jak-project/game/graphics
water111 2fc943977f
[jak2] GOAL side texture animation stuff (#2766)
It turns out we didn't decompile any of this stuff yet.
2023-06-24 10:11:47 -04:00
..
opengl_renderer [jak2] GOAL side texture animation stuff (#2766) 2023-06-24 10:11:47 -04:00
pipelines sdl: safer code to resolve intermittent controller crashes related to disconnections (#2755) 2023-06-23 15:35:32 -04:00
texture [jak 2] Fix possible stereo desync in overlord (#2663) 2023-05-19 21:17:11 -04:00
display.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
display.h game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
gfx.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
gfx.h game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
jak2_texture_remap.cpp [jak2] fix flickering and depth writes (#2406) 2023-03-25 14:00:54 -04:00
jak2_texture_remap.h [jak 2] fix texture lookup problem (#2373) 2023-03-21 19:41:14 -04:00
sceGraphicsInterface.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00