..
compilation
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
CodeGenerator.cpp
[goalc] Address-to-line ( #783 )
2021-08-26 20:33:00 -04:00
CodeGenerator.h
[goalc] Address-to-line ( #783 )
2021-08-26 20:33:00 -04:00
Compiler.cpp
pass filename through ( #1080 )
2022-01-15 23:31:07 -05:00
Compiler.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
CompilerException.h
Add some compiler features and documentation ( #147 )
2020-12-01 21:39:46 -05:00
CompilerSettings.cpp
Compiler Cleanup and Documentation ( #54 )
2020-09-24 17:19:23 -04:00
CompilerSettings.h
Compiler Cleanup and Documentation ( #54 )
2020-09-24 17:19:23 -04:00
ConstantValue.h
[goalc] fix 0 in xmm128, be more strict with none
in comparison ( #1079 )
2022-01-15 22:33:53 -05:00
Env.cpp
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
Env.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
IR.cpp
[game] make visibility work ( #1031 )
2021-12-28 15:13:46 -05:00
IR.h
[goalc] register allocator v2 ( #731 )
2021-08-01 17:46:55 -04:00
Label.h
Add #pragma once to all headers
2020-09-13 21:36:35 -04:00
Lambda.h
Add deftype ( #48 )
2020-09-17 21:47:52 -04:00
StaticObject.cpp
[decompiler] automatically label things when possible ( #784 )
2021-08-29 11:13:06 -04:00
StaticObject.h
[decompiler/compiler] Fixes for task-control
( #668 )
2021-07-01 21:38:19 -04:00
SymbolInfo.h
Fix Windows asserts ( #1045 )
2022-01-02 18:02:10 -05:00
Util.cpp
[decomp] load boundaries ( #922 )
2021-10-20 19:49:32 -04:00
Val.cpp
[goalc] fix 0 in xmm128, be more strict with none
in comparison ( #1079 )
2022-01-15 22:33:53 -05:00
Val.h
[goalc] fix 0 in xmm128, be more strict with none
in comparison ( #1079 )
2022-01-15 22:33:53 -05:00