112)
(speed float :offset-assert 176)
(alt-actor entity-actor :offset-assert 180)
)
:heap-base #x50
:method-count-assert 20
:size-assert #xb8
:flag-assert #x14005000b8
(:states
lurkerm-short-sail-idle
)
)
(defskelgroup *lurkerm-short-sail-sg* lurkerm-short-sail 0 4
((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
:bounds (static-spherem 0 5 0 9)
)
(defstate lurkerm-short-sail-idle (lurkerm-short-sail)
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (when (= v1-0 'stop)
(process-entity-status! self (entity-perm-status complete) #t)
(let ((f0-0 0.0))
(set! (-> self speed) f0-0)
f0-0
)
)
)
)
)
:trans (the-as (function none :behavior lurkerm-short-sail) rider-trans)
:code (behavior ()
(loop
(ja-no-eval :group! (-> self draw art-group data 4) :num! (seek! max (* 0.5 (-> self speed))) :frame-num 0.0)
(until (ja-done? 0)
(quaternion-rotate-local-y!
(-> self root-override quat)
(-> self root-override quat)
(* -12743.111 (-> *display* seconds-per-frame) (-> self speed))
)
(suspend)
(ja :num! (seek! max (* 0.5 (-> self speed))))
)
)
(none)
)
:post (the-as (function none :behavior lurkerm-short-sail) rider-post)
)
(defmethod init-from-entity! lurkerm-short-sail ((obj lurkerm-short-sail) (arg0 entity-actor))
(set! (-> obj mask) (logior (process-mask platform) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(alloc-riders s4-0 1)
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid ca-1))
(set-vector! (-> s3-0 local-sphere) 0.0 40960.0 0.0 49152.0)
(set-root-prim! s4-0 s3-0)
(let ((s2-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s2-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-0 collide-with) (collide-kind target))
(set! (-> s2-0 prim-core action) (collide-action solid ca-1))
(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
(set! (-> s2-0 transform-index) 4)
(set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 36864.0)
(append-prim s3-0 s2-0)
)
(let ((s2-1 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> s2-1 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-1 collide-with) (collide-kind target))
(set! (-> s2-1 prim-core action) (collide-action solid ca-1))
(set! (-> s2-1 prim-core offense) (collide-offense indestructible))
(set! (-> s2-1 transform-index) 3)
(set-vector! (-> s2-1 local-sphere) 40960.0 0.0 0.0 24576.0)
(append-prim s3-0 s2-1)
)
(let ((s2-2 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
(set! (-> s2-2 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-2 collide-with) (collide-kind target))
(set! (-> s2-2 prim-core action) (collide-action solid ca-1))
(set! (-> s2-2 prim-core offense) (collide-offense indestructible))
(set! (-> s2-2 transform-index) 3)
(set-vector! (-> s2-2 local-sphere) 40960.0 0.0 0.0 24576.0)
(append-prim s3-0 s2-2)
)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *lurkerm-short-sail-sg* '())
(logior! (-> obj skel status) (janim-status inited))
(update-transforms! (-> obj root-override))
(set! (-> obj alt-actor) (entity-actor-lookup (-> obj entity) 'alt-actor 0))
(set! (-> obj speed) 1.0)
(if (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
(set! (-> obj speed) 0.0)
)
(go lurkerm-short-sail-idle)
(none)
)
(deftype lurkerm-piston (process-drawable)
((root-override collide-shape-moving :offset 112)
(sync sync-info :inline :offset-assert 176)
(base vector :inline :offset-assert 192)
(height vector :inline :offset-assert 208)
(speed float :offset-assert 224)
(alt-actor entity-actor :offset-assert 228)
)
:heap-base #x80
:method-count-assert 20
:size-assert #xe8
:flag-assert #x14008000e8
(:states
lurkerm-piston-idle
)
)
(defskelgroup *lurkerm-piston-sg* lurkerm-piston lurkerm-piston-geo-jg lurkerm-piston-idle-ja
((lurkerm-piston-geo-mg (meters 999999)))
:bounds (static-spherem 0 0 0 6)
)
(defstate lurkerm-piston-idle (lurkerm-piston)
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (when (= v1-0 'stop)
(process-entity-status! self (entity-perm-status complete) #t)
(let ((f0-0 0.0))
(set! (-> self speed) f0-0)
f0-0
)
)
)
)
)
:trans (the-as (function none :behavior lurkerm-piston) rider-trans)
:code (behavior ()
(loop
(ja-no-eval :group! (-> self draw art-group data 2) :num! (seek! max (-> self speed)) :frame-num 0.0)
(until (ja-done? 0)
(let ((gp-0 (new-stack-vector0)))
(set! (-> gp-0 quad) (-> self base quad))
(+! (-> gp-0 y) (* (get-current-value-with-mirror (-> self sync) (-> self height y)) (-> self speed)))
(move-to-point! (-> self root-override) gp-0)
)
(suspend)
(ja :num! (seek! max (-> self speed)))
)
)
(none)
)
:post (the-as (function none :behavior lurkerm-piston) rider-post)
)
(defmethod init-from-entity! lurkerm-piston ((obj lurkerm-piston) (arg0 entity-actor))
(local-vars (sv-16 res-tag) (sv-32 res-tag))
(set! (-> obj mask) (logior (process-mask platform) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(alloc-riders s4-0 1)
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid ca-1))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 24576.0 0.0 0.0 20480.0)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(logclear! (-> obj mask) (process-mask actor-pause))
(initialize-skeleton obj *lurkerm-piston-sg* '())
(logior! (-> obj skel status) (janim-status inited))
(update-transforms! (-> obj root-override))
(set! (-> obj base quad) (-> obj root-override trans quad))
(let ((f30-0 (-> obj base y)))
(set! sv-16 (new 'static 'res-tag))
(let ((v1-32 (res-lump-data arg0 'height-info pointer :tag-ptr (& sv-16))))
(set! (-> obj base y) (+ f30-0 (if (and v1-32 (> (the-as int (-> sv-16 elt-count)) 0))
(-> (the-as (pointer float) v1-32))
0.0
)
)
)
)
)
(let ((s4-1 (-> obj height)))
(set! (-> s4-1 x) 0.0)
(set! sv-32 (new 'static 'res-tag))
(let ((v1-35 (res-lump-data arg0 'height-info (pointer float) :tag-ptr (& sv-32))))
(set! (-> s4-1 y) (if (and v1-35 (< 1 (the-as int (-> sv-32 elt-count))))
(-> v1-35 1)
20480.0
)
)
)
(set! (-> s4-1 z) 0.0)
(set! (-> s4-1 w) 1.0)
)
(load-params! (-> obj sync) obj (the-as uint 1500) 0.0 0.15 0.15)
(set! (-> obj alt-actor) (entity-actor-lookup (-> obj entity) 'alt-actor 0))
(set! (-> obj speed) 1.0)
(if (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
(set! (-> obj speed) 0.0)
)
(go lurkerm-piston-idle)
(none)
)
(deftype accordian (process-drawable)
((speed float :offset-assert 176)
(alt-actor entity-actor :offset-assert 180)
)
:heap-base #x50
:method-count-assert 20
:size-assert #xb8
:flag-assert #x14005000b8
(:states
accordian-idle
)
)
(defskelgroup *accordian-sg* accordian accordian-lod0-jg accordian-idle-ja
((accordian-lod0-mg (meters 20)) (accordian-lod1-mg (meters 999999)))
:bounds (static-spherem -7 0 23 25)
:longest-edge (meters 4)
)
(defstate accordian-idle (accordian)
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (when (= v1-0 'stop)
(process-entity-status! self (entity-perm-status complete) #t)
(let ((f0-0 0.0))
(set! (-> self speed) f0-0)
f0-0
)
)
)
)
)
:code (behavior ()
(ja-no-eval :num! (loop!) :frame-num 0.0)
(ja-post)
(loop
(suspend)
(when (logtest? (-> self draw status) (draw-status was-drawn))
(ja :num! (loop! (-> self speed)))
(ja-post)
)
)
(none)
)
)
(defmethod init-from-entity! accordian ((obj accordian) (arg0 entity-actor))
(set! (-> obj root) (new 'process 'trsqv))
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *accordian-sg* '())
(set! (-> obj root pause-adjust-distance) 204800.0)
(set! (-> obj alt-actor) (entity-actor-lookup (-> obj entity) 'alt-actor 0))
(set! (-> obj speed) 1.0)
(if (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
(set! (-> obj speed) 0.0)
)
(go accordian-idle)
(none)
)
(defskelgroup *junglecam-sg* junglecam junglecam-lod0-jg junglecam-beamcam-ja
((junglecam-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 80)
)
(deftype junglecam (process-hidden)
()
:method-count-assert 15
:size-assert #x70
:flag-assert #xf00000070
)
(deftype precurbridgecam (pov-camera)
()
:heap-base #x70
:method-count-assert 30
:size-assert #xdc
:flag-assert #x1e007000dc
)
(defstate pov-camera-playing (precurbridgecam)
:virtual #t
:code (behavior ()
(ambient-hint-spawn "gamcam30" (the-as vector #f) *entity-pool* 'camera)
(ja :group! (-> self draw art-group data 8))
(ja-no-eval :group! (-> self draw art-group data 8) :num! (seek! (ja-aframe 0.0 0)) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! (ja-aframe 0.0 0)))
)
(send-event (ppointer->process (-> self parent)) 'go)
(ja-no-eval :num! (seek!))
(while (not (ja-done? 0))
(suspend)
(ja-eval)
)
(go-virtual pov-camera-done-playing)
(none)
)
)
(deftype precurbridge-span (structure)
()
:method-count-assert 9
:size-assert #x0
:flag-assert #x900000000
)
(deftype precurbridge (process-drawable)
((root-override collide-shape-moving :offset 112)
(smush smush-control :inline :offset-assert 176)
(base vector :inline :offset-assert 208)
(activation-point vector :inline :offset-assert 224)
(span-array precurbridge-span 8 :offset-assert 240)
)
:heap-base #xa0
:method-count-assert 20
:size-assert #x110
:flag-assert #x1400a00110
(:states
precurbridge-activate
(precurbridge-active symbol)
precurbridge-idle
)
)
(defskelgroup *precurbridge-sg* precurbridge precurbridge-geo-jg precurbridge-idle-ja
((precurbridge-geo-mg (meters 20)) (precurbridge-lod1-mg (meters 999999)))
:bounds (static-spherem 0 0 0 40)
:longest-edge (meters 3.6)
)
(defstate precurbridge-idle (precurbridge)
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('go)
(go precurbridge-activate)
)
)
)
:code (behavior ()
(ja :group! (-> self draw art-group data 3) :num! min)
(transform-post)
(loop
(when (and *target*
(< (vector-vector-xz-distance (-> self activation-point) (-> *target* control trans)) 49152.0)
(< (-> self activation-point y) (-> *target* control trans y))
(< (-> *target* control trans y) (+ 20480.0 (-> self activation-point y)))
(not (-> self child))
)
(cond
((send-event *target* 'query 'powerup (pickup-type eco-blue))
(logclear! (-> self mask) (process-mask actor-pause))
(logclear! (-> self mask) (process-mask platform))
(let ((gp-1 (entity-by-name "junglecam-1")))
(cond
(gp-1
(process-spawn
precurbridgecam
:init pov-camera-init-by-other
(-> gp-1 extra trans)
*junglecam-sg*
"precurbridgecam"
0
#f
'()
:to self
)
)
(else
(format #t "ERROR<GMJ>: position for precursor bridge camera not found~%")
(go precurbridge-activate)
)
)
)
)
(else
(level-hint-spawn
(game-text-id jungle-precursorbridge-hint)
"sksp0039"
(the-as entity #f)
*entity-pool*
(game-task none)
)
)
)
)
(suspend)
)
(none)
)
:post (the-as (function none :behavior precurbridge) ja-post)
)
(defstate precurbridge-activate (precurbridge)
:exit (behavior ()
(logior! (-> self mask) (process-mask actor-pause))
(none)
)
:trans (the-as (function none :behavior precurbridge) rider-trans)
:code (behavior ()
(process-entity-status! self (entity-perm-status complete) #t)
(sound-play "blue-eco-on" :position (the-as symbol (-> self root-override trans)))
(ja-no-eval :group! (-> self draw art-group data 3) :num! (seek! max 0.25) :frame-num 0.0)
(until (ja-done? 0)
(if (rand-vu-percent? 0.1)
(spawn-projectile-blue *target*)
)
(suspend)
(ja :num! (seek! max 0.25))
)
(go precurbridge-active #f)
(none)
)
:post (the-as (function none :behavior precurbridge) rider-post)
)
(defstate precurbridge-active (precurbridge)
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as
object
(when (= v1-0 'bonk)
(let* ((gp-0 (the-as object (-> arg3 param 0)))
(a0-2 (-> (the-as touching-shapes-entry gp-0) head))
(s5-0 (-> self root-override))
)
(get-touched-prim a0-2 s5-0 (the-as touching-shapes-entry gp-0))
((method-of-type touching-shapes-entry get-touched-shape) (the-as touching-shapes-entry gp-0) s5-0)
)
(activate! (-> self smush) -1.0 150 600 1.0 1.0)
)
)
)
)
:trans (the-as (function none :behavior precurbridge) rider-trans)
:code (behavior ((arg0 symbol))
(set! (-> self draw bounds w) 81920.0)
(when arg0
(ja-channel-set! 1)
(ja :group! (-> self draw art-group data 4) :num! min)
)
(ja-post)
(update-transforms! (-> self root-override))
(logior! (-> self mask) (process-mask actor-pause))
(loop
(if (not (movie?))
(set! (-> self mask) (logior (process-mask platform) (-> self mask)))
)
(cond
((and *target* (>= 61440.0 (vector-vector-distance (-> self root-override trans) (-> *target* control trans))))
(when (not (ja-group? (-> self draw art-group data 5)))
(ja-channel-push! 1 (seconds 0.2))
(ja :group! (-> self draw art-group data 5) :num! min)
)
)
(else
(when (not (ja-group? (-> self draw art-group data 4)))
(ja-channel-push! 1 (seconds 0.2))
(ja :group! (-> self draw art-group data 4) :num! min)
)
)
)
(update! (-> self sound))
(ja :num! (loop! 0.4))
(suspend)
)
(none)
)
:post (the-as (function none :behavior precurbridge) rider-post)
)
(defmethod init-from-entity! precurbridge ((obj precurbridge) (arg0 entity-actor))
(stack-size-set! (-> obj main-thread) 512)
(set! (-> obj mask) (logior (process-mask platform) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(alloc-riders s4-0 1)
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 16) 0)))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid ca-1))
(set! (-> s3-0 transform-index) 0)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 81920.0)
(set-root-prim! s4-0 s3-0)
(let ((s2-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 3) (the-as uint 0))))
(set! (-> s2-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-0 collide-with) (collide-kind target))
(set! (-> s2-0 prim-core action) (collide-action solid ca-1))
(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
(set! (-> s2-0 transform-index) 5)
(set-vector! (-> s2-0 local-sphere) -6144.0 0.0 0.0 17203.2)
(append-prim s3-0 s2-0)
)
(let ((s2-1 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 1))))
(set! (-> s2-1 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-1 collide-with) (collide-kind target))
(set! (-> s2-1 prim-core action) (collide-action solid ca-1))
(set! (-> s2-1 prim-core offense) (collide-offense indestructible))
(set! (-> s2-1 transform-index) 7)
(set-vector! (-> s2-1 local-sphere) 6144.0 0.0 0.0 17203.2)
(append-prim s3-0 s2-1)
)
(let ((s2-2 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 3) (the-as uint 1))))
(set! (-> s2-2 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-2 collide-with) (collide-kind target))
(set! (-> s2-2 prim-core action) (collide-action solid ca-1))
(set! (-> s2-2 prim-core offense) (collide-offense indestructible))
(set! (-> s2-2 transform-index) 9)
(set-vector! (-> s2-2 local-sphere) -6144.0 0.0 0.0 17203.2)
(append-prim s3-0 s2-2)
)
(let ((s2-3 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 1))))
(set! (-> s2-3 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-3 collide-with) (collide-kind target))
(set! (-> s2-3 prim-core action) (collide-action solid ca-1))
(set! (-> s2-3 prim-core offense) (collide-offense indestructible))
(set! (-> s2-3 transform-index) 11)
(set-vector! (-> s2-3 local-sphere) 6144.0 0.0 0.0 17203.2)
(append-prim s3-0 s2-3)
)
(let ((s2-4 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 3) (the-as uint 1))))
(set! (-> s2-4 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-4 collide-with) (collide-kind target))
(set! (-> s2-4 prim-core action) (collide-action solid ca-1))
(set! (-> s2-4 prim-core offense) (collide-offense indestructible))
(set! (-> s2-4 transform-index) 13)
(set-vector! (-> s2-4 local-sphere) -6144.0 0.0 0.0 17203.2)
(append-prim s3-0 s2-4)
)
(let ((s2-5 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 1))))
(set! (-> s2-5 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-5 collide-with) (collide-kind target))
(set! (-> s2-5 prim-core action) (collide-action solid ca-1))
(set! (-> s2-5 prim-core offense) (collide-offense indestructible))
(set! (-> s2-5 transform-index) 15)
(set-vector! (-> s2-5 local-sphere) 6144.0 0.0 0.0 17203.2)
(append-prim s3-0 s2-5)
)
(let ((s2-6 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 3) (the-as uint 1))))
(set! (-> s2-6 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-6 collide-with) (collide-kind target))
(set! (-> s2-6 prim-core action) (collide-action solid ca-1))
(set! (-> s2-6 prim-core offense) (collide-offense indestructible))
(set! (-> s2-6 transform-index) 17)
(set-vector! (-> s2-6 local-sphere) -6144.0 0.0 0.0 17203.2)
(append-prim s3-0 s2-6)
)
(let ((s2-7 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 1))))
(set! (-> s2-7 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-7 collide-with) (collide-kind target))
(set! (-> s2-7 prim-core action) (collide-action solid ca-1))
(set! (-> s2-7 prim-core offense) (collide-offense indestructible))
(set! (-> s2-7 transform-index) 19)
(set-vector! (-> s2-7 local-sphere) 6144.0 0.0 0.0 17203.2)
(append-prim s3-0 s2-7)
)
(let ((s2-8 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
(set! (-> s2-8 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-8 collide-with) (collide-kind target))
(set! (-> s2-8 prim-core action) (collide-action solid ca-1))
(set! (-> s2-8 prim-core offense) (collide-offense indestructible))
(set! (-> s2-8 transform-index) 4)
(set-vector! (-> s2-8 local-sphere) -4096.0 0.0 0.0 9011.2)
(append-prim s3-0 s2-8)
)
(let ((s2-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s2-9 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-9 collide-with) (collide-kind target))
(set! (-> s2-9 prim-core action) (collide-action solid ca-1))
(set! (-> s2-9 prim-core offense) (collide-offense indestructible))
(set! (-> s2-9 transform-index) 6)
(set-vector! (-> s2-9 local-sphere) 4096.0 0.0 0.0 9011.2)
(append-prim s3-0 s2-9)
)
(let ((s2-10 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
(set! (-> s2-10 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-10 collide-with) (collide-kind target))
(set! (-> s2-10 prim-core action) (collide-action solid ca-1))
(set! (-> s2-10 prim-core offense) (collide-offense indestructible))
(set! (-> s2-10 transform-index) 8)
(set-vector! (-> s2-10 local-sphere) -4096.0 0.0 0.0 9011.2)
(append-prim s3-0 s2-10)
)
(let ((s2-11 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s2-11 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-11 collide-with) (collide-kind target))
(set! (-> s2-11 prim-core action) (collide-action solid ca-1))
(set! (-> s2-11 prim-core offense) (collide-offense indestructible))
(set! (-> s2-11 transform-index) 10)
(set-vector! (-> s2-11 local-sphere) 4096.0 0.0 0.0 9011.2)
(append-prim s3-0 s2-11)
)
(let ((s2-12 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
(set! (-> s2-12 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-12 collide-with) (collide-kind target))
(set! (-> s2-12 prim-core action) (collide-action solid ca-1))
(set! (-> s2-12 prim-core offense) (collide-offense indestructible))
(set! (-> s2-12 transform-index) 12)
(set-vector! (-> s2-12 local-sphere) -4096.0 0.0 0.0 9011.2)
(append-prim s3-0 s2-12)
)
(let ((s2-13 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s2-13 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-13 collide-with) (collide-kind target))
(set! (-> s2-13 prim-core action) (collide-action solid ca-1))
(set! (-> s2-13 prim-core offense) (collide-offense indestructible))
(set! (-> s2-13 transform-index) 14)
(set-vector! (-> s2-13 local-sphere) 4096.0 0.0 0.0 9011.2)
(append-prim s3-0 s2-13)
)
(let ((s2-14 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
(set! (-> s2-14 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-14 collide-with) (collide-kind target))
(set! (-> s2-14 prim-core action) (collide-action solid ca-1))
(set! (-> s2-14 prim-core offense) (collide-offense indestructible))
(set! (-> s2-14 transform-index) 16)
(set-vector! (-> s2-14 local-sphere) -4096.0 0.0 0.0 9011.2)
(append-prim s3-0 s2-14)
)
(let ((s2-15 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s2-15 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-15 collide-with) (collide-kind target))
(set! (-> s2-15 prim-core action) (collide-action solid ca-1))
(set! (-> s2-15 prim-core offense) (collide-offense indestructible))
(set! (-> s2-15 transform-index) 18)
(set-vector! (-> s2-15 local-sphere) 4096.0 0.0 0.0 9011.2)
(append-prim s3-0 s2-15)
)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(set-vector! (-> obj activation-point) 1765785.6 61440.0 -1279180.8 1.0)
(initialize-skeleton obj *precurbridge-sg* '())
(logior! (-> obj skel status) (janim-status inited))
(ja-post)
(update-transforms! (-> obj root-override))
(set! (-> obj base quad) (-> obj root-override trans quad))
(set! (-> obj sound) (new 'process 'ambient-sound arg0 (-> obj root-override trans)))
(cond
((and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
(logclear! (-> obj mask) (process-mask actor-pause))
(go precurbridge-active #t)
)
(else
(go precurbridge-idle)
)
)
(none)
)
(deftype maindoor (process-drawable)
((root-override collide-shape :offset 112)
(thresh vector :inline :offset-assert 176)
)
:heap-base #x50
:method-count-assert 20
:size-assert #xc0
:flag-assert #x14005000c0
(:states
(maindoor-closed symbol)
(maindoor-open symbol)
)
)
(defskelgroup *maindoor-sg* maindoor maindoor-lod0-jg maindoor-idle-ja
((maindoor-lod0-mg (meters 20)) (maindoor-lod1-mg (meters 999999)))
:bounds (static-spherem 0 0 0 7)
)
(defstate maindoor-closed (maindoor)
:code (behavior ((arg0 symbol))
(set! (-> self draw force-lod) 1)
(logclear! (-> self draw status) (draw-status hidden))
(if arg0
(ja :num-func num-func-identity :frame-num 0.0)
)
(suspend)
(update-transforms! (-> self root-override))
(loop
(when (or (and (-> self entity) (logtest? (-> self entity extra perm status) (entity-perm-status complete)))
(and (and *target*
(>= (-> self thresh w) (vector-vector-distance (-> self root-override trans) (-> *target* control trans)))
)
(send-event *target* 'query 'powerup (pickup-type eco-blue))
)
)
(sound-play "blue-eco-on" :position (the-as symbol (-> self root-override trans)))
(go maindoor-open #f)
)
(if (and *target*
(>= (-> self thresh w) (vector-vector-distance (-> self root-override trans) (-> *target* control trans)))
)
(level-hint-spawn
(game-text-id jungle-maindoor-hint)
"sksp0038"
(the-as entity #f)
*entity-pool*
(game-task none)
)
)
(when (ja-min? 0)
(set! (-> self root-override root-prim prim-core action) (collide-action solid))
(set! (-> self root-override root-prim prim-core offense) (collide-offense indestructible))
)
(ja :num! (seek! 0.0))
(ja-post)
(suspend)
)
(none)
)
)
(defstate maindoor-open (maindoor)
:code (behavior ((arg0 symbol))
(set! (-> self draw force-lod) 0)
(logclear! (-> self draw status) (draw-status hidden))
(process-entity-status! self (entity-perm-status complete) #t)
(if arg0
(ja :num-func num-func-identity :frame-num max)
)
(set! (-> self root-override root-prim prim-core action) (collide-action))
(set! (-> self root-override root-prim prim-core offense) (collide-offense no-offense))
(while (not (ja-max? 0))
(ja :num! (seek! max 2.0))
(if (and (not arg0) (rand-vu-percent? 0.2))
(spawn-projectile-blue *target*)
)
(suspend)
)
(logior! (-> self draw status) (draw-status hidden))
(loop
(suspend)
)
(none)
)
:post (the-as (function none :behavior maindoor) ja-post)
)
(defmethod init-from-entity! maindoor ((obj maindoor) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-others))))
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind wall-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 0)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 24576.0)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *maindoor-sg* '())
(update-transforms! (-> obj root-override))
(set! (-> obj thresh w) 61440.0)
(if (or (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
(and (and *target*
(>= (-> obj thresh w) (vector-vector-distance (-> obj root-override trans) (-> *target* control trans)))
)
(send-event *target* 'query 'powerup (pickup-type eco-blue))
)
)
(go maindoor-open #t)
(go maindoor-closed #t)
)
(none)
)
(deftype sidedoor (eco-door)
()
:heap-base #xa0
:method-count-assert 27
:size-assert #x104
:flag-assert #x1b00a00104
)
(defskelgroup *sidedoor-sg* sidedoor sidedoor-geo-jg sidedoor-idle-ja
((sidedoor-geo-mg (meters 20)) (sidedoor-lod1-mg (meters 999999)))
:bounds (static-spherem 0 0 0 8)
)
(defmethod TODO-RENAME-24 sidedoor ((obj sidedoor))
(let ((s5-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s4-0 prim-core collide-as) (collide-kind wall-object))
(set! (-> s4-0 collide-with) (collide-kind target))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set! (-> s4-0 prim-core offense) (collide-offense indestructible))
(set! (-> s4-0 transform-index) 2)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 14336.0)
(set-root-prim! s5-0 s4-0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(backup-collide-with-as s5-0)
(set! (-> obj root-override) s5-0)
)
0
(none)
)
(defmethod TODO-RENAME-25 sidedoor ((obj sidedoor))
(initialize-skeleton obj *sidedoor-sg* '())
(set! (-> obj open-distance) 22528.0)
(set! (-> obj close-distance) 61440.0)
(set! (-> obj speed) 6.0)
(update-transforms! (-> obj root-override))
0
(none)
)
(deftype jngpusher (process-drawable)
((root-override trsqv :offset 112)
(sync sync-info :inline :offset-assert 176)
(back-prim collide-shape-prim :offset-assert 184)
)
:heap-base #x50
:method-count-assert 20
:size-assert #xbc
:flag-assert #x14005000bc
(:states
jngpusher-idle
)
)
(defmethod relocate jngpusher ((obj jngpusher) (arg0 int))
(if (nonzero? (-> obj back-prim))
(&+! (-> obj back-prim) arg0)
)
(the-as
jngpusher
((the-as (function process-drawable int process-drawable) (find-parent-method jngpusher 7)) obj arg0)
)
)
(defskelgroup *jngpusher-sg* jngpusher 0 2 ((1 (meters 999999))) :bounds (static-spherem 0 0 0 10))
(defstate jngpusher-idle (jngpusher)
:trans (the-as (function none :behavior jngpusher) rider-trans)
:code (behavior ()
(loop
(ja :num-func num-func-identity
:frame-num (get-current-value-with-mirror (-> self sync) (the float (ja-num-frames 0)))
)
(cond
((< (ja-frame-num 0) (the float (/ (ja-num-frames 0) 3)))
(set! (-> self back-prim prim-core collide-as) (collide-kind))
(set! (-> self back-prim collide-with) (collide-kind))
0
)
(else
(set! (-> self back-prim prim-core collide-as) (collide-kind ground-object))
(set! (-> self back-prim collide-with) (collide-kind target))
)
)
(suspend)
)
(none)
)
:post (the-as (function none :behavior jngpusher) rider-post)
)
(defmethod init-from-entity! jngpusher ((obj jngpusher) (arg0 entity-actor))
(set! (-> obj mask) (logior (process-mask enemy platform) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 2) 0)))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid ca-1))
(set! (-> s3-0 transform-index) 0)
(set-vector! (-> s3-0 local-sphere) -32768.0 -8192.0 0.0 32768.0)
(set-root-prim! s4-0 s3-0)
(let ((s2-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s2-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-0 collide-with) (collide-kind target))
(set! (-> s2-0 prim-core action) (collide-action solid ca-1))
(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
(set! (-> s2-0 transform-index) 4)
(set-vector! (-> s2-0 local-sphere) 8192.0 0.0 0.0 20480.0)
(append-prim s3-0 s2-0)
)
(let ((s2-1 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> s2-1 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-1 collide-with) (collide-kind target))
(set! (-> s2-1 prim-core action) (collide-action solid ca-1))
(set! (-> s2-1 prim-core offense) (collide-offense indestructible))
(set! (-> s2-1 transform-index) 4)
(set-vector! (-> s2-1 local-sphere) 36864.0 0.0 0.0 20480.0)
(append-prim s3-0 s2-1)
(set! (-> obj back-prim) s2-1)
)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *jngpusher-sg* '())
(load-params! (-> obj sync) obj (the-as uint 1500) 0.0 0.15 0.15)
(go jngpusher-idle)
(none)
)
(deftype jungle-water (water-anim)
()
:heap-base #x70
:method-count-assert 30
:size-assert #xdc
:flag-assert #x1e007000dc
)
(define ripple-for-jungle-water (new 'static 'ripple-wave-set
:count 3
:converted #f
:normal-scale 1.5
:wave (new 'static 'inline-array ripple-wave 4
(new 'static 'ripple-wave :scale 30.0 :xdiv -2 :speed 4.0)
(new 'static 'ripple-wave :scale 30.0 :xdiv 1 :zdiv -1 :speed 4.0)
(new 'static 'ripple-wave :scale 10.0 :xdiv -5 :zdiv -3 :speed 2.0)
(new 'static 'ripple-wave)
)
)
)
(defmethod TODO-RENAME-22 jungle-water ((obj jungle-water))
(let ((t9-0 (method-of-type water-anim TODO-RENAME-22)))
(t9-0 obj)
)
(let ((v1-2 (new 'process 'ripple-control)))
(set! (-> obj draw ripple) v1-2)
(set-vector! (-> obj draw color-mult) 0.01 0.45 0.5 0.75)
(set! (-> v1-2 global-scale) 3072.0)
(set! (-> v1-2 close-fade-dist) 163840.0)
(set! (-> v1-2 far-fade-dist) 245760.0)
(set! (-> v1-2 waveform) ripple-for-jungle-water)
)
(none)
)