jak-project/game/graphics/opengl_renderer
2023-04-08 04:32:35 +01:00
..
background minor cleanup + update fmt + fix some jak 2 visual anomalies (#2442) 2023-03-30 17:49:07 -04:00
foreground [jak2] a few small graphics fixes (#2424) 2023-03-26 12:30:35 -04:00
loader [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
ocean [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
shaders minor cleanup + update fmt + fix some jak 2 visual anomalies (#2442) 2023-03-30 17:49:07 -04:00
sprite make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
AdgifHandler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
BucketRenderer.cpp jak2: ocean renderer (#2142) 2023-01-22 18:07:46 -05:00
BucketRenderer.h [jak2] un-hardcode level-related code a bit (#2330) 2023-03-19 05:33:04 +00:00
buckets.h [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
CollideMeshRenderer.cpp collision renderer v2 (#1344) 2022-04-30 14:48:24 -04:00
CollideMeshRenderer.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
debug_gui.cpp [jak2] improve loader for jak 2 levels (#2206) 2023-02-09 20:44:33 -05:00
debug_gui.h [jak2] improve loader for jak 2 levels (#2206) 2023-02-09 20:44:33 -05:00
DepthCue.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DepthCue.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DirectRenderer.cpp make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
DirectRenderer.h [jak2] WIP minimap (#2280) 2023-02-27 19:51:14 -05:00
DirectRenderer2.cpp [jak2] Fix degrees conversion for particle rotation (#2413) 2023-03-25 18:01:43 -04:00
DirectRenderer2.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_helpers.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
EyeRenderer.cpp [jak2] Fix degrees conversion for particle rotation (#2413) 2023-03-25 18:01:43 -04:00
EyeRenderer.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
LightningRenderer.cpp [jak 2] add lightning renderer (#2203) 2023-02-09 19:11:13 -05:00
LightningRenderer.h [jak 2] add lightning renderer (#2203) 2023-02-09 19:11:13 -05:00
opengl_utils.cpp [graphics] some blit optimizations (#1667) 2022-07-17 14:45:00 -04:00
opengl_utils.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
OpenGLRenderer.cpp [jak2] fix enter-state and sprite crash (#2428) 2023-03-26 15:41:10 -04:00
OpenGLRenderer.h [merc] support eyes through merc (#2300) 2023-03-08 18:18:35 -05:00
Profiler.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
Profiler.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
ProgressRenderer.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
ProgressRenderer.h [jak2] WIP minimap (#2280) 2023-02-27 19:51:14 -05:00
Shader.cpp [jak 2] ETIE (#2326) 2023-03-17 20:35:26 -04:00
Shader.h [jak 2] ETIE (#2326) 2023-03-17 20:35:26 -04:00
Shadow_PS2.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
ShadowRenderer.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
ShadowRenderer.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyBlendCPU.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyBlendGPU.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyBlendGPU.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyRenderer.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
SkyRenderer.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
TextureUploadHandler.cpp [decomp] sparticle, sparticle-launcher, set up sprite (#1949) 2022-10-09 19:56:07 -04:00
TextureUploadHandler.h [decomp] sparticle, sparticle-launcher, set up sprite (#1949) 2022-10-09 19:56:07 -04:00
VisDataHandler.cpp set up fog for jak 2 (#2223) 2023-02-18 15:45:13 -05:00
VisDataHandler.h [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00