jak-project/goal_src
water111 35bdc9b1d3
add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
* also add a new sprite renderer

* claaaang

* goal build fix

* fix tests, add stack singleton option

* make all event-message-blocks the same

* diskboot
2022-01-21 21:11:57 -05:00
..
build [game] revise build order and add remaining levels + add part-tester to menu (#1069) 2022-01-09 17:43:13 -05:00
dgos [game] revise build order and add remaining levels + add part-tester to menu (#1069) 2022-01-09 17:43:13 -05:00
engine add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
examples [collision] implement most of background collision, spawn target! (#1076) 2022-01-15 16:52:47 -05:00
kernel add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
levels more small fixes (#1094) 2022-01-19 19:39:36 -05:00
old some cleanup and docs on collide-touch and the tie extractor (#1074) 2022-01-12 10:47:17 -05:00
pc_debug [runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993) 2021-12-04 15:34:03 -05:00
test [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
user [goos/goal] user profiles (#977) 2021-11-24 00:44:04 -05:00
game.gp more small fixes (#1094) 2022-01-19 19:39:36 -05:00
goal-lib.gc decomp: the majority of navigate and rolling-lightning-mole (#741) 2022-01-18 01:14:47 -05:00
goos-lib.gs [decompiler] decompile particle defs using specialized macros (#1077) 2022-01-15 20:01:38 -05:00
kernel-defs.gc [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00