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2ea2d6a58a
* implement `defskelgroup` in decompiler 0 lines removed! * clang * fix matcher code * it was fine actually * update all files (pt 1) * update all files * remaining fixes! * null deref * use METER_LENGTH * move max lod warning * clang * math error * fix macros too * fix bug in a print
628 lines
14 KiB
Common Lisp
628 lines
14 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: junglefish.gc
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;; name in dgo: junglefish
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;; dgos: JUN, JUNGLE, L1
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;; DECOMP BEGINS
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(deftype junglefish (nav-enemy)
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()
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:heap-base #x120
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:method-count-assert 76
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:size-assert #x190
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:flag-assert #x4c01200190
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)
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(defskelgroup *junglefish-sg* junglefish
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0
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4
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((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
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:bounds (static-spherem 0 1 0 1.5)
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:longest-edge (meters 0)
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)
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nav-enemy-default-event-handler
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(defmethod common-post junglefish ((obj junglefish))
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(dummy-10 (-> obj water))
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((the-as (function nav-enemy none) (find-parent-method junglefish 39)) obj)
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0
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(none)
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)
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(defstate nav-enemy-patrol (junglefish)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior junglefish)
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nav-enemy-default-event-handler
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)
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:exit
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(behavior ()
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(set! (-> self target-speed) (-> self nav-info walk-travel-speed))
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(none)
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)
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:code
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(behavior ()
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(ja-channel-push! 1 60)
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(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
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(while #t
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(let ((a0-2 (-> self skel root-channel 0)))
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(set!
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(-> a0-2 frame-group)
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info walk-anim))
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)
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)
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(set!
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(-> a0-2 param 0)
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(the
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float
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(+
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(->
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info walk-anim))
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)
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-2 param 1) f30-0)
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(set! (-> a0-2 frame-num) 0.0)
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(joint-control-channel-group!
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a0-2
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info walk-anim))
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)
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-3 (-> self skel root-channel 0)))
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(set!
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(-> a0-3 param 0)
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(the float (+ (-> a0-3 frame-group data 0 length) -1))
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)
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(set! (-> a0-3 param 1) f30-0)
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(joint-control-channel-group-eval!
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a0-3
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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(when (nav-enemy-rnd-go-idle? 0.2)
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(let ((a0-6 (-> self skel root-channel 0)))
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(set! (-> a0-6 param 0) 1.0)
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(joint-control-channel-group!
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a0-6
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(the-as art-joint-anim #f)
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num-func-loop!
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)
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)
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(ja-channel-push! 1 180)
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(set! (-> self target-speed) 0.0)
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(let ((a0-8 (-> self skel root-channel 0)))
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(set!
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(-> a0-8 frame-group)
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info idle-anim))
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)
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)
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(set!
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(-> a0-8 param 0)
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(the
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float
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(+
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(->
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info idle-anim))
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)
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-8 param 1) f30-0)
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(set! (-> a0-8 frame-num) 0.0)
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(joint-control-channel-group!
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a0-8
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info idle-anim))
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)
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(ja-blend-eval)
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(suspend)
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(let ((a0-9 (-> self skel root-channel 0)))
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(set!
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(-> a0-9 param 0)
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(the float (+ (-> a0-9 frame-group data 0 length) -1))
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)
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(set! (-> a0-9 param 1) f30-0)
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(joint-control-channel-group-eval!
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a0-9
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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(until (not (nav-enemy-rnd-go-idle? 0.2))
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(let ((a0-11 (-> self skel root-channel 0)))
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(set!
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(-> a0-11 frame-group)
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info idle-anim))
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)
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)
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(set!
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(-> a0-11 param 0)
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(the
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float
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(+
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(->
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info idle-anim))
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)
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-11 param 1) f30-0)
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(set! (-> a0-11 frame-num) 0.0)
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(joint-control-channel-group!
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a0-11
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info idle-anim))
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)
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-12 (-> self skel root-channel 0)))
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(set!
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(-> a0-12 param 0)
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(the float (+ (-> a0-12 frame-group data 0 length) -1))
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)
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(set! (-> a0-12 param 1) f30-0)
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(joint-control-channel-group-eval!
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a0-12
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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)
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(set! (-> self target-speed) (-> self nav-info walk-travel-speed))
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(let ((a0-15 (-> self skel root-channel 0)))
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(set! (-> a0-15 param 0) 1.0)
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(joint-control-channel-group!
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a0-15
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(the-as art-joint-anim #f)
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num-func-loop!
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)
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)
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(ja-channel-push! 1 180)
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(let ((a0-17 (-> self skel root-channel 0)))
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(set!
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(-> a0-17 frame-group)
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info walk-anim))
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)
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)
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(set!
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(-> a0-17 param 0)
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(the
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float
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(+
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(->
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info walk-anim))
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)
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-17 param 1) f30-0)
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(set! (-> a0-17 frame-num) 0.0)
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(joint-control-channel-group!
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a0-17
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(the-as
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art-joint-anim
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(-> self draw art-group data (-> self nav-info walk-anim))
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)
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(ja-blend-eval)
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(suspend)
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(let ((a0-18 (-> self skel root-channel 0)))
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(set!
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(-> a0-18 param 0)
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(the float (+ (-> a0-18 frame-group data 0 length) -1))
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)
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(set! (-> a0-18 param 1) f30-0)
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(joint-control-channel-group-eval!
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a0-18
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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)
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)
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)
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(none)
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)
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)
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(defstate nav-enemy-notice (junglefish)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior junglefish)
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nav-enemy-default-event-handler
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)
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:code
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(behavior ()
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(go-virtual nav-enemy-chase)
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(none)
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)
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)
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(defstate nav-enemy-chase (junglefish)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior junglefish)
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nav-enemy-default-event-handler
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)
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:trans
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(behavior ()
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((-> (method-of-type nav-enemy nav-enemy-chase) trans))
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(if
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(and
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*target*
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(>=
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8192.0
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(vector-vector-distance
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(-> self collide-info trans)
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(-> *target* control trans)
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)
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)
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)
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(go-virtual nav-enemy-attack)
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)
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(none)
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)
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)
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(defstate nav-enemy-stop-chase (junglefish)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior junglefish)
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nav-enemy-default-event-handler
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)
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:code
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(behavior ()
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(go-virtual nav-enemy-patrol)
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(none)
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)
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)
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(defstate nav-enemy-stare (junglefish)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior junglefish)
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nav-enemy-default-event-handler
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)
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:code
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(behavior ()
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(go-virtual nav-enemy-patrol)
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(none)
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)
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)
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(defstate nav-enemy-give-up (junglefish)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior junglefish)
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nav-enemy-default-event-handler
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)
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:code
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(behavior ()
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(go-virtual nav-enemy-patrol)
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(none)
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)
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)
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(defstate nav-enemy-attack (junglefish)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior junglefish)
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nav-enemy-default-event-handler
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)
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:code
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(behavior ()
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(ja-channel-push! 1 30)
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(let ((a0-1 (-> self skel root-channel 0)))
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(set!
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(-> a0-1 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 5))
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)
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(set!
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(-> a0-1 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 5))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-1 param 1) 1.0)
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(set! (-> a0-1 frame-num) 0.0)
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(joint-control-channel-group!
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a0-1
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(the-as art-joint-anim (-> self draw art-group data 5))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-2 (-> self skel root-channel 0)))
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(set!
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(-> a0-2 param 0)
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(the float (+ (-> a0-2 frame-group data 0 length) -1))
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)
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(set! (-> a0-2 param 1) 1.0)
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(joint-control-channel-group-eval!
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a0-2
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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(go-virtual nav-enemy-chase)
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(none)
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)
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:post
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(the-as (function none :behavior junglefish) nav-enemy-chase-post)
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)
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(defstate nav-enemy-victory (junglefish)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior junglefish)
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nav-enemy-default-event-handler
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)
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:code
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(behavior ()
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(ja-channel-push! 1 22)
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(let ((a0-1 (-> self skel root-channel 0)))
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(set!
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(-> a0-1 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 4))
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)
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(set!
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(-> a0-1 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 4))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-1 param 1) 2.0)
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(set! (-> a0-1 frame-num) 0.0)
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(joint-control-channel-group!
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a0-1
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(the-as art-joint-anim (-> self draw art-group data 4))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-2 (-> self skel root-channel 0)))
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(set!
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(-> a0-2 param 0)
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(the float (+ (-> a0-2 frame-group data 0 length) -1))
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)
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(set! (-> a0-2 param 1) 2.0)
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(joint-control-channel-group-eval!
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a0-2
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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(let ((a0-4 (-> self skel root-channel 0)))
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(set!
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(-> a0-4 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 4))
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)
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(set!
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(-> a0-4 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 4))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-4 param 1) 2.0)
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(set! (-> a0-4 frame-num) 0.0)
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(joint-control-channel-group!
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a0-4
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(the-as art-joint-anim (-> self draw art-group data 4))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-5 (-> self skel root-channel 0)))
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(set!
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(-> a0-5 param 0)
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(the float (+ (-> a0-5 frame-group data 0 length) -1))
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)
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(set! (-> a0-5 param 1) 2.0)
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(joint-control-channel-group-eval!
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a0-5
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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(go-virtual nav-enemy-patrol)
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(none)
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)
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)
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(define
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*junglefish-nav-enemy-info*
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(new 'static 'nav-enemy-info
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:idle-anim 4
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:walk-anim 4
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:turn-anim -1
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:notice-anim 4
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:run-anim 4
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:jump-anim -1
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:jump-land-anim -1
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:victory-anim 4
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:taunt-anim 4
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:die-anim 6
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:neck-joint -1
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:player-look-at-joint 5
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:run-travel-speed (meters 5.5)
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:run-rotate-speed (degrees 720.0)
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:run-acceleration (meters 6.0)
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:run-turn-time (seconds 0.15)
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:walk-travel-speed (meters 4.0)
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:walk-rotate-speed (degrees 720.0)
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:walk-acceleration (meters 6.0)
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:walk-turn-time (seconds 0.15)
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:attack-shove-back (meters 1.0)
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:attack-shove-up (meters 0.5)
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:shadow-size (meters 2.0)
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:notice-nav-radius (meters 1.0)
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|
:nav-nearest-y-threshold (meters 10.0)
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|
:notice-distance (meters 25.0)
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|
:stop-chase-distance (meters 35.0)
|
|
:frustration-distance (meters 8.0)
|
|
:frustration-time #x4b0
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|
:die-anim-hold-frame 10000000000.0
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|
:jump-land-anim-end-frame 10000000000.0
|
|
:jump-height-min (meters 1.0)
|
|
:jump-height-factor 0.5
|
|
:jump-start-anim-speed 1.0
|
|
:shadow-max-y (meters 1.0)
|
|
:shadow-min-y (meters -1.0)
|
|
:shadow-locus-dist (meters 150.0)
|
|
:use-align #f
|
|
:draw-shadow #f
|
|
:move-to-ground #f
|
|
:hover-if-no-ground #f
|
|
:use-momentum #t
|
|
:use-flee #f
|
|
:use-proximity-notice #f
|
|
:use-jump-blocked #f
|
|
:use-jump-patrol #f
|
|
:gnd-collide-with #x1
|
|
:debug-draw-neck #f
|
|
:debug-draw-jump #f
|
|
)
|
|
)
|
|
|
|
(defmethod copy-defaults! junglefish ((obj junglefish) (arg0 res-lump))
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|
(let
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|
((s4-0
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|
(new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))
|
|
)
|
|
)
|
|
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
|
|
(set! (-> s4-0 reaction) default-collision-reaction)
|
|
(set! (-> s4-0 no-reaction) nothing)
|
|
(let ((s3-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 3))))
|
|
(set! (-> s3-0 prim-core collide-as) (the-as uint 256))
|
|
(set! (-> s3-0 collide-with) (the-as uint 16))
|
|
(set! (-> s3-0 prim-core action) (the-as uint 1))
|
|
(set! (-> s3-0 prim-core offense) 1)
|
|
(set-vector! (-> s3-0 local-sphere) 0.0 3276.8 0.0 2457.6)
|
|
)
|
|
(dummy-46 s4-0)
|
|
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
|
|
(dummy-50 s4-0)
|
|
(set! (-> obj collide-info) s4-0)
|
|
)
|
|
(process-drawable-from-entity! obj arg0)
|
|
(initialize-skeleton obj *junglefish-sg* '())
|
|
(TODO-RENAME-45 obj *junglefish-nav-enemy-info*)
|
|
(set! (-> obj water) (new 'process 'water-control obj 7 0.0 8192.0 2048.0))
|
|
(set! (-> obj water flags) (the-as uint 2))
|
|
(set! (-> obj water height) (res-lump-float (-> obj entity) 'water-height))
|
|
(set! (-> obj water ripple-size) 5734.4)
|
|
(set! (-> obj collide-info trans y) (+ -4096.0 (-> obj water height)))
|
|
(go (method-of-object obj nav-enemy-idle))
|
|
(none)
|
|
)
|
|
|
|
|
|
|
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|