jak-project/goal_src/jak1/engine/gfx/wind.gc
2022-06-29 22:20:09 -04:00

54 lines
2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: wind.gc
;; name in dgo: wind
;; dgos: GAME, ENGINE
;; note: modified for high fps
;; definition for symbol *wind-work*, type wind-work
(define *wind-work* (new 'global 'wind-work))
;; definition for function update-wind
;; INFO: Return type mismatch int vs none.
(defun update-wind ((arg0 wind-work) (arg1 (array uint8)))
(let* ((f0-1 (+ (-> arg0 wind-normal w) (rand-vu-float-range -1024.0 1024.0)))
(f30-1 (- f0-1 (* (the float (the int (/ f0-1 65536.0))) 65536.0)))
)
(set! (-> arg0 wind-normal w) f30-1)
(set! (-> arg0 wind-normal x) (cos f30-1))
(set! (-> arg0 wind-normal z) (sin f30-1))
)
(set! (-> arg0 wind-time) (+ (-> arg0 wind-time) 1))
(let* ((s4-0 (logand (the int (* (-> *display* time-adjust-ratio) (-> arg0 wind-time))) 63)) ;; changed for high fps
(f0-4 (rand-vu-float-range 0.0 100.0))
(v1-5 (/ (* (-> *display* time-adjust-ratio) (-> arg0 wind-time)) (the-as uint 120))) ;; changed for high fps
(f1-6 (* 0.008333334
(the float (mod (the uint (* (-> *display* time-adjust-ratio) (-> arg0 wind-time))) (the-as uint 120))) ;; changed for high fps
)
)
(f2-4 (* 0.0625
(the float (-> arg1 (mod (the-as int v1-5) (-> arg1 length))))
)
)
(f0-5 (* (+ (* (- (* 0.0625
(the float (-> arg1 (mod (the-as int (+ v1-5 1)) (-> arg1 length)))
)
)
f2-4
)
f1-6
)
f2-4
)
f0-4
)
)
)
(set! (-> *wind-work* wind-force s4-0) (* (-> *display* time-adjust-ratio) f0-5)) ;; changed for high fps
(vector-float*! (-> *wind-work* wind-array s4-0) (-> arg0 wind-normal) (* (-> *display* time-adjust-ratio) f0-5)) ;; changed for high fps
)
0
(none)
)