jak-project/third-party/imgui/imgui_stdlib.h
Tyler Wilding 9fdf0bbc2f
tools: Add cutscene player / subtitle editor window (#1429)
* stash

* temp

* tools: subtitle tool works! just gotta fill out the db / polish UX

* tools: added configuration for every subtitle we have so far

* tools: add some colors to the editor, time for repl controls and make it run the code!

* tools: continuing polish of tool, getting very close

* tools: finished UX polish, just need to write deserializers

* tools: added deserializer for subtitle data

* tools: exported subtitle files, all data appears intact

* tools: more UX polish and test all the cutscenes, majority work

* assets: update subtitle files

* lint: formatting and cleanup

* lint: codacy lints
2022-06-11 16:32:27 +01:00

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// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
// This is also an example of how you may wrap your own similar types.
// Changelog:
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
#pragma once
#include <string>
namespace ImGui {
// ImGui::InputText() with std::string
// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
IMGUI_API bool InputText(const char* label,
std::string* str,
ImGuiInputTextFlags flags = 0,
ImGuiInputTextCallback callback = NULL,
void* user_data = NULL);
IMGUI_API bool InputTextMultiline(const char* label,
std::string* str,
const ImVec2& size = ImVec2(0, 0),
ImGuiInputTextFlags flags = 0,
ImGuiInputTextCallback callback = NULL,
void* user_data = NULL);
IMGUI_API bool InputTextWithHint(const char* label,
const char* hint,
std::string* str,
ImGuiInputTextFlags flags = 0,
ImGuiInputTextCallback callback = NULL,
void* user_data = NULL);
} // namespace ImGui