jak-project/goal_src/jak2/engine/ps2/timer.gc
water111 b5d21be9c5
W/misc fixes (#1838)
* temp

* temp

* before cleaning up

* cleanup merge

* fix warnings

* merge fix

* clang format
2022-09-05 20:29:12 -04:00

290 lines
8.3 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: timer.gc
;; name in dgo: timer
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Timer (EE timers)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun timer-count ((arg0 timer-bank))
"Return a timer's counter value"
(#when PC_PORT
(when (= arg0 TIMER1_BANK)
(return (- (get-bus-clock/256) *timer-reset-value*))
)
(format 0 "Unknown timer #x~X requested.~%" arg0)
)
(.sync.l)
(let ((v0-0 (-> arg0 count)))
(.sync.l)
v0-0
)
)
(defmacro timer1-time ()
`(timer-count TIMER1_BANK)
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Interrupt Control
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; cop0 status register "interrupt enable" flag
;; if cop0 status is needed anywhere else, move this elsewhere
(defconstant COP0_STATUS_IE (the-as uint #x1))
(defun disable-irq ()
"Disable all interrupts. Has no effect on PC Port"
(rlet ((status :class gpr :type uint))
(let ((status-mask (lognot COP0_STATUS_IE)))
(.mfc0 status Status)
(logand! status status-mask) ;; should status-mask be replaced directly?
(.mtc0 Status status)
(.sync.p)
)
)
)
(defun enable-irq ()
"Enable all interrupts. Has no effect on PC Port."
(rlet ((status :class gpr :type uint))
(.mfc0 status Status)
(logior! status COP0_STATUS_IE)
(.mtc0 Status status)
(.sync.p)
)
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Stopwatch (CPU clock cycle counting)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun stopwatch-init ((obj stopwatch))
"Init a stopwatch"
(set! (-> obj begin-level) 0)
(set! (-> obj prev-time-elapsed) 0)
)
(defun stopwatch-reset ((obj stopwatch))
"Restart a stopwatch's times"
(set! (-> obj prev-time-elapsed) 0)
(when (> (-> obj begin-level) 0)
(let ((count 0))
(.mfc0 count Count)
(#when PC_PORT
(set! count (the int (get-cpu-clock)))
)
(set! (-> obj start-time) count)
)
)
)
(defun stopwatch-start ((obj stopwatch))
"Start a stopwatch from scratch"
(when (zero? (-> obj begin-level))
(set! (-> obj begin-level) 1)
(let ((count 0))
(.mfc0 count Count)
(#when PC_PORT
(set! count (the int (get-cpu-clock)))
)
(set! (-> obj start-time) count)
)
)
)
(defun stopwatch-stop ((obj stopwatch))
"Fully stop a stopwatch and save its elapsed time"
(when (> (-> obj begin-level) 0)
(set! (-> obj begin-level) 0)
(let ((count 0))
(let ((count 0))
(.mfc0 count Count) ;; wrong register? a typo in a rlet? who knows.
(#when PC_PORT
(set! count (the int (get-cpu-clock)))
)
(+! (-> obj prev-time-elapsed) (- count (-> obj start-time)))
)
)
)
(none)
)
(defun stopwatch-begin ((obj stopwatch))
"Begin a stopwatch level, and starts it if it hasn't yet"
(when (zero? (-> obj begin-level))
(let ((count 0))
(.mfc0 count Count)
(#when PC_PORT
(set! count (the int (get-cpu-clock)))
)
(set! (-> obj start-time) count)
)
)
(+! (-> obj begin-level) 1)
)
(defun stopwatch-end ((obj stopwatch))
"End a stopwatch level. Stops the stopwatch if it's back to level zero.
There is no guard against ending a stopwatch too many times, and a negative level
will cause errors!"
(+! (-> obj begin-level) -1)
(when (zero? (-> obj begin-level))
(set! (-> obj begin-level) 0)
(let ((count 0))
(.mfc0 count Count)
(#when PC_PORT
(set! count (the int (get-cpu-clock)))
)
(+! (-> obj prev-time-elapsed) (- count (-> obj start-time)))
)
)
(none)
)
(defun stopwatch-elapsed-ticks ((obj stopwatch))
"Returns the elapsed time so far (in clock cycles) of a stopwatch"
(let ((elapsed (-> obj prev-time-elapsed)))
(when (> (-> obj begin-level) 0)
(let ((count 0))
(.mfc0 count Count)
(#when PC_PORT
(set! count (the int (get-cpu-clock)))
)
(+! elapsed (- count (-> obj start-time)))
(set! count elapsed) ;; ??
)
)
elapsed
)
)
(defglobalconstant EE_SECONDS_PER_TICK (/ 1.0 3000000)) ;; 300MHz is a "decent enough" estimate
(defmacro cpu-ticks-to-seconds (ticks)
`(* ,EE_SECONDS_PER_TICK ,ticks)
)
(defun stopwatch-elapsed-seconds ((obj stopwatch))
"Returns the elapsed time so far (in seconds) of a stopwatch"
(cpu-ticks-to-seconds (stopwatch-elapsed-ticks obj))
)
(defmethod update-rates! clock ((obj clock) (arg0 float))
"Recompute all clock values for the given clock ratio (arg0)."
;; remember our ratio
(set! (-> obj clock-ratio) arg0)
;; next, compute the time adjust ratio. This will be 1.0 for NTSC 60 fps.
;; It will be adjusted for PAL (1.2), and also for lag (dog-ratio).
;; The time ratio (and derived quantities) should be used for most per-frame calculations.
(let ((f0-6 (if (nonzero? *display*)
(* (-> *display* time-factor) (-> *display* dog-ratio) arg0)
(* 5.0 arg0)
)
)
)
(set! (-> obj time-adjust-ratio) (* 0.2 f0-6)) ;; will be 5 for no-lag 60fps.
)
;; real seconds per frame (of game logic, not vsycns)
(set! (-> obj seconds-per-frame) (* 0.016666668 (-> obj time-adjust-ratio)))
;; inverse of the above.
(set! (-> obj frames-per-second) (if (= (-> obj time-adjust-ratio) 0.0)
0.0
(* 60.0 (/ 1.0 (-> obj time-adjust-ratio)))
)
)
;; convert to sparticle format.
(let* ((v1-12 (- (-> obj frame-counter) (-> obj old-frame-counter)))
(f0-14 v1-12)
(f1-9 (* 0.2 (the float v1-12)))
)
(set-vector! (-> obj sparticle-data) (the-as float f0-14) (* 5.0 f1-9) f1-9 f1-9)
)
arg0
)
(defmethod advance-by! clock ((obj clock) (arg0 float))
"Advance the clock by arg0 timeframes (as a float).
Both counters keep a separate fractional and integer counter."
(the int (+ arg0 (-> obj accum))) ;; unused
;; add to accumulated time
(+! (-> obj integral-accum) arg0)
;; remember the old frame-count from last time
(set! (-> obj old-integral-frame-counter) (-> obj integral-frame-counter))
;; time-factor tells us how much time per vsync, if we've accumulated at least that much, increment integral
;; frame counter as needed.
(while (>= (-> obj integral-accum) (-> *display* time-factor))
(+! (-> obj integral-frame-counter) 1)
(set! (-> obj integral-accum) (- (-> obj integral-accum) (-> *display* time-factor)))
)
;; now the same for timeframe counter.
(let ((v1-7 (the int (+ arg0 (-> obj accum)))))
(set! (-> obj accum) (- (+ arg0 (-> obj accum)) (the float v1-7)))
(set! (-> obj old-frame-counter) (-> obj frame-counter))
(+! (-> obj frame-counter) v1-7)
)
;; recompute rates.
(update-rates! obj (-> obj clock-ratio))
obj
)
(defmethod tick! clock ((obj clock))
"Per-game-frame clock tick forward."
(if (zero? (logand (-> obj mask) (-> *kernel-context* prevent-from-run)))
;; include: ntsc/pal scale, lag, and clock ratio.
(advance-by! obj (* (-> *display* time-factor) (-> *display* dog-ratio) (-> obj clock-ratio)))
(set! (-> obj sparticle-data x) 0.0)
)
obj
)
(defmethod reset! clock ((obj clock))
"Reset a clock to 1000s, rate of 1."
(set! (-> obj frame-counter) (seconds 1000))
(set! (-> obj integral-frame-counter) (the-as uint #x493e0))
(set! (-> obj accum) 0.0)
(set! (-> obj old-frame-counter) (+ (-> obj frame-counter) -1))
(set! (-> obj old-integral-frame-counter) (+ (-> obj integral-frame-counter) -1))
(update-rates! obj 1.0)
0
(none)
)
(defmethod save! clock ((obj clock) (arg0 (pointer uint64)))
"Save a clock's state to a buffer, return bytes used."
(set! (-> arg0 0) (the-as uint (-> obj frame-counter)))
(set! (-> arg0 1) (-> obj integral-frame-counter))
16
)
(defmethod load! clock ((obj clock) (arg0 (pointer uint64)))
"Load a clock's state from a buffer, return bytes used."
(set! (-> obj frame-counter) (the-as time-frame (-> arg0 0)))
(set! (-> obj integral-frame-counter) (-> arg0 1))
(set! (-> obj accum) 0.0)
(set! (-> obj integral-accum) 0.0)
(set! (-> obj old-frame-counter) (-> obj frame-counter))
(set! (-> obj old-integral-frame-counter) (-> obj integral-frame-counter))
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)