jak-project/goal_src
ManDude 2e18cb605a
[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
* optimize sprite texture flush + update shaders

* fix bugs

* change logic a bit

* crunch PNGs

* hud size fix

* clang

* remove shaders from list

* use really small alpha cut-off point for sprites

* ad `flat` to vertex shaders too

* increase cut-off very slightly

* take *2 into account

* ok for real this should be good enough
2022-01-06 18:47:20 -05:00
..
build [files] merge fake duplicate files (#1048) 2022-01-04 20:32:34 -05:00
dgos [files] merge fake duplicate files (#1048) 2022-01-04 20:32:34 -05:00
engine [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
examples [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
kernel [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
levels remove gd files, simplify fakeiso (#1053) 2022-01-04 23:36:39 -05:00
old [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
pc_debug [runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993) 2021-12-04 15:34:03 -05:00
test [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
user [goos/goal] user profiles (#977) 2021-11-24 00:44:04 -05:00
game.gp remove gd files, simplify fakeiso (#1053) 2022-01-04 23:36:39 -05:00
goal-lib.gc Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
goos-lib.gs [decomp] joint and related (#1003) 2021-12-26 11:43:16 -05:00
kernel-defs.gc [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00